#include #include #include #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" static void arrange_layers(struct sway_output *output) { // TODO } static void handle_output_destroy(struct wl_listener *listener, void *data) { // TODO } static void handle_output_mode(struct wl_listener *listener, void *data) { // TODO } static void handle_output_transform(struct wl_listener *listener, void *data) { // TODO } static void handle_surface_commit(struct wl_listener *listener, void *data) { // TODO } static void handle_destroy(struct wl_listener *listener, void *data) { // TODO } static void handle_map(struct wl_listener *listener, void *data) { // TODO } static void handle_unmap(struct wl_listener *listener, void *data) { // TODO } void handle_layer_shell_surface(struct wl_listener *listener, void *data) { struct wlr_layer_surface *layer_surface = data; struct sway_server *server = wl_container_of(listener, server, layer_shell_surface); wlr_log(L_DEBUG, "new layer surface: namespace %s layer %d anchor %d " "size %dx%d margin %d,%d,%d,%d", layer_surface->namespace, layer_surface->layer, layer_surface->layer, layer_surface->client_pending.desired_width, layer_surface->client_pending.desired_height, layer_surface->client_pending.margin.top, layer_surface->client_pending.margin.right, layer_surface->client_pending.margin.bottom, layer_surface->client_pending.margin.left); struct sway_layer_surface *sway_layer = calloc(1, sizeof(struct sway_layer_surface)); if (!sway_layer) { return; } sway_layer->surface_commit.notify = handle_surface_commit; wl_signal_add(&layer_surface->surface->events.commit, &sway_layer->surface_commit); sway_layer->output_destroy.notify = handle_output_destroy; wl_signal_add(&layer_surface->output->events.destroy, &sway_layer->output_destroy); sway_layer->output_mode.notify = handle_output_mode; wl_signal_add(&layer_surface->output->events.mode, &sway_layer->output_mode); sway_layer->output_transform.notify = handle_output_transform; wl_signal_add(&layer_surface->output->events.transform, &sway_layer->output_transform); sway_layer->destroy.notify = handle_destroy; wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy); sway_layer->map.notify = handle_map; wl_signal_add(&layer_surface->events.map, &sway_layer->map); sway_layer->unmap.notify = handle_unmap; wl_signal_add(&layer_surface->events.unmap, &sway_layer->unmap); // TODO: Listen for subsurfaces sway_layer->layer_surface = layer_surface; layer_surface->data = sway_layer; struct sway_output *output = layer_surface->output->data; wl_list_insert(&output->layers[layer_surface->layer], &sway_layer->link); // Temporarily set the layer's current state to client_pending // So that we can easily arrange it struct wlr_layer_surface_state old_state = layer_surface->current; layer_surface->current = layer_surface->client_pending; arrange_layers(output); layer_surface->current = old_state; }