Age | Commit message (Collapse) | Author |
|
In e0a94bee8da3271f942c0881ee18a7e2d4138063, it was believed that if the
container is being rendered, it must have an output.
This turned out not to be the case. When rendering a container, all its
children are rendered, even if the children is positioned off screen and
thus not having any output. This is the cause of the crash in #6061.
This commit introduces a null-check, which fixes #6061.
|
|
Currently, various floating-point expressions involving
the coordinates of borders, titlebars and content surfaces
are directly assigned to integers, and so they are rounded
towards zero.
This results in off-by-one distances between these elements
when the signs of their coordinates differ.
Fixed by wrapping these expressions with a call to
floor before the assignment.
|
|
Needed to check if containers are currently floating from render code,
as container_is_floating checks pending state.
|
|
When a container straddles multiple outputs, the title bar is only rendered
at the scale of the "effective" output. If the title bar straddles onto
another output with a different scale factor, it was drawn at the wrong size.
In this commit, we take into consideration the scale the title was rendered
at and scale it accordingly so that it appears at the right size on the other
outputs.
This fixes #6054.
|
|
|
|
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.
Instead, use the state struct for both current and pending.
|
|
We need to use surface_x and surface_y when rendering and damaging saved
buffers as these compensate for views that have been centered due to
being smaller than their container.
Add them to the surface positions on the saved buffer so we have the
values from the time the buffer was saved.
|
|
Swap the "surface" part for consistency with wlroots' naming.
|
|
Instead of calling wlr_xdg_surface_for_each_popup and then
wlr_surface_for_each_surface, use the new for_each_popup_surface helper
introduced in [1] that does it in one go.
[1]: https://github.com/swaywm/wlroots/pull/2609
|
|
i3 shows indicators for the workspace-level pseudo-split, but Sway does
not, as of b977c02. This commit replaces the floating container check
with a call to `container_is_floating`, which has some more robust
checks in place.
Fixes #5699.
|
|
Depends on [1].
[1]: https://github.com/swaywm/wlroots/pull/2092
|
|
Closes: https://github.com/swaywm/sway/issues/5412
|
|
During the execution of a resize transaction, the buffer associated
with a view's surface is saved and reused until the client acknowledges
the resulting configure event.
However, only one the main buffer of the main surface was stored and
rendered, meaning that subsurfaces disappear during resize.
Iterate over all, store and render buffers from all surfaces in the view
to ensure that correct rendering is preserved.
|
|
|
|
Two changes were made:
- Bind the texture before glTexParameteri
- Set the scaling filter before each wlr_render_texture_with_matrix call
Logging in wlroots allows to check that the scaling filter is properly
set prior to rendering.
Fixes: 6968fb3123e6 ("add scale_filter output config option")
Closes: https://github.com/swaywm/sway/issues/4798
|
|
This adds a check to make it so the indicator is only rendered on views
with a parent, which floating views do not. Since floating views do not
have a parent, the workspace layout was being incorrectly used to
determine whether to show the split indicator previously. This has no
impact on floating containers and a view within a floating container
will still have indicators rendered appropriately.
|
|
|
|
This has the advantage to (1) reduce boilerplate and (2) make us
correctly handle wlr_output_event_present.commit_seq.
|
|
|
|
Sometimes when using direct scan-out, some flickering between the
fullscreen app and the regular desktop could be seen.
This happened because we called wlr_output_attach_render and then
wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render
makes the OpenGL context current but also attaches the OpenGL buffer to
the primary plane apparently (all of this happens inside
eglMakeCurrent).
This patch moves the scan-out logic outside of output_render, before
wlr_output_attach_render. This lines it up with rootston's
implementation. This also makes more sense since no rendering is
involved when using direct scan-out.
Sorry about that, I should've tested this with more clients. The new
code has been tested with mpv and a GLFW demo.
|
|
|
|
|
|
|
|
The documentation for wayland-server.h says:
> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.
Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.
This commit si similar to wlroots' ca45f4490ccc ("Remove all wayland-server.h
includes").
|
|
|
|
|
|
When setting fullscreen on a hidden scratchpad container, there was a
check to see if there was an existing fullscreen container on the
workspace so it could be fullscreen disabled first. Since the workspace
is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the
crash.
This also changes the behavior of how fullscreen is handled when adding
a container to the scratchpad or changing visibility of a scratchpad
container to match i3's. The behavior is as follows:
- When adding a container to the scratchpad or hiding a container back
into the scratchpad, there is an implicit fullscreen disable
- When setting fullscreen on a container that is hidden in the
scratchpad, it will be fullscreen when shown (and fullscreen disabled
when hidden as stated above)
- When setting fullscreen global on a container that is hidden in the
scratchpad, it will be shown immediately as fullscreen global. The
container is not moved to a workspace and remains in the
scratchpad. The container will be visible until fullscreen disabled
or killed. Since the container is in the scratchpad, running
`scratchpad show` or `move container to scratchpad` will have no
effect
This also changes `container_replace` to transfer fullscreen and
scratchpad status.
|
|
This feature has served its purpose. It's better to use IPC now.
|
|
Also fixes sway_output->{lx,ly,width,height} not being updated. Also fixes
output_get_in_direction adding buffer coords to layout coords.
|
|
If a floater is fullscreen either on a workspace or globally, it
should not be rendered on any output is is not fullscreened on. When
rendering it on an output it should not be rendered on, there will be
an extraneous border along the adjacent side of the output. This adds
a check in render_floating to skip all fullscreened floaters
|
|
Enables i3-compatible behavior regarding hiding the title bar on tabbed and
stacked containers with one child.
Related issues and merge requests: #3031, #3002, #2912, #2987.
|
|
Just a convenience function that improves readability of the code.
Other things worth noting:
* container_get_siblings and container_sibling_index no longer use the
const keyword
* container_handle_fullscreen_reparent is only ever called after
attaching the container to a workspace, so its con->workspace check has
been changed to an assertion
|
|
The goal here is to center fullscreen views when they are both too small
for the output and refuse to resize to the output's dimensions. It has
the side effect of also centering the view when it's too small for its
container.
Example clients that have this behaviour are emersion's hello-wayland
and weston.
It works by introducing surface_{x,y,width,height} properties to the
container struct. The x and y represent layout-local coordinates where
the surface will be rendered. The width and height are only used to
track the surface's previous dimensions so we can detect when the client
has resized it and recenter and apply damage accordingly.
The new surface properties are calculated when a transaction is applied,
as well as when a view resizes itself unexpectedly. The latter is done
in view_update_size. This function was previously restricted to views
which are floating, but can now be called for any views.
For views which refuse to resize *smaller* than a particular size, such
as gnome-calculator, the surface is still anchored to the top left as
per the current behaviour.
|
|
|
|
This splits each seat operation (drag/move tiling/floating etc) into a
separate file and introduces a struct sway_seatop_impl to abstract the
operation.
The move_tiling_threshold operation has been merged into move_tiling.
The main logic for each operation is untouched aside from variable
renames.
The following previously-static functions have been made public:
* node_at_coords
* container_raise_floating
* render_rect
* premultiply_alpha
* scale_box
|
|
See issue #3359 for reproduction details. When a fullscreen view is
unmapped and there's a preceding transaction waiting, there may be
neither a saved buffer or a surface to render. This change matches
the equivalent code in render_view.
|
|
The fix pushed to master missed wlr_box_intersection. This just fixes
those lines so sway renders properly again
|
|
|
|
|
|
This fixes the rendering of the titlebar when there is no title or marks.
|
|
This adds support for `i3 4.16`'s ability to set the title alignment.
The command is `title_align left|center|right`.
When the title is on the right, marks are moved to the left. Otherwise,
they are on the right.
|
|
|
|
|
|
This renames/moves the following properties:
* sway_view.{x,y,width,height} ->
sway_container.content_{x,y,width,height}
* This is required to support placeholder containers as they don't
have a view.
* sway_container_state.view_{x,y,width,height} ->
sway_container_state.content_{x,y,width,height}
* To remain consistent with the above.
* sway_container_state.con_{x,y,width,height} ->
sway_container_state.{x,y,width,height}
* The con prefix was there to give it contrast from the view
properties, and is no longer useful.
The function container_set_geometry_from_floating_view has also been
renamed to container_set_geometry_from_content.
|
|
|
|
Like border properties, this will be needed to implement layout saving
and restoring.
|
|
This reverts commit 65328ef60c9468ae44b4b1d6316d604c47293ec3.
|
|
In i3, when a child of a tabbed or stacked container has no siblings,
its border settings are respected.
This patch achieves the same effect by rendering a lone tabbed/stacked
child as if it's a linear container. This makes the border settings be
respected.
Over in view_autoconfigure, we compensate for this by only adjusting
`y_offset` if there's multiple children.
|
|
The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.
On a similar note:
* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.
Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.
Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
|
|
The basic idea here is to apply rounding after scaling. It's not as
simple as this, though, and I've detailed it in the comments for a
function.
In order to fix some pixel leaks in the title bar, I found it easier to
change how we place rectangles to fill the area. Instead of placing two
rectangles across the full width above and below the title and having
shorter rectangles in the inner area, it's now pieced together in
vertical chunks. This method involves drawing two less rectangles per
container.
|