#ifndef _SWAY_ROOT_H #define _SWAY_ROOT_H #include #include #include #include #include #include "sway/tree/container.h" #include "sway/tree/node.h" #include "config.h" #include "list.h" extern struct sway_root *root; struct sway_root { struct sway_node node; struct wlr_output_layout *output_layout; struct wl_listener output_layout_change; // scene node layout: // - root // - staging // - layer shell stuff // - tiling // - floating // - fullscreen stuff // - seat stuff // - ext_session_lock struct wlr_scene *root_scene; // since wlr_scene nodes can't be orphaned and must always // have a parent, use this staging scene_tree so that a // node always have a valid parent. Nothing in this // staging node will be visible. struct wlr_scene_tree *staging; // tree containing all layers the compositor will render. Cursor handling // will end up iterating this tree. struct wlr_scene_tree *layer_tree; struct { struct wlr_scene_tree *tiling; struct wlr_scene_tree *floating; struct wlr_scene_tree *fullscreen; struct wlr_scene_tree *fullscreen_global; struct wlr_scene_tree *seat; struct wlr_scene_tree *session_lock; } layers; #if HAVE_XWAYLAND struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link #endif // Includes disabled outputs struct wl_list all_outputs; // sway_output::link double x, y; double width, height; list_t *outputs; // struct sway_output list_t *non_desktop_outputs; // struct sway_output_non_desktop list_t *scratchpad; // struct sway_container // For when there's no connected outputs struct sway_output *fallback_output; struct sway_container *fullscreen_global; struct { struct wl_signal new_node; } events; }; struct sway_root *root_create(struct wl_display *display); void root_destroy(struct sway_root *root); /** * Move a container to the scratchpad. * If a workspace is passed, the container is assumed to have been in * the scratchpad before and is shown on the workspace. * The ws parameter can safely be NULL. */ void root_scratchpad_add_container(struct sway_container *con, struct sway_workspace *ws); /** * Remove a container from the scratchpad. */ void root_scratchpad_remove_container(struct sway_container *con); /** * Show a single scratchpad container. */ void root_scratchpad_show(struct sway_container *con); /** * Hide a single scratchpad container. */ void root_scratchpad_hide(struct sway_container *con); void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data), void *data); void root_for_each_container(void (*f)(struct sway_container *con, void *data), void *data); struct sway_output *root_find_output( bool (*test)(struct sway_output *output, void *data), void *data); struct sway_workspace *root_find_workspace( bool (*test)(struct sway_workspace *ws, void *data), void *data); struct sway_container *root_find_container( bool (*test)(struct sway_container *con, void *data), void *data); void root_get_box(struct sway_root *root, struct wlr_box *box); #endif