From 0e85b92250f8f6f01134a2d53f735567896f2ec8 Mon Sep 17 00:00:00 2001 From: emersion Date: Sun, 4 Nov 2018 23:21:37 +0100 Subject: Use wlr_surface_get_effective_damage --- sway/desktop/output.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 2b90f151..d48ddef3 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -415,16 +415,10 @@ static void damage_surface_iterator(struct sway_output *output, int center_y = box.y + box.height/2; if (pixman_region32_not_empty(&surface->buffer_damage)) { - enum wl_output_transform transform = - wlr_output_transform_invert(surface->current.transform); - pixman_region32_t damage; pixman_region32_init(&damage); - pixman_region32_copy(&damage, &surface->buffer_damage); - wlr_region_transform(&damage, &damage, transform, - surface->current.buffer_width, surface->current.buffer_height); - wlr_region_scale(&damage, &damage, - output->wlr_output->scale / (float)surface->current.scale); + wlr_surface_get_effective_damage(surface, &damage); + wlr_region_scale(&damage, &damage, output->wlr_output->scale); if (ceil(output->wlr_output->scale) > surface->current.scale) { // When scaling up a surface, it'll become blurry so we need to // expand the damage region -- cgit v1.2.3