#ifndef _SWAY_WORKSPACE_H #define _SWAY_WORKSPACE_H #include #include "sway/tree/container.h" struct sway_view; struct sway_workspace { struct sway_container *swayc; struct sway_container *fullscreen; list_t *floating; // struct sway_container list_t *output_priority; bool urgent; }; extern char *prev_workspace_name; struct sway_container *workspace_get_initial_output(const char *name); struct sway_container *workspace_create(struct sway_container *output, const char *name); void workspace_destroy(struct sway_container *workspace); void workspace_begin_destroy(struct sway_container *workspace); void workspace_consider_destroy(struct sway_container *ws); char *workspace_next_name(const char *output_name); bool workspace_switch(struct sway_container *workspace, bool no_auto_back_and_forth); struct sway_container *workspace_by_number(const char* name); struct sway_container *workspace_by_name(const char*); struct sway_container *workspace_output_next(struct sway_container *current); struct sway_container *workspace_next(struct sway_container *current); struct sway_container *workspace_output_prev(struct sway_container *current); struct sway_container *workspace_prev(struct sway_container *current); bool workspace_is_visible(struct sway_container *ws); bool workspace_is_empty(struct sway_container *ws); void workspace_output_raise_priority(struct sway_container *workspace, struct sway_container *old_output, struct sway_container *new_output); void workspace_output_add_priority(struct sway_container *workspace, struct sway_container *output); struct sway_container *workspace_output_get_highest_available( struct sway_container *ws, struct sway_container *exclude); void workspace_detect_urgent(struct sway_container *workspace); void workspace_for_each_container(struct sway_container *ws, void (*f)(struct sway_container *con, void *data), void *data); struct sway_container *workspace_find_container(struct sway_container *ws, bool (*test)(struct sway_container *con, void *data), void *data); /** * Wrap the workspace's tiling children in a new container. * The new container will be the only direct tiling child of the workspace. * The new container is returned. */ struct sway_container *workspace_wrap_children(struct sway_container *ws); void workspace_add_floating(struct sway_container *workspace, struct sway_container *con); void workspace_remove_gaps(struct sway_container *ws); void workspace_add_gaps(struct sway_container *ws); #endif