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2021-02-25render: handle containers without output when rendering titlesQuantum
In e0a94bee8da3271f942c0881ee18a7e2d4138063, it was believed that if the container is being rendered, it must have an output. This turned out not to be the case. When rendering a container, all its children are rendered, even if the children is positioned off screen and thus not having any output. This is the cause of the crash in #6061. This commit introduces a null-check, which fixes #6061.
2021-02-22Fix #5643, #5064: rounding issues in floating-point -> integer conversionsDimitris Triantafyllidis
Currently, various floating-point expressions involving the coordinates of borders, titlebars and content surfaces are directly assigned to integers, and so they are rounded towards zero. This results in off-by-one distances between these elements when the signs of their coordinates differ. Fixed by wrapping these expressions with a call to floor before the assignment.
2021-02-22container: Add container_is_current_floatingKenny Levinsen
Needed to check if containers are currently floating from render code, as container_is_floating checks pending state.
2021-02-22render: scale titlebars correctly when straddling outputsQuantum
When a container straddles multiple outputs, the title bar is only rendered at the scale of the "effective" output. If the title bar straddles onto another output with a different scale factor, it was drawn at the wrong size. In this commit, we take into consideration the scale the title was rendered at and scale it accordingly so that it appears at the right size on the other outputs. This fixes #6054.
2021-02-16render: Use current instead of pending fullscreenKenny Levinsen
2021-02-16container: Move pending state to state structKenny Levinsen
Pending state is currently inlined directly in the container struct, while the current state is in a state struct. A side-effect of this is that it is not immediately obvious that pending double-buffered state is accessed, nor is it obvious what state is double-buffered. Instead, use the state struct for both current and pending.
2021-02-09view: Save surface x and y on saved buffersKenny Levinsen
We need to use surface_x and surface_y when rendering and damaging saved buffers as these compensate for views that have been centered due to being smaller than their container. Add them to the surface positions on the saved buffer so we have the values from the time the buffer was saved.
2021-01-12Rename output_layer_for_each_surface_{toplevel,popup}Simon Ser
Swap the "surface" part for consistency with wlroots' naming.
2021-01-12Switch to wlr_xdg_surface_for_each_popup_surfaceSimon Ser
Instead of calling wlr_xdg_surface_for_each_popup and then wlr_surface_for_each_surface, use the new for_each_popup_surface helper introduced in [1] that does it in one go. [1]: https://github.com/swaywm/wlroots/pull/2609
2020-10-04desktop/render: show indicators for top-level splitTudor Brindus
i3 shows indicators for the workspace-level pseudo-split, but Sway does not, as of b977c02. This commit replaces the floating container check with a call to `container_is_floating`, which has some more robust checks in place. Fixes #5699.
2020-06-17Add support for viewporterSimon Ser
Depends on [1]. [1]: https://github.com/swaywm/wlroots/pull/2092
2020-06-05Save transform during transactionKalyan Sriram
Closes: https://github.com/swaywm/sway/issues/5412
2020-06-03view: Save all buffers associated with viewKenny Levinsen
During the execution of a resize transaction, the buffer associated with a view's surface is saved and reused until the client acknowledges the resulting configure event. However, only one the main buffer of the main surface was stored and rendered, meaning that subsurfaces disappear during resize. Iterate over all, store and render buffers from all surfaces in the view to ensure that correct rendering is preserved.
2020-04-10Render layer shell popups over the top layerDavid96
2020-01-13Fix unreliable scaling filterSimon Ser
Two changes were made: - Bind the texture before glTexParameteri - Set the scaling filter before each wlr_render_texture_with_matrix call Logging in wlroots allows to check that the scaling filter is properly set prior to rendering. Fixes: 6968fb3123e6 ("add scale_filter output config option") Closes: https://github.com/swaywm/sway/issues/4798
2020-01-05render: do not render indicator on floating viewsBrian Ashworth
This adds a check to make it so the indicator is only rendered on views with a parent, which floating views do not. Since floating views do not have a parent, the workspace layout was being incorrectly used to determine whether to show the split indicator previously. This has no impact on floating containers and a view within a floating container will still have indicators rendered appropriately.
2019-11-29add scale_filter output config optionRonan Pigott
2019-11-21Use new presentation-time helperSimon Ser
This has the advantage to (1) reduce boilerplate and (2) make us correctly handle wlr_output_event_present.commit_seq.
2019-11-17view: add max_render_timeIvan Molodetskikh
2019-09-26Fix direct scan-out flickeringSimon Ser
Sometimes when using direct scan-out, some flickering between the fullscreen app and the regular desktop could be seen. This happened because we called wlr_output_attach_render and then wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render makes the OpenGL context current but also attaches the OpenGL buffer to the primary plane apparently (all of this happens inside eglMakeCurrent). This patch moves the scan-out logic outside of output_render, before wlr_output_attach_render. This lines it up with rootston's implementation. This also makes more sense since no rendering is involved when using direct scan-out. Sorry about that, I should've tested this with more clients. The new code has been tested with mpv and a GLFW demo.
2019-09-25Add support for fullscreen view direct scan-outSimon Ser
2019-09-19render: set surface as sampled for presentationIvan Molodetskikh
2019-08-24Update titlebar borders to match i3's current behavior.Dark
2019-07-27Remove all wayland-server.h includesSimon Ser
The documentation for wayland-server.h says: > Use of this header file is discouraged. Prefer including > wayland-server-core.h instead, which does not include the server protocol > header and as such only defines the library PI, excluding the deprecated API > below. Replacing wayland-server.h with wayland-server-core.h allows us to drop the WL_HIDE_DEPRECATED declaration. This commit si similar to wlroots' ca45f4490ccc ("Remove all wayland-server.h includes").
2019-04-27Don't submit too much damageSimon Ser
2019-04-23Update for wlroots#1660Simon Ser
2019-04-13Fix scratchpad fullscreen behavior and crashBrian Ashworth
When setting fullscreen on a hidden scratchpad container, there was a check to see if there was an existing fullscreen container on the workspace so it could be fullscreen disabled first. Since the workspace is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the crash. This also changes the behavior of how fullscreen is handled when adding a container to the scratchpad or changing visibility of a scratchpad container to match i3's. The behavior is as follows: - When adding a container to the scratchpad or hiding a container back into the scratchpad, there is an implicit fullscreen disable - When setting fullscreen on a container that is hidden in the scratchpad, it will be fullscreen when shown (and fullscreen disabled when hidden as stated above) - When setting fullscreen global on a container that is hidden in the scratchpad, it will be shown immediately as fullscreen global. The container is not moved to a workspace and remains in the scratchpad. The container will be visible until fullscreen disabled or killed. Since the container is in the scratchpad, running `scratchpad show` or `move container to scratchpad` will have no effect This also changes `container_replace` to transfer fullscreen and scratchpad status.
2019-03-18Remove debug treeRyan Dwyer
This feature has served its purpose. It's better to use IPC now.
2019-03-11Stop using wlr_output->{lx,ly}emersion
Also fixes sway_output->{lx,ly,width,height} not being updated. Also fixes output_get_in_direction adding buffer coords to layout coords.
2019-03-03render_floating: skip fullscreen floatersBrian Ashworth
If a floater is fullscreen either on a workspace or globally, it should not be rendered on any output is is not fullscreened on. When rendering it on an output it should not be rendered on, there will be an extraneous border along the adjacent side of the output. This adds a check in render_floating to skip all fullscreened floaters
2019-02-24add --i3 flag to hide_edge_bordersdb
Enables i3-compatible behavior regarding hiding the title bar on tabbed and stacked containers with one child. Related issues and merge requests: #3031, #3002, #2912, #2987.
2019-01-28Introduce container_is_scratchpad_hiddenRyan Dwyer
Just a convenience function that improves readability of the code. Other things worth noting: * container_get_siblings and container_sibling_index no longer use the const keyword * container_handle_fullscreen_reparent is only ever called after attaching the container to a workspace, so its con->workspace check has been changed to an assertion
2019-01-28Center surface inside container when it's too smallRyan Dwyer
The goal here is to center fullscreen views when they are both too small for the output and refuse to resize to the output's dimensions. It has the side effect of also centering the view when it's too small for its container. Example clients that have this behaviour are emersion's hello-wayland and weston. It works by introducing surface_{x,y,width,height} properties to the container struct. The x and y represent layout-local coordinates where the surface will be rendered. The width and height are only used to track the surface's previous dimensions so we can detect when the client has resized it and recenter and apply damage accordingly. The new surface properties are calculated when a transaction is applied, as well as when a view resizes itself unexpectedly. The latter is done in view_update_size. This function was previously restricted to views which are floating, but can now be called for any views. For views which refuse to resize *smaller* than a particular size, such as gnome-calculator, the surface is still anchored to the top left as per the current behaviour.
2019-01-25Implement fullscreen globalRyan Dwyer
2019-01-10Refactor seat operations to use an interfaceRyan Dwyer
This splits each seat operation (drag/move tiling/floating etc) into a separate file and introduces a struct sway_seatop_impl to abstract the operation. The move_tiling_threshold operation has been merged into move_tiling. The main logic for each operation is untouched aside from variable renames. The following previously-static functions have been made public: * node_at_coords * container_raise_floating * render_rect * premultiply_alpha * scale_box
2019-01-01Fix fullscreen view rendering crashMack Straight
See issue #3359 for reproduction details. When a fullscreen view is unmapped and there's a preceding transaction waiting, there may be neither a saved buffer or a surface to render. This change matches the equivalent code in render_view.
2018-12-22Fix wlr_box_intersection args for wlroots 1441Brian Ashworth
The fix pushed to master missed wlr_box_intersection. This just fixes those lines so sway renders properly again
2018-12-22Fixes per wlroots#1441Drew DeVault
2018-12-01Update for swaywm/wlroots#1403emersion
2018-11-28Fix titlebar when no title or marksBrian Ashworth
This fixes the rendering of the titlebar when there is no title or marks.
2018-11-25Implement title alignmentBrian Ashworth
This adds support for `i3 4.16`'s ability to set the title alignment. The command is `title_align left|center|right`. When the title is on the right, marks are moved to the left. Otherwise, they are on the right.
2018-11-22Adding commands for configuring titlebar borders and paddingFlorent de Lamotte
2018-11-18Use #if instead of #ifdefemersion
2018-11-17Move view {x,y,width,height} into container structRyan Dwyer
This renames/moves the following properties: * sway_view.{x,y,width,height} -> sway_container.content_{x,y,width,height} * This is required to support placeholder containers as they don't have a view. * sway_container_state.view_{x,y,width,height} -> sway_container_state.content_{x,y,width,height} * To remain consistent with the above. * sway_container_state.con_{x,y,width,height} -> sway_container_state.{x,y,width,height} * The con prefix was there to give it contrast from the view properties, and is no longer useful. The function container_set_geometry_from_floating_view has also been renamed to container_set_geometry_from_content.
2018-11-10Render software cursors with wlr_output_render_software_cursorsemersion
2018-11-01Move view marks properties to container structRyan Dwyer
Like border properties, this will be needed to implement layout saving and restoring.
2018-10-30Revert "Respect border settings when rendering lone tabbed/stacked child"Rostislav Pehlivanov
This reverts commit 65328ef60c9468ae44b4b1d6316d604c47293ec3.
2018-10-27Respect border settings when rendering lone tabbed/stacked childRyan Dwyer
In i3, when a child of a tabbed or stacked container has no siblings, its border settings are respected. This patch achieves the same effect by rendering a lone tabbed/stacked child as if it's a linear container. This makes the border settings be respected. Over in view_autoconfigure, we compensate for this by only adjusting `y_offset` if there's multiple children.
2018-10-20Minor refactor of input managerRyan Dwyer
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
2018-10-12Fix pixel leaks when using fractional scalingRyan Dwyer
The basic idea here is to apply rounding after scaling. It's not as simple as this, though, and I've detailed it in the comments for a function. In order to fix some pixel leaks in the title bar, I found it easier to change how we place rectangles to fill the area. Instead of placing two rectangles across the full width above and below the title and having shorter rectangles in the inner area, it's now pieced together in vertical chunks. This method involves drawing two less rectangles per container.