#ifndef _SWAY_CONTAINER_H #define _SWAY_CONTAINER_H #include #include #include #include #include "list.h" #include "sway/tree/node.h" struct sway_view; struct sway_seat; #define TITLEBAR_BORDER_THICKNESS 1 // Padding includes titlebar border #define TITLEBAR_H_PADDING 3 #define TITLEBAR_V_PADDING 4 enum sway_container_layout { L_NONE, L_HORIZ, L_VERT, L_STACKED, L_TABBED, }; enum sway_container_border { B_NONE, B_PIXEL, B_NORMAL, }; struct sway_root; struct sway_output; struct sway_workspace; struct sway_view; enum movement_direction; enum wlr_direction; struct sway_container_state { // Container properties enum sway_container_layout layout; double con_x, con_y; double con_width, con_height; bool is_fullscreen; struct sway_workspace *workspace; struct sway_container *parent; list_t *children; struct sway_container *focused_inactive_child; bool focused; // View properties double view_x, view_y; double view_width, view_height; enum sway_container_border border; int border_thickness; bool border_top; bool border_bottom; bool border_left; bool border_right; bool using_csd; }; struct sway_container { struct sway_node node; struct sway_view *view; // The pending state is the main container properties, and the current state is in the below struct. // This means most places of the code can refer to the main variables (pending state) and it'll just work. struct sway_container_state current; char *title; // The view's title (unformatted) char *formatted_title; // The title displayed in the title bar enum sway_container_layout layout; enum sway_container_layout prev_split_layout; bool is_sticky; // For C_ROOT, this has no meaning // For other types, this is the position in layout coordinates // Includes borders double x, y; double width, height; double saved_x, saved_y; double saved_width, saved_height; bool is_fullscreen; // The gaps currently applied to the container. double current_gaps; bool has_gaps; double gaps_inner; double gaps_outer; struct sway_workspace *workspace; // NULL when hidden in the scratchpad struct sway_container *parent; // NULL if container in root of workspace list_t *children; // struct sway_container // Outputs currently being intersected list_t *outputs; // struct sway_output // Indicates that the container is a scratchpad container. // Both hidden and visible scratchpad containers have scratchpad=true. // Hidden scratchpad containers have a NULL parent. bool scratchpad; float alpha; struct wlr_texture *title_focused; struct wlr_texture *title_focused_inactive; struct wlr_texture *title_unfocused; struct wlr_texture *title_urgent; size_t title_height; size_t title_baseline; struct { struct wl_signal destroy; } events; }; struct sway_container *container_create(struct sway_view *view); void container_destroy(struct sway_container *con); void container_begin_destroy(struct sway_container *con); /** * Search a container's descendants a container based on test criteria. Returns * the first container that passes the test. */ struct sway_container *container_find_child(struct sway_container *container, bool (*test)(struct sway_container *view, void *data), void *data); /** * Find a container at the given coordinates. Returns the the surface and * surface-local coordinates of the given layout coordinates if the container * is a view and the view contains a surface at those coordinates. */ struct sway_container *container_at(struct sway_workspace *workspace, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy); struct sway_container *tiling_container_at( struct sway_node *parent, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy); void container_for_each_child(struct sway_container *container, void (*f)(struct sway_container *container, void *data), void *data); /** * Returns true if the given container is an ancestor of this container. */ bool container_has_ancestor(struct sway_container *container, struct sway_container *ancestor); void container_update_textures_recursive(struct sway_container *con); void container_damage_whole(struct sway_container *container); void container_reap_empty(struct sway_container *con); struct sway_container *container_flatten(struct sway_container *container); void container_update_title_textures(struct sway_container *container); /** * Calculate the container's title_height property. */ void container_calculate_title_height(struct sway_container *container); size_t container_build_representation(enum sway_container_layout layout, list_t *children, char *buffer); void container_update_representation(struct sway_container *container); /** * Return the height of a regular title bar. */ size_t container_titlebar_height(void); /** * Resize and center the container in its workspace. */ void container_init_floating(struct sway_container *container); void container_set_floating(struct sway_container *container, bool enable); void container_set_geometry_from_floating_view(struct sway_container *con); /** * Determine if the given container is itself floating. * This will return false for any descendants of a floating container. */ bool container_is_floating(struct sway_container *container); /** * Get a container's box in layout coordinates. */ void container_get_box(struct sway_container *container, struct wlr_box *box); /** * Move a floating container by the specified amount. */ void container_floating_translate(struct sway_container *con, double x_amount, double y_amount); /** * Choose an output for the floating container's new position. */ struct sway_output *container_floating_find_output(struct sway_container *con); /** * Move a floating container to a new layout-local position. */ void container_floating_move_to(struct sway_container *con, double lx, double ly); /** * Move a floating container to the center of the workspace. */ void container_floating_move_to_center(struct sway_container *con); bool container_has_urgent_child(struct sway_container *container); /** * If the container is involved in a drag or resize operation via a mouse, this * ends the operation. */ void container_end_mouse_operation(struct sway_container *container); void container_set_fullscreen(struct sway_container *container, bool enable); /** * Return true if the container is floating, or a child of a floating split * container. */ bool container_is_floating_or_child(struct sway_container *container); /** * Return true if the container is fullscreen, or a child of a fullscreen split * container. */ bool container_is_fullscreen_or_child(struct sway_container *container); /** * Return the output which will be used for scale purposes. * This is the most recently entered output. */ struct sway_output *container_get_effective_output(struct sway_container *con); void container_discover_outputs(struct sway_container *con); void container_remove_gaps(struct sway_container *container); void container_add_gaps(struct sway_container *container); enum sway_container_layout container_parent_layout(struct sway_container *con); enum sway_container_layout container_current_parent_layout( struct sway_container *con); list_t *container_get_siblings(const struct sway_container *container); int container_sibling_index(const struct sway_container *child); list_t *container_get_current_siblings(struct sway_container *container); void container_handle_fullscreen_reparent(struct sway_container *con); void container_add_child(struct sway_container *parent, struct sway_container *child); void container_insert_child(struct sway_container *parent, struct sway_container *child, int i); /** * Side should be 0 to add before, or 1 to add after. */ void container_add_sibling(struct sway_container *parent, struct sway_container *child, int side); void container_detach(struct sway_container *child); void container_replace(struct sway_container *container, struct sway_container *replacement); bool sway_dir_to_wlr(enum movement_direction dir, enum wlr_direction *out); struct sway_container *container_split(struct sway_container *child, enum sway_container_layout layout); #endif