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2018-06-05Merge pull request #2095 from emersion/fullscreen-damage-only-visibleemersion
Only send frame to visible surfaces when fullscreened
2018-06-04Don't restore focus if unmapping surface wasn't focusedRyan Dwyer
2018-06-04Restore focus when unmapping layer shell surfacesRyan Dwyer
2018-06-04Restore focus when unmapping unmanaged xwayland surfacesRyan Dwyer
2018-06-02Add SWAY_DAMAGE_DEBUGemersion
Setting it to "rerender" will always re-render everything regardless of the damaged region. Setting it to "highlight" will clear the screen and render only damaged regions.
2018-06-02Only send frame to visible surfaces when fullscreenedemersion
2018-06-02Schedule a frame even if damage is emptyemersion
2018-06-02Only send frame done to visible viewsemersion
Also don't accumulate empty damage
2018-06-01Don't auto float xdg views if their dimensions are not setRyan Dwyer
2018-06-01Fix fullscreen position of xwayland viewsRyan Dwyer
2018-06-01Fix floating position when view is floated when mappedRyan Dwyer
2018-06-01Don't unmaximize floating viewsRyan Dwyer
2018-06-01Remove unfinished wants_floating implementation for xwaylandRyan Dwyer
2018-06-01Don't let xwayland views set position unless unmanagedRyan Dwyer
2018-06-01Use swayc rather than wlr_output when renderingRyan Dwyer
2018-06-01Use surface size if xdg shell's geometry isn't setRyan Dwyer
2018-06-01Implement wants_floating for xdg_shell and xdg_shell_v6Ryan Dwyer
2018-06-01Remove check for if floating view intersects outputRyan Dwyer
2018-06-01Render floating views before top layer and unmanagedRyan Dwyer
2018-06-01Store swayc coordinates as layout-localRyan Dwyer
2018-06-01Rename set_maximized functions to set_tiledRyan Dwyer
2018-06-01Fix issues with sticky containers and workspacesRyan Dwyer
* Attach sticky containers to new workspaces when switching * Fire the close event *before* we start destroying the workspace to prevent a crash Because the sticky container now follows the visible workspace, this simplifies the rendering and container_at logic.
2018-06-01Respect view's border config for floating containersRyan Dwyer
2018-06-01Replace is_floating boolean with functionRyan Dwyer
2018-06-01Use L_FLOATING instead of reapable booleanRyan Dwyer
2018-06-01Implement floatingRyan Dwyer
2018-06-01Render floating viewsDrew DeVault
2018-05-28Force fullscreen views to be fully opaqueBrian Ashworth
2018-05-27xdg-shell: make all toplevels tiledemersion
2018-05-22Use constants for titlebar dimensionsRyan Dwyer
2018-05-22Implement stacked layoutRyan Dwyer
2018-05-21Pre-multiply alpha for tab decorationsRyan Dwyer
2018-05-21Add left/right borders to tabsRyan Dwyer
2018-05-21Fix tab border issuesRyan Dwyer
2018-05-21Don't track damage for views on inactive tabsRyan Dwyer
2018-05-21Implement tabbed layoutRyan Dwyer
2018-05-20Pre-multiply alpha for non-texturesBrian Ashworth
2018-05-19Fix pixel bar below titleKonstantin Pospelov
This commit changes how the left and right indents are calculated for the title bottom pixel bar, so that it is displayed properly in case the left or right border is hidden.
2018-05-17Update marks textures on output scale eventRyan Dwyer
2018-05-17Fix many border opacity issuesRyan Dwyer
2018-05-17Implement show_marksRyan Dwyer
2018-05-15Correctly clip title texture if necessaryemersion
2018-05-14Merge branch 'master' into fix-1975Brian Ashworth
2018-05-14Always render top border for border normalBrian Ashworth
2018-05-14Kill wl_shellemersion
2018-05-14Merge branch 'master' into fix-1975Brian Ashworth
2018-05-14Fix titles and detect edges for hide_edge_bordersBrian Ashworth
2018-05-14xdg_shell: Replace get_prop with get_string_propRyan Dwyer
2018-05-14Revert "Revert "Merge pull request #1943 from RyanDwyer/criteria-improvements""Ryan Dwyer
This reverts commit 32a572cecfd0f6072a78ce0a381a2f8365f9010a. This reimplements the criteria overhaul in preparation for fixing a known bug.
2018-05-13Add xdg-shell stable supportemersion