Age | Commit message (Collapse) | Author |
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Requires Cloudef/wlc@80bf003
Fix #623
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Fix #587
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I made this configurable but I didn't make the command for it. That's
left as an exercise to an eager contributor.
mod_scroll_behavior [gaps inner|gaps outer]
Would merge implementions of more behaviors for mod+scroll, if anyone
has some neato ideas.
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The borders are implemented as a surface/buffer attached to each view
which is sent to and rendered by wlc in the view_pre_render callback.
All the drawing logic is handled in sway/border.c and all the logic for
calculating the geometry of the border/view is handled in
`update_geometry` in sway/layout.c (same place as gaps are calculated).
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Note that this segfaults ALL THE TIME in wlc code. Paging @Cloudef for
help, I'm at a loss.
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Please don't complain to me about the performance of this
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Sway has been very strict when it comes to key handling. Only on an
exact match would a bindsym be triggered.
This patch makes it less strict by for instance allowing the key combo
`$mod+1+2` to act as `$mod+2` if 2 was the last pressed key and `$mod+1`
if 1 was the last pressed key.
The new key handling uses the following algorithm:
1. List of bindings sorted by number of keys in binding (already the
default)
2. Find all bindings covered by the current keyboard state and list them
by same order as in 1.
3. Select the first binding from the list where the last pressed key is
part of the binding.
Addresses #452
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desktop_shell.panel_size was only used to determine if sway should
rearrange the output when rendering the panel in the output_pre_render
hook. This is not needed since the output will have been arranged at
that point.
It also caused sway to rearrange all the time when running with two
or more different monitors/resolutions because panel_size kept changing
with every output_pre_render callback.
Should fix #514
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This reverts commit 96458bf63c10a702797a8687e2f73d7814a6b079.
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This makes sure that the outputs are rendered when sway is launched, so
the user doesn't have to move the cursor before the background and bar
gets rendered on screen.
Fixes #509
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In some cases destroying a view can result in an empty and inactive
workspace, which should be destroyed.
This handles those cases.
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This makes IPC GET_PIXELS use the new `wlc_pixels_read` call instead of
the deprecated `wlc_output_get_pixels`.
The old version worked by passing a callback function to wlc which would
grab the pixels and send them to the IPC client.
The new version works by maintaining a list of clients who have
requested the pixels of some output and then grap and send the pixels in
the output_post_render hook of the `wlc_interface`.
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If a bindsym and bincode maps to the same combination, the last one will
overwrite any previous mappings.
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This implements the IPC binding event for keyboard bindings. It is
slightly different from the i3 implementation [1] since sway supports
more than one non-modifier key in a binding. Thus the json interface has
been changed from:
{
...
"symbol": "t",
...
}
to:
{
...
"symbols": [ "t" ],
...
}
[1] http://i3wm.org/docs/ipc.html#_binding_event
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This is a "simple" version of --release (same as i3) that only supports
a binding that contain one normal key. e.g.:
bindsym --release $mod+x exec somthing-fun
I didn't bother implementing it for a combination like `$mod+x+z` since
it is a bit tricky to get right and also a bit weird to actually do on a
keyboard.
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Send IPC modifier event on bar_modifier up/down
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This makes sure that a modifier event is only sent for active bar
modifiers, and that it is only sent once for each of those modifiers.
An active bar modifier is a modifier defined for a bar with `mode hide`
and `hidden_state hide`.
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Detects when a bar modifier key is pressed/released and sends a modifier
IPC event to any listeners (usually swaybars).
This way a swaybar can listen on the modifier event and hide/show the
bar accordingly (not implemented yet)
The modifier event looks like this:
{
"change": "pressed", // or released
"modifier": "Mod4"
}
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This fixes https://github.com/SirCmpwn/sway/issues/431 by returning
focus to the fullscreen view. Also it fixes the issue with the
fullscreen view pointer not being set which did my head in
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Previous output was confusing.
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Track each panel separately via its wl_resource. `set_panel_position`
might be called before `set_panel`, so reuse panel config.
Place the position in panel_config so that each panel has its own
position.
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This makes swaylock more or less work.
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Fixes #312
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Struct was renamed in wlc, use the new name.
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A criteria is a string in the form of `[class="regex.*" title="str"]`.
It is stored in a struct with a list of *tokens* which is a
attribute/value pair (stored as a `crit_token` struct). Most tokens will
also have a precompiled regex stored that will be used during criteria
matching.
for_window command: When a new view is created its metadata is tested
against all stored criteria, and if a match is found the associated
command list is executed.
Unfortunately some metadata is not available in sway at the moment
(specifically `instance`, `window_role` and `urgent`). Any criteria
string that tries to match an unsupported attribute will fail.
(Note that while the criteria code can be used to parse any criteria
string it is currently only used by the `for_window` command.)
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Thanks @Cloudef, it works great
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This does not work as expected. I think the problem is on the wlc side.
Please review, @Cloudef. To reproduce the issues:
1. Run sway
2. Open terminal in sway
3. Run swaybg
swaybg will create a surface and ask to have it set as the background,
but wlc_handle_from_wl_surface_resource will return 0. If the swaybg
surface is a shell surface, then it works - but wlc complains about the
pointer type and segfaults as soon as the pre-render hook tries to draw
the background.
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When querying for an adjacent output we now need an absolute position in
order to know which adjacent output that matches. (The position is
either the current mouse position or the center of the currently focused
container, depending on context.)
If two outputs have one edge each that at least partially align with
each other they now count as adjacent.
Seamless mouse is affected by this and now properly moves and positions
itself between outputs with "uneven" placement (as long as they have at
least some part of the edge adjacent to each other).
When focusing or moving a container in a specified direction the center
of the current focused container decides where to look for an adjacent
output. So if e.g. an output has two adjacent outputs to the right and a
"focus right" command is issued then it's the placement of the currently
focused container that decides which output actually gets focused.
Also, if an output has at least one output adjacent in some direction
but the entire edge is not covered (ie. it has "holes" with no outputs),
then the algorithm will choose the output that is closest to the
currently focused container (this does not apply to seamless mouse, the
pointer will just stop at the edge in that case).
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Apparently I missed some
cc @Cloudef
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