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2020-04-10Render layer shell popups over the top layerDavid96
2020-01-13Fix unreliable scaling filterSimon Ser
Two changes were made: - Bind the texture before glTexParameteri - Set the scaling filter before each wlr_render_texture_with_matrix call Logging in wlroots allows to check that the scaling filter is properly set prior to rendering. Fixes: 6968fb3123e6 ("add scale_filter output config option") Closes: https://github.com/swaywm/sway/issues/4798
2020-01-05render: do not render indicator on floating viewsBrian Ashworth
This adds a check to make it so the indicator is only rendered on views with a parent, which floating views do not. Since floating views do not have a parent, the workspace layout was being incorrectly used to determine whether to show the split indicator previously. This has no impact on floating containers and a view within a floating container will still have indicators rendered appropriately.
2019-11-29add scale_filter output config optionRonan Pigott
2019-11-21Use new presentation-time helperSimon Ser
This has the advantage to (1) reduce boilerplate and (2) make us correctly handle wlr_output_event_present.commit_seq.
2019-11-17view: add max_render_timeIvan Molodetskikh
2019-09-26Fix direct scan-out flickeringSimon Ser
Sometimes when using direct scan-out, some flickering between the fullscreen app and the regular desktop could be seen. This happened because we called wlr_output_attach_render and then wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render makes the OpenGL context current but also attaches the OpenGL buffer to the primary plane apparently (all of this happens inside eglMakeCurrent). This patch moves the scan-out logic outside of output_render, before wlr_output_attach_render. This lines it up with rootston's implementation. This also makes more sense since no rendering is involved when using direct scan-out. Sorry about that, I should've tested this with more clients. The new code has been tested with mpv and a GLFW demo.
2019-09-25Add support for fullscreen view direct scan-outSimon Ser
2019-09-19render: set surface as sampled for presentationIvan Molodetskikh
2019-08-24Update titlebar borders to match i3's current behavior.Dark
2019-07-27Remove all wayland-server.h includesSimon Ser
The documentation for wayland-server.h says: > Use of this header file is discouraged. Prefer including > wayland-server-core.h instead, which does not include the server protocol > header and as such only defines the library PI, excluding the deprecated API > below. Replacing wayland-server.h with wayland-server-core.h allows us to drop the WL_HIDE_DEPRECATED declaration. This commit si similar to wlroots' ca45f4490ccc ("Remove all wayland-server.h includes").
2019-04-27Don't submit too much damageSimon Ser
2019-04-23Update for wlroots#1660Simon Ser
2019-04-13Fix scratchpad fullscreen behavior and crashBrian Ashworth
When setting fullscreen on a hidden scratchpad container, there was a check to see if there was an existing fullscreen container on the workspace so it could be fullscreen disabled first. Since the workspace is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the crash. This also changes the behavior of how fullscreen is handled when adding a container to the scratchpad or changing visibility of a scratchpad container to match i3's. The behavior is as follows: - When adding a container to the scratchpad or hiding a container back into the scratchpad, there is an implicit fullscreen disable - When setting fullscreen on a container that is hidden in the scratchpad, it will be fullscreen when shown (and fullscreen disabled when hidden as stated above) - When setting fullscreen global on a container that is hidden in the scratchpad, it will be shown immediately as fullscreen global. The container is not moved to a workspace and remains in the scratchpad. The container will be visible until fullscreen disabled or killed. Since the container is in the scratchpad, running `scratchpad show` or `move container to scratchpad` will have no effect This also changes `container_replace` to transfer fullscreen and scratchpad status.
2019-03-18Remove debug treeRyan Dwyer
This feature has served its purpose. It's better to use IPC now.
2019-03-11Stop using wlr_output->{lx,ly}emersion
Also fixes sway_output->{lx,ly,width,height} not being updated. Also fixes output_get_in_direction adding buffer coords to layout coords.
2019-03-03render_floating: skip fullscreen floatersBrian Ashworth
If a floater is fullscreen either on a workspace or globally, it should not be rendered on any output is is not fullscreened on. When rendering it on an output it should not be rendered on, there will be an extraneous border along the adjacent side of the output. This adds a check in render_floating to skip all fullscreened floaters
2019-02-24add --i3 flag to hide_edge_bordersdb
Enables i3-compatible behavior regarding hiding the title bar on tabbed and stacked containers with one child. Related issues and merge requests: #3031, #3002, #2912, #2987.
2019-01-28Introduce container_is_scratchpad_hiddenRyan Dwyer
Just a convenience function that improves readability of the code. Other things worth noting: * container_get_siblings and container_sibling_index no longer use the const keyword * container_handle_fullscreen_reparent is only ever called after attaching the container to a workspace, so its con->workspace check has been changed to an assertion
2019-01-28Center surface inside container when it's too smallRyan Dwyer
The goal here is to center fullscreen views when they are both too small for the output and refuse to resize to the output's dimensions. It has the side effect of also centering the view when it's too small for its container. Example clients that have this behaviour are emersion's hello-wayland and weston. It works by introducing surface_{x,y,width,height} properties to the container struct. The x and y represent layout-local coordinates where the surface will be rendered. The width and height are only used to track the surface's previous dimensions so we can detect when the client has resized it and recenter and apply damage accordingly. The new surface properties are calculated when a transaction is applied, as well as when a view resizes itself unexpectedly. The latter is done in view_update_size. This function was previously restricted to views which are floating, but can now be called for any views. For views which refuse to resize *smaller* than a particular size, such as gnome-calculator, the surface is still anchored to the top left as per the current behaviour.
2019-01-25Implement fullscreen globalRyan Dwyer
2019-01-10Refactor seat operations to use an interfaceRyan Dwyer
This splits each seat operation (drag/move tiling/floating etc) into a separate file and introduces a struct sway_seatop_impl to abstract the operation. The move_tiling_threshold operation has been merged into move_tiling. The main logic for each operation is untouched aside from variable renames. The following previously-static functions have been made public: * node_at_coords * container_raise_floating * render_rect * premultiply_alpha * scale_box
2019-01-01Fix fullscreen view rendering crashMack Straight
See issue #3359 for reproduction details. When a fullscreen view is unmapped and there's a preceding transaction waiting, there may be neither a saved buffer or a surface to render. This change matches the equivalent code in render_view.
2018-12-22Fix wlr_box_intersection args for wlroots 1441Brian Ashworth
The fix pushed to master missed wlr_box_intersection. This just fixes those lines so sway renders properly again
2018-12-22Fixes per wlroots#1441Drew DeVault
2018-12-01Update for swaywm/wlroots#1403emersion
2018-11-28Fix titlebar when no title or marksBrian Ashworth
This fixes the rendering of the titlebar when there is no title or marks.
2018-11-25Implement title alignmentBrian Ashworth
This adds support for `i3 4.16`'s ability to set the title alignment. The command is `title_align left|center|right`. When the title is on the right, marks are moved to the left. Otherwise, they are on the right.
2018-11-22Adding commands for configuring titlebar borders and paddingFlorent de Lamotte
2018-11-18Use #if instead of #ifdefemersion
2018-11-17Move view {x,y,width,height} into container structRyan Dwyer
This renames/moves the following properties: * sway_view.{x,y,width,height} -> sway_container.content_{x,y,width,height} * This is required to support placeholder containers as they don't have a view. * sway_container_state.view_{x,y,width,height} -> sway_container_state.content_{x,y,width,height} * To remain consistent with the above. * sway_container_state.con_{x,y,width,height} -> sway_container_state.{x,y,width,height} * The con prefix was there to give it contrast from the view properties, and is no longer useful. The function container_set_geometry_from_floating_view has also been renamed to container_set_geometry_from_content.
2018-11-10Render software cursors with wlr_output_render_software_cursorsemersion
2018-11-01Move view marks properties to container structRyan Dwyer
Like border properties, this will be needed to implement layout saving and restoring.
2018-10-30Revert "Respect border settings when rendering lone tabbed/stacked child"Rostislav Pehlivanov
This reverts commit 65328ef60c9468ae44b4b1d6316d604c47293ec3.
2018-10-27Respect border settings when rendering lone tabbed/stacked childRyan Dwyer
In i3, when a child of a tabbed or stacked container has no siblings, its border settings are respected. This patch achieves the same effect by rendering a lone tabbed/stacked child as if it's a linear container. This makes the border settings be respected. Over in view_autoconfigure, we compensate for this by only adjusting `y_offset` if there's multiple children.
2018-10-20Minor refactor of input managerRyan Dwyer
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
2018-10-12Fix pixel leaks when using fractional scalingRyan Dwyer
The basic idea here is to apply rounding after scaling. It's not as simple as this, though, and I've detailed it in the comments for a function. In order to fix some pixel leaks in the title bar, I found it easier to change how we place rectangles to fill the area. Instead of placing two rectangles across the full width above and below the title and having shorter rectangles in the inner area, it's now pieced together in vertical chunks. This method involves drawing two less rectangles per container.
2018-10-08Use current state when rendering transient containersRyan Dwyer
2018-10-08Introduce container_is_transient_forRyan Dwyer
2018-10-08Implement popup_during_fullscreenRyan Dwyer
This introduces a new view_impl function: is_transient_for. Similar to container_has_ancestor but works using the surface parents rather than the tree. This patch modifies view_is_visible, container_at and so on to allow transient views to function normally when they're in front of a fullscreen view.
2018-09-27Add CSD to border modesRyan Dwyer
This replaces view.using_csd with a new border mode: B_CSD. This also removes sway_xdg_shell{_v6}_view.deco_mode and view->has_client_side_decorations as we can now get these from the border. You can use `border toggle` to cycle through the modes including CSD, or use `border csd` to set it directly. The client must support the xdg-decoration protocol, and the only client I know of that does is the example in wlroots. If the client switches from SSD to CSD without us expecting it (via the server-decoration protocol), we stash the previous border type into view.saved_border so we can restore it if the client returns to SSD. I haven't found a way to test this though.
2018-09-19Fix segfault in output_renderemersion
2018-09-11Fix dropzone box on scaled outputsRyan Dwyer
2018-09-11Implement tiling dragRyan Dwyer
Hold floating_modifier and drag a tiling view to a new location.
2018-09-08Align titles to baselineRyan Dwyer
This does the following: * Adds a baseline argument to get_text_size (the baseline is the distance from the top of the texture to the baseline). * Stores the baseline in the container when calculating the title height. * Takes the baseline into account when calculating the config's max font height. * When rendering, pads the textures according to the baseline so they line up.
2018-09-08Fix gaps in title textures and vertically center themRyan Dwyer
There was code that attempted to fill in the gap below the title texture when the texture isn't tall enough, but this only worked when the output was positioned at 0,0. The reason is that render_rect expects a box passed in a hybrid layout-local/output-buffer-local system, and we were passing purely output-buffer-local. I've added a comment documenting this. By the way, we can't use layout-local coordinates for the rectangle box because in some cases we set the box based on a texture size. Texture sizes are buffer-local, and we'd have to divide them to bring it back to layout-local which means losing precision. We could use output-buffer-local coordinates for the box, but this would require translating the coordinates from layout-local to output-buffer-local in many places during rendering. This patch also vertically centers the text inside the title bar.
2018-09-06Fix crash when switching to new workspace during transactionRyan Dwyer
When rendering, the workspace for the output needs to be retrieved from the output's `current` state. output_get_active_workspace returns the pending workspace, which crashes if the pending workspace is new and hasn't completed a transaction yet.
2018-09-06Fix crash when views rapidly map and unmapRyan Dwyer
Suppose the following: * Transactions are already in progress - say transaction A. * View A maps, which creates transaction B and appends it to the transaction queue. * View B maps, which creates transaction C and appends it to the queue. * View A unmaps, which creates transaction D and appends it to the queue. * Transaction A completes, so transaction B attempts to save View A's buffer, but this doesn't exist so it saves nothing. * Rendering code attempts to render View A, but there is no saved buffer nor live buffer that it can use. Rather than implement an elaborate solution for a rare circumstance, I've take the safe option of just not rendering anything for that view. It means that if you reproduce the scenario above, you might get the title and borders rendered but no surface.
2018-09-05Don't use wlr_output propertiesRyan Dwyer
These properties are before rotation.
2018-09-05Implement type safe arguments and demote sway_containerRyan Dwyer
This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.