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path: root/sway/desktop/output.c
AgeCommit message (Collapse)Author
2018-06-26layer_shell: order destroying before sway_outputDominique Martinet
Both sway_output and sway_layer_shell listen to wlr's output destroy event, but sway_layer_shell needs to access into sway_output's data strucure and needs to be destroyed first. Resolve this by making sway_layer_shell listen to a new event that happens at start of sway_output's destroy handler
2018-06-16Update for swaywm/wlroots#1060emersion
2018-06-09Render drag iconsemersion
2018-06-09Fix compilation errors related to disabled outputsemersion
2018-06-06Switch output storing from list_t to wl_listBrian Ashworth
2018-06-06Address emersions comments on output re-enablingBrian Ashworth
2018-06-06Store sway_outputs so that they can be reenabledBrian Ashworth
2018-06-05Merge pull request #2095 from emersion/fullscreen-damage-only-visibleemersion
Only send frame to visible surfaces when fullscreened
2018-06-02Add SWAY_DAMAGE_DEBUGemersion
Setting it to "rerender" will always re-render everything regardless of the damaged region. Setting it to "highlight" will clear the screen and render only damaged regions.
2018-06-02Only send frame to visible surfaces when fullscreenedemersion
2018-06-02Schedule a frame even if damage is emptyemersion
2018-06-02Only send frame done to visible viewsemersion
Also don't accumulate empty damage
2018-06-01Use swayc rather than wlr_output when renderingRyan Dwyer
2018-06-01Remove check for if floating view intersects outputRyan Dwyer
2018-06-01Render floating views before top layer and unmanagedRyan Dwyer
2018-06-01Store swayc coordinates as layout-localRyan Dwyer
2018-06-01Fix issues with sticky containers and workspacesRyan Dwyer
* Attach sticky containers to new workspaces when switching * Fire the close event *before* we start destroying the workspace to prevent a crash Because the sticky container now follows the visible workspace, this simplifies the rendering and container_at logic.
2018-06-01Respect view's border config for floating containersRyan Dwyer
2018-06-01Replace is_floating boolean with functionRyan Dwyer
2018-06-01Use L_FLOATING instead of reapable booleanRyan Dwyer
2018-06-01Implement floatingRyan Dwyer
2018-06-01Render floating viewsDrew DeVault
2018-05-28Force fullscreen views to be fully opaqueBrian Ashworth
2018-05-22Use constants for titlebar dimensionsRyan Dwyer
2018-05-22Implement stacked layoutRyan Dwyer
2018-05-21Pre-multiply alpha for tab decorationsRyan Dwyer
2018-05-21Add left/right borders to tabsRyan Dwyer
2018-05-21Fix tab border issuesRyan Dwyer
2018-05-21Don't track damage for views on inactive tabsRyan Dwyer
2018-05-21Implement tabbed layoutRyan Dwyer
2018-05-20Pre-multiply alpha for non-texturesBrian Ashworth
2018-05-19Fix pixel bar below titleKonstantin Pospelov
This commit changes how the left and right indents are calculated for the title bottom pixel bar, so that it is displayed properly in case the left or right border is hidden.
2018-05-17Update marks textures on output scale eventRyan Dwyer
2018-05-17Fix many border opacity issuesRyan Dwyer
2018-05-17Implement show_marksRyan Dwyer
2018-05-15Correctly clip title texture if necessaryemersion
2018-05-14Merge branch 'master' into fix-1975Brian Ashworth
2018-05-14Always render top border for border normalBrian Ashworth
2018-05-14Kill wl_shellemersion
2018-05-14Fix titles and detect edges for hide_edge_bordersBrian Ashworth
2018-05-12Only count views for hide_edge_borders smartBrian Ashworth
2018-05-12Count descendant views for hide_edge_borders smartBrian Ashworth
2018-05-11Implement hide_edge_bordersBrian Ashworth
2018-05-11Highlight all child borders when using focus parentRyan Dwyer
2018-05-10Fix damage tracking on HiDPIemersion
2018-05-10Accumulate surface damage even if whole=trueemersion
2018-05-10Damage borders when damaging viewemersion
2018-05-10Render borders with damageemersion
2018-05-10Implement full damage trackingemersion
2018-05-09Fix titles on rotated outputsRyan Dwyer
If the output is rotated, the scissor box needs to be transformed in the opposite rotation.