#ifndef _SWAY_INPUT_CURSOR_H #define _SWAY_INPUT_CURSOR_H #include #include #include #include "sway/input/seat.h" #define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32 #define SWAY_SCROLL_UP KEY_MAX + 1 #define SWAY_SCROLL_DOWN KEY_MAX + 2 #define SWAY_SCROLL_LEFT KEY_MAX + 3 #define SWAY_SCROLL_RIGHT KEY_MAX + 4 struct sway_cursor { struct sway_seat *seat; struct wlr_cursor *cursor; struct { double x, y; struct sway_node *node; } previous; struct wlr_xcursor_manager *xcursor_manager; const char *image; struct wl_client *image_client; struct wlr_surface *image_surface; int hotspot_x, hotspot_y; struct wl_listener motion; struct wl_listener motion_absolute; struct wl_listener button; struct wl_listener axis; struct wl_listener touch_down; struct wl_listener touch_up; struct wl_listener touch_motion; struct wl_listener tool_axis; struct wl_listener tool_tip; struct wl_listener tool_button; uint32_t tool_buttons; struct wl_listener request_set_cursor; struct wl_event_source *hide_source; bool hidden; // Mouse binding state uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP]; size_t pressed_button_count; }; void sway_cursor_destroy(struct sway_cursor *cursor); struct sway_cursor *sway_cursor_create(struct sway_seat *seat); /** * "Rebase" a cursor on top of whatever view is underneath it. * * This chooses a cursor icon and sends a motion event to the surface. */ void cursor_rebase(struct sway_cursor *cursor); void cursor_handle_activity(struct sway_cursor *cursor); void cursor_unhide(struct sway_cursor *cursor); int cursor_get_timeout(struct sway_cursor *cursor); /** * Like cursor_rebase, but also allows focus to change when the cursor enters a * new container. */ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec); void dispatch_cursor_button(struct sway_cursor *cursor, struct wlr_input_device *device, uint32_t time_msec, uint32_t button, enum wlr_button_state state); void cursor_set_image(struct sway_cursor *cursor, const char *image, struct wl_client *client); void cursor_set_image_surface(struct sway_cursor *cursor, struct wlr_surface *surface, int32_t hotspot_x, int32_t hotspot_y, struct wl_client *client); void cursor_warp_to_container(struct sway_cursor *cursor, struct sway_container *container); void cursor_warp_to_workspace(struct sway_cursor *cursor, struct sway_workspace *workspace); uint32_t get_mouse_bindsym(const char *name, char **error); uint32_t get_mouse_bindcode(const char *name, char **error); // Considers both bindsym and bindcode uint32_t get_mouse_button(const char *name, char **error); #endif