#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include "log.h" #include "sway/config.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/layout.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" struct sway_container *output_by_name(const char *name) { for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *output = root_container.children->items[i]; if (strcasecmp(output->name, name) == 0) { return output; } } return NULL; } /** * Rotate a child's position relative to a parent. The parent size is (pw, ph), * the child position is (*sx, *sy) and its size is (sw, sh). */ static void rotate_child_position(double *sx, double *sy, double sw, double sh, double pw, double ph, float rotation) { if (rotation == 0.0f) { return; } // Coordinates relative to the center of the subsurface double ox = *sx - pw/2 + sw/2, oy = *sy - ph/2 + sh/2; // Rotated coordinates double rx = cos(-rotation)*ox - sin(-rotation)*oy, ry = cos(-rotation)*oy + sin(-rotation)*ox; *sx = rx + pw/2 - sw/2; *sy = ry + ph/2 - sh/2; } /** * Contains a surface's root geometry information. For instance, when rendering * a popup, this will contain the parent view's position and size. */ struct root_geometry { double x, y; int width, height; float rotation; }; static bool get_surface_box(struct root_geometry *geo, struct sway_output *output, struct wlr_surface *surface, int sx, int sy, struct wlr_box *surface_box) { if (!wlr_surface_has_buffer(surface)) { return false; } int sw = surface->current->width; int sh = surface->current->height; double _sx = sx, _sy = sy; rotate_child_position(&_sx, &_sy, sw, sh, geo->width, geo->height, geo->rotation); struct wlr_box box = { .x = geo->x + _sx, .y = geo->y + _sy, .width = sw, .height = sh, }; if (surface_box != NULL) { memcpy(surface_box, &box, sizeof(struct wlr_box)); } struct wlr_box rotated_box; wlr_box_rotated_bounds(&box, geo->rotation, &rotated_box); struct wlr_box output_box = { .width = output->swayc->width, .height = output->swayc->height, }; struct wlr_box intersection; return wlr_box_intersection(&output_box, &rotated_box, &intersection); } static void surface_for_each_surface(struct wlr_surface *surface, double ox, double oy, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { geo->x = ox; geo->y = oy; geo->width = surface->current->width; geo->height = surface->current->height; geo->rotation = 0; wlr_surface_for_each_surface(surface, iterator, user_data); } static void output_view_for_each_surface(struct sway_view *view, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { geo->x = view->x; geo->y = view->y; geo->width = view->surface->current->width; geo->height = view->surface->current->height; geo->rotation = 0; // TODO view_for_each_surface(view, iterator, user_data); } static void layer_for_each_surface(struct wl_list *layer_surfaces, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { struct sway_layer_surface *layer_surface; wl_list_for_each(layer_surface, layer_surfaces, link) { struct wlr_layer_surface *wlr_layer_surface = layer_surface->layer_surface; surface_for_each_surface(wlr_layer_surface->surface, layer_surface->geo.x, layer_surface->geo.y, geo, iterator, user_data); } } static void unmanaged_for_each_surface(struct wl_list *unmanaged, struct sway_output *output, struct root_geometry *geo, wlr_surface_iterator_func_t iterator, void *user_data) { struct sway_xwayland_unmanaged *unmanaged_surface; wl_list_for_each(unmanaged_surface, unmanaged, link) { struct wlr_xwayland_surface *xsurface = unmanaged_surface->wlr_xwayland_surface; double ox = unmanaged_surface->lx - output->swayc->x; double oy = unmanaged_surface->ly - output->swayc->y; surface_for_each_surface(xsurface->surface, ox, oy, geo, iterator, user_data); } } static void scale_box(struct wlr_box *box, float scale) { box->x *= scale; box->y *= scale; box->width *= scale; box->height *= scale; } struct render_data { struct root_geometry root_geo; struct sway_output *output; pixman_region32_t *damage; float alpha; }; static void scissor_output(struct wlr_output *wlr_output, pixman_box32_t *rect) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); assert(renderer); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int ow, oh; wlr_output_transformed_resolution(wlr_output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_box_transform(&box, transform, ow, oh, &box); wlr_renderer_scissor(renderer, &box); } static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture, const struct wlr_box *box, const float matrix[static 9], float alpha) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box->x, box->y, box->width, box->height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_render_texture_with_matrix(renderer, texture, matrix, alpha); } damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = data->output->wlr_output; float rotation = data->root_geo.rotation; pixman_region32_t *output_damage = data->damage; float alpha = data->alpha; if (!wlr_surface_has_buffer(surface)) { return; } struct wlr_box box; bool intersects = get_surface_box(&data->root_geo, data->output, surface, sx, sy, &box); if (!intersects) { return; } scale_box(&box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current->transform); wlr_matrix_project_box(matrix, &box, transform, rotation, wlr_output->transform_matrix); render_texture(wlr_output, output_damage, surface->texture, &box, matrix, alpha); } static void render_layer(struct sway_output *output, pixman_region32_t *damage, struct wl_list *layer_surfaces) { struct render_data data = { .output = output, .damage = damage, .alpha = 1.0f, }; layer_for_each_surface(layer_surfaces, &data.root_geo, render_surface_iterator, &data); } static void render_unmanaged(struct sway_output *output, pixman_region32_t *damage, struct wl_list *unmanaged) { struct render_data data = { .output = output, .damage = damage, .alpha = 1.0f, }; unmanaged_for_each_surface(unmanaged, output, &data.root_geo, render_surface_iterator, &data); } static void render_view(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage) { struct render_data data = { .output = output, .damage = damage, .alpha = view->swayc->alpha, }; output_view_for_each_surface( view, &data.root_geo, render_surface_iterator, &data); } static void render_rect(struct wlr_output *wlr_output, pixman_region32_t *output_damage, const struct wlr_box *_box, float color[static 4]) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); struct wlr_box box = *_box; pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_render_rect(renderer, &box, color, wlr_output->transform_matrix); } damage_finish: pixman_region32_fini(&damage); } /** * Render decorations for a view with "border normal". * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. */ static void render_container_simple_border_normal(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, struct border_colors *colors, struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; struct sway_view *view = con->sway_view; float output_scale = output->wlr_output->scale; if (view->border_left) { // Child border - left edge memcpy(&color, colors->child_border, sizeof(float) * 4); color[3] *= con->alpha; box.x = con->x; box.y = con->y + 1; box.width = view->border_thickness; box.height = con->height - 1 - view->border_thickness * view->border_bottom; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } if (view->border_right) { // Child border - right edge if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } color[3] *= con->alpha; box.x = con->x + con->width - view->border_thickness; box.y = con->y + 1; box.width = view->border_thickness; box.height = con->height - 1 - view->border_thickness * view->border_bottom; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } if (view->border_bottom) { // Child border - bottom edge if (con->parent->children->length == 1 && con->parent->layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } color[3] *= con->alpha; box.x = con->x; box.y = con->y + con->height - view->border_thickness; box.width = con->width; box.height = view->border_thickness; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); color[3] *= con->alpha; box.x = con->x; box.y = con->y; box.width = con->width; box.height = 1; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Setting these makes marks and title easier size_t inner_x = con->x + view->border_thickness * view->border_left; size_t inner_width = con->width - view->border_thickness * view->border_left - view->border_thickness * view->border_right; // Single pixel bar below title memcpy(&color, colors->border, sizeof(float) * 4); color[3] *= con->alpha; box.x = inner_x; box.y = view->y - 1; box.width = inner_width; box.height = 1; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Marks size_t marks_width = 0; if (config->show_marks && marks_texture) { struct wlr_box texture_box; wlr_texture_get_size(marks_texture, &texture_box.width, &texture_box.height); texture_box.x = (inner_x + inner_width) * output_scale - texture_box.width; texture_box.y = (con->y + view->border_thickness) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); render_texture(output->wlr_output, output_damage, marks_texture, &texture_box, matrix, con->alpha); marks_width = texture_box.width; } // Title text size_t title_width = 0; if (title_texture) { struct wlr_box texture_box; wlr_texture_get_size(title_texture, &texture_box.width, &texture_box.height); texture_box.x = inner_x * output_scale; texture_box.y = (con->y + view->border_thickness) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (inner_width * output_scale - marks_width < texture_box.width) { texture_box.width = inner_width * output_scale - marks_width; } render_texture(output->wlr_output, output_damage, title_texture, &texture_box, matrix, con->alpha); title_width = texture_box.width; } // Title background - above the text memcpy(&color, colors->background, sizeof(float) * 4); color[3] *= con->alpha; box.x = inner_x; box.y = con->y + 1; box.width = inner_width; box.height = view->border_thickness - 1; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); // Title background - below the text box.y = (con->y + view->border_thickness + config->font_height) * output_scale; render_rect(output->wlr_output, output_damage, &box, color); // Title background - filler between title and marks box.width = inner_width * output_scale - title_width - marks_width; if (box.width > 0) { box.x = inner_x * output_scale + title_width; box.y = (con->y + view->border_thickness) * output_scale; box.height = config->font_height * output_scale; render_rect(output->wlr_output, output_damage, &box, color); } } /** * Render decorations for a view with "border pixel". * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. */ static void render_container_simple_border_pixel(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, struct border_colors *colors) { struct wlr_box box; float color[4]; struct sway_view *view = con->sway_view; float output_scale = output->wlr_output->scale; if (view->border_left) { // Child border - left edge memcpy(&color, colors->child_border, sizeof(float) * 4); color[3] *= con->alpha; box.x = con->x; box.y = con->y + view->border_thickness * view->border_top; box.width = view->border_thickness; box.height = con->height - view->border_thickness * (view->border_top + view->border_bottom); scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } if (view->border_right) { // Child border - right edge if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } color[3] *= con->alpha; box.x = con->x + con->width - view->border_thickness; box.y = con->y + view->border_thickness * view->border_top; box.width = view->border_thickness; box.height = con->height - view->border_thickness * (view->border_top + view->border_bottom); scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } if (view->border_top) { // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); color[3] *= con->alpha; box.x = con->x; box.y = con->y; box.width = con->width; box.height = view->border_thickness; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } if (view->border_bottom) { // Child border - bottom edge if (con->parent->children->length == 1 && con->parent->layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } color[3] *= con->alpha; box.x = con->x; box.y = con->y + con->height - view->border_thickness; box.width = con->width; box.height = view->border_thickness; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused); /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ static void render_container_simple(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); for (int i = 0; i < con->children->length; ++i) { struct sway_container *child = con->children->items[i]; if (child->type == C_VIEW) { if (child->sway_view->border != B_NONE) { struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (focus == child || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->sway_view->marks_focused; } else if (seat_get_focus_inactive(seat, con) == child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->sway_view->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->sway_view->marks_unfocused; } if (child->sway_view->border == B_NORMAL) { render_container_simple_border_normal(output, damage, child, colors, title_texture, marks_texture); } else { render_container_simple_border_pixel(output, damage, child, colors); } } render_view(child->sway_view, output, damage); } else { render_container(output, damage, child, parent_focused || focus == child); } } } /** * Render a container's children using the L_TABBED layout. */ static void render_container_tabbed(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con) { // TODO } /** * Render a container's children using the L_STACKED layout. */ static void render_container_stacked(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con) { // TODO } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { switch (con->layout) { case L_NONE: case L_HORIZ: case L_VERT: render_container_simple(output, damage, con, parent_focused); break; case L_STACKED: render_container_stacked(output, damage, con); break; case L_TABBED: render_container_tabbed(output, damage, con); break; case L_FLOATING: // TODO break; } } static struct sway_container *output_get_active_workspace( struct sway_output *output) { struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus_inactive(seat, output->swayc); if (!focus) { // We've never been to this output before focus = output->swayc->children->items[0]; } struct sway_container *workspace = focus; if (workspace->type != C_WORKSPACE) { workspace = container_parent(workspace, C_WORKSPACE); } return workspace; } static void render_output(struct sway_output *output, struct timespec *when, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); if (!sway_assert(renderer != NULL, "expected the output backend to have a renderer")) { return; } wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap goto renderer_end; } //wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1}); struct sway_container *workspace = output_get_active_workspace(output); if (workspace->sway_workspace->fullscreen) { float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } // TODO: handle views smaller than the output render_view(workspace->sway_workspace->fullscreen, output, damage); if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) { render_unmanaged(output, damage, &root_container.sway_root->xwayland_unmanaged); } } else { float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); render_container(output, damage, workspace, focus == workspace); render_unmanaged(output, damage, &root_container.sway_root->xwayland_unmanaged); render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); renderer_end: if (root_container.sway_root->debug_tree) { wlr_render_texture(renderer, root_container.sway_root->debug_tree, wlr_output->transform_matrix, 0, 0, 1); } wlr_renderer_scissor(renderer, NULL); wlr_renderer_end(renderer); if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) { return; } output->last_frame = *when; } struct send_frame_done_data { struct root_geometry root_geo; struct sway_output *output; struct timespec *when; }; static void send_frame_done_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct send_frame_done_data *data = _data; bool intersects = get_surface_box(&data->root_geo, data->output, surface, sx, sy, NULL); if (intersects) { wlr_surface_send_frame_done(surface, data->when); } } static void send_frame_done_layer(struct send_frame_done_data *data, struct wl_list *layer_surfaces) { layer_for_each_surface(layer_surfaces, &data->root_geo, send_frame_done_iterator, data); } static void send_frame_done_unmanaged(struct send_frame_done_data *data, struct wl_list *unmanaged) { unmanaged_for_each_surface(unmanaged, data->output, &data->root_geo, send_frame_done_iterator, data); } static void send_frame_done_container_iterator(struct sway_container *con, void *_data) { struct send_frame_done_data *data = _data; if (!sway_assert(con->type == C_VIEW, "expected a view")) { return; } output_view_for_each_surface(con->sway_view, &data->root_geo, send_frame_done_iterator, data); } static void send_frame_done_container(struct send_frame_done_data *data, struct sway_container *con) { container_descendants(con, C_VIEW, send_frame_done_container_iterator, data); } static void send_frame_done(struct sway_output *output, struct timespec *when) { struct send_frame_done_data data = { .output = output, .when = when, }; send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); struct sway_container *workspace = output_get_active_workspace(output); send_frame_done_container(&data, workspace); send_frame_done_unmanaged(&data, &root_container.sway_root->xwayland_unmanaged); send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); send_frame_done_layer(&data, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); } static void damage_handle_frame(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, damage_frame); if (!output->wlr_output->enabled) { return; } struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); bool needs_swap; pixman_region32_t damage; pixman_region32_init(&damage); if (!wlr_output_damage_make_current(output->damage, &needs_swap, &damage)) { return; } if (needs_swap) { render_output(output, &now, &damage); } pixman_region32_fini(&damage); // Send frame done to all visible surfaces send_frame_done(output, &now); } void output_damage_whole(struct sway_output *output) { wlr_output_damage_add_whole(output->damage); } struct damage_data { struct root_geometry root_geo; struct sway_output *output; bool whole; }; static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *_data) { struct damage_data *data = _data; struct sway_output *output = data->output; float rotation = data->root_geo.rotation; bool whole = data->whole; struct wlr_box box; bool intersects = get_surface_box(&data->root_geo, data->output, surface, sx, sy, &box); if (!intersects) { return; } scale_box(&box, output->wlr_output->scale); int center_x = box.x + box.width/2; int center_y = box.y + box.height/2; pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_copy(&damage, &surface->current->surface_damage); wlr_region_scale(&damage, &damage, output->wlr_output->scale); if (ceil(output->wlr_output->scale) > surface->current->scale) { // When scaling up a surface, it'll become blurry so we need to // expand the damage region wlr_region_expand(&damage, &damage, ceil(output->wlr_output->scale) - surface->current->scale); } pixman_region32_translate(&damage, box.x, box.y); wlr_region_rotated_bounds(&damage, &damage, rotation, center_x, center_y); wlr_output_damage_add(output->damage, &damage); pixman_region32_fini(&damage); if (whole) { wlr_box_rotated_bounds(&box, rotation, &box); wlr_output_damage_add_box(output->damage, &box); } } void output_damage_surface(struct sway_output *output, double ox, double oy, struct wlr_surface *surface, bool whole) { struct damage_data data = { .output = output, .whole = whole, }; surface_for_each_surface(surface, ox, oy, &data.root_geo, damage_surface_iterator, &data); } static void output_damage_view(struct sway_output *output, struct sway_view *view, bool whole) { if (!sway_assert(view->swayc != NULL, "expected a view in the tree")) { return; } struct sway_container *workspace = container_parent(view->swayc, C_WORKSPACE); if (workspace->sway_workspace->fullscreen && !view->is_fullscreen) { return; } struct damage_data data = { .output = output, .whole = whole, }; output_view_for_each_surface(view, &data.root_geo, damage_surface_iterator, &data); } void output_damage_from_view(struct sway_output *output, struct sway_view *view) { output_damage_view(output, view, false); } static void output_damage_whole_container_iterator(struct sway_container *con, void *data) { struct sway_output *output = data; if (!sway_assert(con->type == C_VIEW, "expected a view")) { return; } output_damage_view(output, con->sway_view, true); } void output_damage_whole_container(struct sway_output *output, struct sway_container *con) { float scale = output->wlr_output->scale; struct wlr_box box = { .x = con->x * scale, .y = con->y * scale, .width = con->width * scale, .height = con->height * scale, }; wlr_output_damage_add_box(output->damage, &box); if (con->type == C_VIEW) { output_damage_whole_container_iterator(con, output); } else { container_descendants(con, C_VIEW, output_damage_whole_container_iterator, output); } } static void damage_handle_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, damage_destroy); container_destroy(output->swayc); } static void handle_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, destroy); container_destroy(output->swayc); } static void handle_mode(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, mode); arrange_layers(output); arrange_output(output->swayc); } static void handle_transform(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, transform); arrange_layers(output); arrange_output(output->swayc); } static void handle_scale_iterator(struct sway_container *view, void *data) { view_update_marks_textures(view->sway_view); } static void handle_scale(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, scale); arrange_layers(output); arrange_output(output->swayc); container_descendants(output->swayc, C_VIEW, handle_scale_iterator, NULL); } void handle_new_output(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, new_output); struct wlr_output *wlr_output = data; wlr_log(L_DEBUG, "New output %p: %s", wlr_output, wlr_output->name); struct sway_output *output = calloc(1, sizeof(struct sway_output)); if (!output) { return; } output->wlr_output = wlr_output; wlr_output->data = output; output->server = server; if (!wl_list_empty(&wlr_output->modes)) { struct wlr_output_mode *mode = wl_container_of(wlr_output->modes.prev, mode, link); wlr_output_set_mode(wlr_output, mode); } output->damage = wlr_output_damage_create(wlr_output); output->swayc = output_create(output); if (!output->swayc) { free(output); return; } size_t len = sizeof(output->layers) / sizeof(output->layers[0]); for (size_t i = 0; i < len; ++i) { wl_list_init(&output->layers[i]); } input_manager_configure_xcursor(input_manager); wl_signal_add(&wlr_output->events.destroy, &output->destroy); output->destroy.notify = handle_destroy; wl_signal_add(&wlr_output->events.mode, &output->mode); output->mode.notify = handle_mode; wl_signal_add(&wlr_output->events.transform, &output->transform); output->transform.notify = handle_transform; wl_signal_add(&wlr_output->events.scale, &output->scale); output->scale.notify = handle_scale; wl_signal_add(&output->damage->events.frame, &output->damage_frame); output->damage_frame.notify = damage_handle_frame; wl_signal_add(&output->damage->events.destroy, &output->damage_destroy); output->damage_destroy.notify = damage_handle_destroy; arrange_layers(output); arrange_root(); }