Age | Commit message (Collapse) | Author |
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ipc: add pid information for views in layout tree
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Should help with testing hotplugging.
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Make seat_get_active_child ignore floating children
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When destroying an idle-inhibiting client, idle_inhibit_v1_check_active can get
called from transaction_progress_queue on a view with a null container.
view_is_visible does not handle a view in this state.
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Also renames container to con in one function to prevent ugly line
wrapping.
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seat_get_active_child is used to get the active tiling child in a few
places, such as outputs getting their active workspace and
tabbed/stacked containers getting their visible child. When a workspace
uses a tabbed or stacked layout and contains a focused floating view,
calling seat_get_active_child on the workspace would incorrectly return
the floating view. This changes it so it will return the tiling child.
This fixes the following bug:
* Create layout T[view view] then float one of the views
* Attempt to click the tiling view to give it focus - it wouldn't work
because seat_get_active_child would return the floating view
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* Create layout T[view view]
* Move the cursor into the title bar area
* Close both views
Sway would crash because container_at_tabbed would attempt to divide by
zero when there are no children.
The children check isn't needed for the stacked function because it
doesn't divide anything by the number of children.
Fixes #2636.
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"Doesn't need an update" my ass...
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wordexp p is now initialized to {0} to prevent a segfault on wordfree
in the failure case.
File paths with single quotes and double quotes are now supported. The
quote can either be wrapped in the other quote or escaped with three
backslashes.
Additionally to make passing file paths with double quotes to swaybg
easier, instead of enclosing the path given to swaybg in quotes, all
spaces, single quotes, and double quotes in the resulting path are now
escaped with a single backslash.
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The assertion can be (rightfully) triggered by creating layout
V[H[view view] view] and moving the top right view to the right.
After removing the assertion I found the container being moved needs its
size reset to prevent it from being sized wrongly after arranging.
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commands: when moving a container, restore focus properly
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Update textures for cmd_client_* commands
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Don't use handler_context in view_unmap
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Since the `client.{focused,focused_inactive,unfocused,urgent}` commands
change colors, the textures need to be updated otherwise the textures
and the rest of the title bar may utilize different colors.
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* Make container_add_sibling's `after` argument a boolean.
* Use a constant for drop layout border
* Make thickness an int
* Add button state check
* Move comments in seat_end_move_tiling
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When workspace_wrap_children is called on a workspace which has a
fullscreen child and the fullscreen child is a direct child of the
workspace, sway would crash.
The workspace's fullscreen pointer is unset when the fullscreen
container is detached and applied again when added to a parent, but in
this case the parent hadn't yet been added to the workspace which meant
con->workspace was NULL.
The fix makes container_handle_fullscreen_reparent return if there's no
workspace, and the fullscreen pointer is reapplied in
workspace_wrap_children.
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Hold floating_modifier and drag a tiling view to a new location.
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In preparation for introducing OP_MOVE_TILING.
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Fixes #2401 (aka #2558)
Previously, when switching windows, pointer focus was not changed until the pointer was moved. This makes the pointer enter happen immediately, without the side effects of other attempted fixes.
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handle_layer_shell_surface: Do not crash if seat doesn't have focus
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start adding missing ipc properties
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Added default values for all nodes, because the i3 get_tree always returns
all fields inside the json objects.
Add geometry and window for views. Window is only availabel on
x11 windows otherwise it's NULL.
Calculate percent only if parent is not empty to avoid division by 0.
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This does the following:
* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
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