#include #include #include #include #include #include #include #include #include "sway/layers.h" #include "sway/tree/layout.h" #include "sway/output.h" #include "sway/server.h" static void apply_exclusive(struct wlr_box *usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) { if (exclusive <= 0) { return; } struct { uint32_t anchors; int *positive_axis; int *negative_axis; int margin; } edges[] = { { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .positive_axis = &usable_area->y, .negative_axis = &usable_area->height, .margin = margin_top, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->height, .margin = margin_bottom, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = &usable_area->x, .negative_axis = &usable_area->width, .margin = margin_left, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->width, .margin = margin_right, }, }; for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) { if ((anchor & edges[i].anchors) == edges[i].anchors) { if (edges[i].positive_axis) { *edges[i].positive_axis += exclusive + edges[i].margin; } if (edges[i].negative_axis) { *edges[i].negative_axis -= exclusive + edges[i].margin; } } } } static void arrange_layer(struct sway_output *output, struct wl_list *list, struct wlr_box *usable_area, bool exclusive) { struct sway_layer_surface *sway_layer; struct wlr_box full_area = { 0 }; wlr_output_effective_resolution(output->wlr_output, &full_area.width, &full_area.height); wl_list_for_each(sway_layer, list, link) { struct wlr_layer_surface *layer = sway_layer->layer_surface; struct wlr_layer_surface_state *state = &layer->current; if (exclusive != (state->exclusive_zone > 0)) { continue; } struct wlr_box bounds; if (state->exclusive_zone == -1) { bounds = full_area; } else { bounds = *usable_area; } struct wlr_box box = { .width = state->desired_width, .height = state->desired_height }; // Horizontal axis const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; if ((state->anchor & both_horiz) && box.width == 0) { box.x = bounds.x; box.width = bounds.width; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x = bounds.x; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x = bounds.x + (bounds.width - box.width); } else { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } // Vertical axis const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; if ((state->anchor & both_vert) && box.height == 0) { box.y = bounds.y; box.height = bounds.height; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y = bounds.y; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y = bounds.y + (bounds.height - box.height); } else { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } // Margin if ((state->anchor & both_horiz) == both_horiz) { box.x += state->margin.left; box.width -= state->margin.left + state->margin.right; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x += state->margin.left; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x -= state->margin.right; } if ((state->anchor & both_vert) == both_vert) { box.y += state->margin.top; box.height -= state->margin.top + state->margin.bottom; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y += state->margin.top; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y -= state->margin.bottom; } if (box.width < 0 || box.height < 0) { // TODO: Bubble up a protocol error? wlr_layer_surface_close(layer); continue; } // Apply sway_layer->geo = box; apply_exclusive(usable_area, state->anchor, state->exclusive_zone, state->margin.top, state->margin.right, state->margin.bottom, state->margin.left); wlr_layer_surface_configure(layer, box.width, box.height); } } void arrange_layers(struct sway_output *output) { struct wlr_box usable_area = { 0 }; wlr_output_effective_resolution(output->wlr_output, &usable_area.width, &usable_area.height); struct wlr_box usable_area_before = output->usable_area; // Arrange exclusive surfaces from top->bottom arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &usable_area, true); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &usable_area, true); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &usable_area, true); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &usable_area, true); memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box)); if (memcmp(&usable_area_before, &usable_area, sizeof(struct wlr_box)) != 0) { wlr_log(L_DEBUG, "arrange"); container_arrange_windows(output->swayc, -1, -1); } // Arrange non-exlusive surfaces from top->bottom usable_area.x = usable_area.y = 0; wlr_output_effective_resolution(output->wlr_output, &usable_area.width, &usable_area.height); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &usable_area, false); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &usable_area, false); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &usable_area, false); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &usable_area, false); } static void handle_output_destroy(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer = wl_container_of(listener, sway_layer, output_destroy); wl_list_remove(&sway_layer->output_destroy.link); wl_list_remove(&sway_layer->output_mode.link); wl_list_remove(&sway_layer->output_transform.link); sway_layer->layer_surface->output = NULL; wlr_layer_surface_close(sway_layer->layer_surface); } static void handle_output_mode(struct wl_listener *listener, void *data) { struct wlr_output *output = data; arrange_layers((struct sway_output *)output->data); } static void handle_output_transform(struct wl_listener *listener, void *data) { struct wlr_output *output = data; arrange_layers((struct sway_output *)output->data); } static void handle_surface_commit(struct wl_listener *listener, void *data) { struct sway_layer_surface *layer = wl_container_of(listener, layer, surface_commit); struct wlr_layer_surface *layer_surface = layer->layer_surface; struct wlr_output *wlr_output = layer_surface->output; if (wlr_output != NULL) { struct sway_output *output = wlr_output->data; struct wlr_box old_geo = layer->geo; arrange_layers(output); if (memcmp(&old_geo, &layer->geo, sizeof(struct wlr_box)) != 0) { // TODO DAMAGE apply whole surface from previous and new geos } else { // TODO DAMAGE from surface damage } } } static void unmap(struct wlr_layer_surface *layer_surface) { // TODO DAMAGE } static void handle_destroy(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer = wl_container_of( listener, sway_layer, destroy); if (sway_layer->layer_surface->mapped) { unmap(sway_layer->layer_surface); } wl_list_remove(&sway_layer->link); wl_list_remove(&sway_layer->destroy.link); wl_list_remove(&sway_layer->map.link); wl_list_remove(&sway_layer->unmap.link); wl_list_remove(&sway_layer->surface_commit.link); if (sway_layer->layer_surface->output != NULL) { wl_list_remove(&sway_layer->output_destroy.link); wl_list_remove(&sway_layer->output_mode.link); wl_list_remove(&sway_layer->output_transform.link); } struct sway_output *output = sway_layer->layer_surface->output->data; arrange_layers(output); free(sway_layer); } static void handle_map(struct wl_listener *listener, void *data) { // TODO DAMAGE } static void handle_unmap(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer = wl_container_of( listener, sway_layer, unmap); unmap(sway_layer->layer_surface); } void handle_layer_shell_surface(struct wl_listener *listener, void *data) { struct wlr_layer_surface *layer_surface = data; struct sway_server *server = wl_container_of(listener, server, layer_shell_surface); wlr_log(L_DEBUG, "new layer surface: namespace %s layer %d anchor %d " "size %dx%d margin %d,%d,%d,%d", layer_surface->namespace, layer_surface->layer, layer_surface->layer, layer_surface->client_pending.desired_width, layer_surface->client_pending.desired_height, layer_surface->client_pending.margin.top, layer_surface->client_pending.margin.right, layer_surface->client_pending.margin.bottom, layer_surface->client_pending.margin.left); struct sway_layer_surface *sway_layer = calloc(1, sizeof(struct sway_layer_surface)); if (!sway_layer) { return; } sway_layer->surface_commit.notify = handle_surface_commit; wl_signal_add(&layer_surface->surface->events.commit, &sway_layer->surface_commit); sway_layer->output_destroy.notify = handle_output_destroy; wl_signal_add(&layer_surface->output->events.destroy, &sway_layer->output_destroy); sway_layer->output_mode.notify = handle_output_mode; wl_signal_add(&layer_surface->output->events.mode, &sway_layer->output_mode); sway_layer->output_transform.notify = handle_output_transform; wl_signal_add(&layer_surface->output->events.transform, &sway_layer->output_transform); sway_layer->destroy.notify = handle_destroy; wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy); sway_layer->map.notify = handle_map; wl_signal_add(&layer_surface->events.map, &sway_layer->map); sway_layer->unmap.notify = handle_unmap; wl_signal_add(&layer_surface->events.unmap, &sway_layer->unmap); // TODO: Listen for subsurfaces sway_layer->layer_surface = layer_surface; layer_surface->data = sway_layer; struct sway_output *output = layer_surface->output->data; wl_list_insert(&output->layers[layer_surface->layer], &sway_layer->link); // Temporarily set the layer's current state to client_pending // So that we can easily arrange it struct wlr_layer_surface_state old_state = layer_surface->current; layer_surface->current = layer_surface->client_pending; arrange_layers(output); layer_surface->current = old_state; }