#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "log.h" #include "sway/config.h" #include "sway/desktop/transaction.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/scene_descriptor.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #if WLR_HAS_DRM_BACKEND #include #include #endif bool output_match_name_or_id(struct sway_output *output, const char *name_or_id) { if (strcmp(name_or_id, "*") == 0) { return true; } char identifier[128]; output_get_identifier(identifier, sizeof(identifier), output); return strcasecmp(identifier, name_or_id) == 0 || strcasecmp(output->wlr_output->name, name_or_id) == 0; } struct sway_output *output_by_name_or_id(const char *name_or_id) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; if (output_match_name_or_id(output, name_or_id)) { return output; } } return NULL; } struct sway_output *all_output_by_name_or_id(const char *name_or_id) { struct sway_output *output; wl_list_for_each(output, &root->all_outputs, link) { if (output_match_name_or_id(output, name_or_id)) { return output; } } return NULL; } struct surface_iterator_data { sway_surface_iterator_func_t user_iterator; void *user_data; struct sway_output *output; struct sway_view *view; double ox, oy; int width, height; }; static bool get_surface_box(struct surface_iterator_data *data, struct wlr_surface *surface, int sx, int sy, struct wlr_box *surface_box) { struct sway_output *output = data->output; if (!wlr_surface_has_buffer(surface)) { return false; } int sw = surface->current.width; int sh = surface->current.height; struct wlr_box box = { .x = floor(data->ox + sx), .y = floor(data->oy + sy), .width = sw, .height = sh, }; if (surface_box != NULL) { memcpy(surface_box, &box, sizeof(struct wlr_box)); } struct wlr_box output_box = { .width = output->width, .height = output->height, }; struct wlr_box intersection; return wlr_box_intersection(&intersection, &output_box, &box); } static void output_for_each_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct surface_iterator_data *data = _data; struct wlr_box box; bool intersects = get_surface_box(data, surface, sx, sy, &box); if (!intersects) { return; } data->user_iterator(data->output, data->view, surface, &box, data->user_data); } void output_surface_for_each_surface(struct sway_output *output, struct wlr_surface *surface, double ox, double oy, sway_surface_iterator_func_t iterator, void *user_data) { struct surface_iterator_data data = { .user_iterator = iterator, .user_data = user_data, .output = output, .view = NULL, .ox = ox, .oy = oy, .width = surface->current.width, .height = surface->current.height, }; wlr_surface_for_each_surface(surface, output_for_each_surface_iterator, &data); } void output_view_for_each_surface(struct sway_output *output, struct sway_view *view, sway_surface_iterator_func_t iterator, void *user_data) { struct surface_iterator_data data = { .user_iterator = iterator, .user_data = user_data, .output = output, .view = view, .ox = view->container->surface_x - output->lx - view->geometry.x, .oy = view->container->surface_y - output->ly - view->geometry.y, .width = view->container->current.content_width, .height = view->container->current.content_height, }; view_for_each_surface(view, output_for_each_surface_iterator, &data); } void output_view_for_each_popup_surface(struct sway_output *output, struct sway_view *view, sway_surface_iterator_func_t iterator, void *user_data) { struct surface_iterator_data data = { .user_iterator = iterator, .user_data = user_data, .output = output, .view = view, .ox = view->container->surface_x - output->lx - view->geometry.x, .oy = view->container->surface_y - output->ly - view->geometry.y, .width = view->container->current.content_width, .height = view->container->current.content_height, }; view_for_each_popup_surface(view, output_for_each_surface_iterator, &data); } static int scale_length(int length, int offset, float scale) { return roundf((offset + length) * scale) - roundf(offset * scale); } void scale_box(struct wlr_box *box, float scale) { box->width = scale_length(box->width, box->x, scale); box->height = scale_length(box->height, box->y, scale); box->x = roundf(box->x * scale); box->y = roundf(box->y * scale); } struct sway_workspace *output_get_active_workspace(struct sway_output *output) { struct sway_seat *seat = input_manager_current_seat(); struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node); if (!focus) { if (!output->workspaces->length) { return NULL; } return output->workspaces->items[0]; } return focus->sway_workspace; } struct send_frame_done_data { struct timespec when; int msec_until_refresh; struct sway_output *output; }; struct buffer_timer { struct wl_listener destroy; struct wl_event_source *frame_done_timer; }; static int handle_buffer_timer(void *data) { struct wlr_scene_buffer *buffer = data; struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_scene_buffer_send_frame_done(buffer, &now); return 0; } static void handle_buffer_timer_destroy(struct wl_listener *listener, void *data) { struct buffer_timer *timer = wl_container_of(listener, timer, destroy); wl_list_remove(&timer->destroy.link); wl_event_source_remove(timer->frame_done_timer); free(timer); } static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_buffer *buffer) { struct buffer_timer *timer = scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER); if (timer) { return timer; } timer = calloc(1, sizeof(struct buffer_timer)); if (!timer) { return NULL; } timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop, handle_buffer_timer, buffer); if (!timer->frame_done_timer) { free(timer); return NULL; } scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer); timer->destroy.notify = handle_buffer_timer_destroy; wl_signal_add(&buffer->node.events.destroy, &timer->destroy); return timer; } static void send_frame_done_iterator(struct wlr_scene_buffer *buffer, int x, int y, void *user_data) { struct send_frame_done_data *data = user_data; struct sway_output *output = data->output; int view_max_render_time = 0; if (buffer->primary_output != data->output->scene_output) { return; } struct wlr_scene_node *current = &buffer->node; while (true) { struct sway_view *view = scene_descriptor_try_get(current, SWAY_SCENE_DESC_VIEW); if (view) { view_max_render_time = view->max_render_time; break; } if (!current->parent) { break; } current = ¤t->parent->node; } int delay = data->msec_until_refresh - output->max_render_time - view_max_render_time; struct buffer_timer *timer = NULL; if (output->max_render_time != 0 && view_max_render_time != 0 && delay > 0) { timer = buffer_timer_get_or_create(buffer); } if (timer) { wl_event_source_timer_update(timer->frame_done_timer, delay); } else { wlr_scene_buffer_send_frame_done(buffer, &data->when); } } static int output_repaint_timer_handler(void *data) { struct sway_output *output = data; if (!output->enabled) { return 0; } output->wlr_output->frame_pending = false; if (output->gamma_lut_changed) { struct wlr_output_state pending; wlr_output_state_init(&pending); if (!wlr_scene_output_build_state(output->scene_output, &pending, NULL)) { return 0; } output->gamma_lut_changed = false; struct wlr_gamma_control_v1 *gamma_control = wlr_gamma_control_manager_v1_get_control( server.gamma_control_manager_v1, output->wlr_output); if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) { wlr_output_state_finish(&pending); return 0; } if (!wlr_output_commit_state(output->wlr_output, &pending)) { wlr_gamma_control_v1_send_failed_and_destroy(gamma_control); wlr_output_state_finish(&pending); return 0; } wlr_output_state_finish(&pending); return 0; } wlr_scene_output_commit(output->scene_output, NULL); wlr_damage_ring_rotate(&output->damage_ring); return 0; } static void handle_frame(struct wl_listener *listener, void *user_data) { struct sway_output *output = wl_container_of(listener, output, frame); if (!output->enabled || !output->wlr_output->enabled) { return; } // Compute predicted milliseconds until the next refresh. It's used for // delaying both output rendering and surface frame callbacks. int msec_until_refresh = 0; if (output->max_render_time != 0) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); const long NSEC_IN_SECONDS = 1000000000; struct timespec predicted_refresh = output->last_presentation; predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS; predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS; if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) { predicted_refresh.tv_sec += 1; predicted_refresh.tv_nsec -= NSEC_IN_SECONDS; } // If the predicted refresh time is before the current time then // there's no point in delaying. // // We only check tv_sec because if the predicted refresh time is less // than a second before the current time, then msec_until_refresh will // end up slightly below zero, which will effectively disable the delay // without potential disastrous negative overflows that could occur if // tv_sec was not checked. if (predicted_refresh.tv_sec >= now.tv_sec) { long nsec_until_refresh = (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS + (predicted_refresh.tv_nsec - now.tv_nsec); // We want msec_until_refresh to be conservative, that is, floored. // If we have 7.9 msec until refresh, we better compute the delay // as if we had only 7 msec, so that we don't accidentally delay // more than necessary and miss a frame. msec_until_refresh = nsec_until_refresh / 1000000; } } int delay = msec_until_refresh - output->max_render_time; // If the delay is less than 1 millisecond (which is the least we can wait) // then just render right away. if (delay < 1) { output_repaint_timer_handler(output); } else { output->wlr_output->frame_pending = true; wl_event_source_timer_update(output->repaint_timer, delay); } // Send frame done to all visible surfaces struct send_frame_done_data data = {0}; clock_gettime(CLOCK_MONOTONIC, &data.when); data.msec_until_refresh = msec_until_refresh; data.output = output; wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data); } void output_damage_whole(struct sway_output *output) { // The output can exist with no wlr_output if it's just been disconnected // and the transaction to evacuate it has't completed yet. if (output != NULL && output->wlr_output != NULL) { wlr_damage_ring_add_whole(&output->damage_ring); wlr_output_schedule_frame(output->wlr_output); } } static void damage_surface_iterator(struct sway_output *output, struct sway_view *view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { bool *data = _data; bool whole = *data; struct wlr_box box = *_box; scale_box(&box, output->wlr_output->scale); pixman_region32_t damage; pixman_region32_init(&damage); wlr_surface_get_effective_damage(surface, &damage); wlr_region_scale(&damage, &damage, output->wlr_output->scale); if (ceilf(output->wlr_output->scale) > surface->current.scale) { // When scaling up a surface, it'll become blurry so we need to // expand the damage region wlr_region_expand(&damage, &damage, ceilf(output->wlr_output->scale) - surface->current.scale); } pixman_region32_translate(&damage, box.x, box.y); if (wlr_damage_ring_add(&output->damage_ring, &damage)) { wlr_output_schedule_frame(output->wlr_output); } pixman_region32_fini(&damage); if (whole) { if (wlr_damage_ring_add_box(&output->damage_ring, &box)) { wlr_output_schedule_frame(output->wlr_output); } } if (!wl_list_empty(&surface->current.frame_callback_list)) { wlr_output_schedule_frame(output->wlr_output); } } void output_damage_surface(struct sway_output *output, double ox, double oy, struct wlr_surface *surface, bool whole) { output_surface_for_each_surface(output, surface, ox, oy, damage_surface_iterator, &whole); } void output_damage_from_view(struct sway_output *output, struct sway_view *view) { if (!view_is_visible(view)) { return; } bool whole = false; output_view_for_each_surface(output, view, damage_surface_iterator, &whole); } // Expecting an unscaled box in layout coordinates void output_damage_box(struct sway_output *output, struct wlr_box *_box) { struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= output->lx; box.y -= output->ly; scale_box(&box, output->wlr_output->scale); if (wlr_damage_ring_add_box(&output->damage_ring, &box)) { wlr_output_schedule_frame(output->wlr_output); } } static void damage_child_views_iterator(struct sway_container *con, void *data) { if (!con->view || !view_is_visible(con->view)) { return; } struct sway_output *output = data; bool whole = true; output_view_for_each_surface(output, con->view, damage_surface_iterator, &whole); } void output_damage_whole_container(struct sway_output *output, struct sway_container *con) { // Pad the box by 1px, because the width is a double and might be a fraction struct wlr_box box = { .x = con->current.x - output->lx - 1, .y = con->current.y - output->ly - 1, .width = con->current.width + 2, .height = con->current.height + 2, }; scale_box(&box, output->wlr_output->scale); // Damage subsurfaces as well, which may extend outside the box if (con->view) { damage_child_views_iterator(con, output); } else { container_for_each_child(con, damage_child_views_iterator, output); } } static void update_output_manager_config(struct sway_server *server) { struct wlr_output_configuration_v1 *config = wlr_output_configuration_v1_create(); struct sway_output *output; wl_list_for_each(output, &root->all_outputs, link) { if (output == root->fallback_output) { continue; } struct wlr_output_configuration_head_v1 *config_head = wlr_output_configuration_head_v1_create(config, output->wlr_output); struct wlr_box output_box; wlr_output_layout_get_box(root->output_layout, output->wlr_output, &output_box); // We mark the output enabled when it's switched off but not disabled config_head->state.enabled = !wlr_box_empty(&output_box); config_head->state.x = output_box.x; config_head->state.y = output_box.y; } wlr_output_manager_v1_set_configuration(server->output_manager_v1, config); ipc_event_output(); } static void begin_destroy(struct sway_output *output) { struct sway_server *server = output->server; if (output->enabled) { output_disable(output); } output_begin_destroy(output); wl_list_remove(&output->link); wl_list_remove(&output->layout_destroy.link); wl_list_remove(&output->destroy.link); wl_list_remove(&output->commit.link); wl_list_remove(&output->present.link); wl_list_remove(&output->frame.link); wl_list_remove(&output->request_state.link); wlr_damage_ring_finish(&output->damage_ring); wlr_scene_output_destroy(output->scene_output); output->scene_output = NULL; output->wlr_output->data = NULL; output->wlr_output = NULL; transaction_commit_dirty(); update_output_manager_config(server); } static void handle_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, destroy); begin_destroy(output); } static void handle_layout_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, layout_destroy); begin_destroy(output); } static void handle_commit(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, commit); struct wlr_output_event_commit *event = data; if (!output->enabled) { return; } if (event->state->committed & ( WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM | WLR_OUTPUT_STATE_SCALE)) { arrange_layers(output); arrange_output(output); transaction_commit_dirty(); update_output_manager_config(output->server); } if (event->state->committed & ( WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM)) { int width, height; wlr_output_transformed_resolution(output->wlr_output, &width, &height); wlr_damage_ring_set_bounds(&output->damage_ring, width, height); wlr_output_schedule_frame(output->wlr_output); } // Next time the output is enabled, try to re-apply the gamma LUT if ((event->state->committed & WLR_OUTPUT_STATE_ENABLED) && !output->wlr_output->enabled) { output->gamma_lut_changed = true; } } static void handle_present(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, present); struct wlr_output_event_present *output_event = data; if (!output->enabled || !output_event->presented) { return; } output->last_presentation = *output_event->when; output->refresh_nsec = output_event->refresh; } static void handle_request_state(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, request_state); const struct wlr_output_event_request_state *event = data; wlr_output_commit_state(output->wlr_output, event->state); } static unsigned int last_headless_num = 0; void handle_new_output(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, new_output); struct wlr_output *wlr_output = data; if (wlr_output == root->fallback_output->wlr_output) { return; } if (wlr_output_is_headless(wlr_output)) { char name[64]; snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num); wlr_output_set_name(wlr_output, name); } sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)", wlr_output, wlr_output->name, wlr_output->non_desktop); if (wlr_output->non_desktop) { sway_log(SWAY_DEBUG, "Not configuring non-desktop output"); struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output); #if WLR_HAS_DRM_BACKEND if (server->drm_lease_manager) { wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager, wlr_output); } #endif list_add(root->non_desktop_outputs, non_desktop); return; } if (!wlr_output_init_render(wlr_output, server->allocator, server->renderer)) { sway_log(SWAY_ERROR, "Failed to init output render"); return; } // Create the scene output here so we're not accidentally creating one for // the fallback output struct wlr_scene_output *scene_output = wlr_scene_output_create(root->root_scene, wlr_output); if (!scene_output) { sway_log(SWAY_ERROR, "Failed to create a scene output"); return; } struct sway_output *output = output_create(wlr_output); if (!output) { sway_log(SWAY_ERROR, "Failed to create a sway output"); wlr_scene_output_destroy(scene_output); return; } output->server = server; output->scene_output = scene_output; wlr_damage_ring_init(&output->damage_ring); wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy); output->layout_destroy.notify = handle_layout_destroy; wl_signal_add(&wlr_output->events.destroy, &output->destroy); output->destroy.notify = handle_destroy; wl_signal_add(&wlr_output->events.commit, &output->commit); output->commit.notify = handle_commit; wl_signal_add(&wlr_output->events.present, &output->present); output->present.notify = handle_present; wl_signal_add(&wlr_output->events.frame, &output->frame); output->frame.notify = handle_frame; wl_signal_add(&wlr_output->events.request_state, &output->request_state); output->request_state.notify = handle_request_state; output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop, output_repaint_timer_handler, output); if (server->session_lock.lock) { sway_session_lock_add_output(server->session_lock.lock, output); } struct output_config *oc = find_output_config(output); apply_output_config(oc, output); free_output_config(oc); transaction_commit_dirty(); int width, height; wlr_output_transformed_resolution(output->wlr_output, &width, &height); wlr_damage_ring_set_bounds(&output->damage_ring, width, height); update_output_manager_config(server); } void handle_output_layout_change(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_layout_change); update_output_manager_config(server); } void handle_gamma_control_set_gamma(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, gamma_control_set_gamma); const struct wlr_gamma_control_manager_v1_set_gamma_event *event = data; struct sway_output *output = event->output->data; if(!output) { return; } output->gamma_lut_changed = true; wlr_output_schedule_frame(output->wlr_output); } static void output_manager_apply(struct sway_server *server, struct wlr_output_configuration_v1 *config, bool test_only) { // TODO: perform atomic tests on the whole backend atomically struct wlr_output_configuration_head_v1 *config_head; // First disable outputs we need to disable bool ok = true; wl_list_for_each(config_head, &config->heads, link) { struct wlr_output *wlr_output = config_head->state.output; struct sway_output *output = wlr_output->data; if (!output->enabled || config_head->state.enabled) { continue; } struct output_config *oc = new_output_config(output->wlr_output->name); oc->enabled = false; if (test_only) { ok &= test_output_config(oc, output); } else { oc = store_output_config(oc); ok &= apply_output_config(oc, output); } } // Then enable outputs that need to wl_list_for_each(config_head, &config->heads, link) { struct wlr_output *wlr_output = config_head->state.output; struct sway_output *output = wlr_output->data; if (!config_head->state.enabled) { continue; } struct output_config *oc = new_output_config(output->wlr_output->name); oc->enabled = true; if (config_head->state.mode != NULL) { struct wlr_output_mode *mode = config_head->state.mode; oc->width = mode->width; oc->height = mode->height; oc->refresh_rate = mode->refresh / 1000.f; } else { oc->width = config_head->state.custom_mode.width; oc->height = config_head->state.custom_mode.height; oc->refresh_rate = config_head->state.custom_mode.refresh / 1000.f; } oc->x = config_head->state.x; oc->y = config_head->state.y; oc->transform = config_head->state.transform; oc->scale = config_head->state.scale; oc->adaptive_sync = config_head->state.adaptive_sync_enabled; if (test_only) { ok &= test_output_config(oc, output); } else { oc = store_output_config(oc); ok &= apply_output_config(oc, output); } } if (ok) { wlr_output_configuration_v1_send_succeeded(config); } else { wlr_output_configuration_v1_send_failed(config); } wlr_output_configuration_v1_destroy(config); if (!test_only) { update_output_manager_config(server); } } void handle_output_manager_apply(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_manager_apply); struct wlr_output_configuration_v1 *config = data; output_manager_apply(server, config, false); } void handle_output_manager_test(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_manager_test); struct wlr_output_configuration_v1 *config = data; output_manager_apply(server, config, true); } void handle_output_power_manager_set_mode(struct wl_listener *listener, void *data) { struct wlr_output_power_v1_set_mode_event *event = data; struct sway_output *output = event->output->data; struct output_config *oc = new_output_config(output->wlr_output->name); switch (event->mode) { case ZWLR_OUTPUT_POWER_V1_MODE_OFF: oc->power = 0; break; case ZWLR_OUTPUT_POWER_V1_MODE_ON: oc->power = 1; break; } oc = store_output_config(oc); apply_output_config(oc, output); }