#ifndef _SWAY_TRANSACTION_H #define _SWAY_TRANSACTION_H #include #include "sway/tree/container.h" /** * Transactions enable us to perform atomic layout updates. * * When we want to make adjustments to the layout, we create a transaction. * A transaction contains a list of affected containers and their new state. * A state might contain a new size, or new border settings, or new parent/child * relationships. * * Calling transaction_commit() makes sway notify of all the affected clients * with their new sizes. We then wait for all the views to respond with their * new surface sizes. When all are ready, or when a timeout has passed, we apply * the updates all at the same time. */ struct sway_transaction; /** * Create a new transaction. */ struct sway_transaction *transaction_create(void); /** * Add a container's pending state to the transaction. */ void transaction_add_container(struct sway_transaction *transaction, struct sway_container *container); /** * Add a box to be damaged when the transaction is applied. * The box should be in layout coordinates. */ void transaction_add_damage(struct sway_transaction *transaction, struct wlr_box *box); /** * Submit a transaction to the client views for configuration. */ void transaction_commit(struct sway_transaction *transaction); /** * Notify the transaction system that a view is ready for the new layout. * * When all views in the transaction are ready, the layout will be applied. */ void transaction_notify_view_ready(struct sway_view *view, uint32_t serial); /** * Get the texture that should be rendered for a view. * * In most cases this will return the normal live texture for a view, but if the * view is in a transaction then it'll return a saved texture. */ struct wlr_texture *transaction_get_texture(struct sway_view *view); #endif