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2018-08-24Refactor destroy functions and save workspaces when there's no outputsRyan Dwyer
This changes the destroy functions to the following: * output_begin_destroy * output_destroy * workspace_begin_destroy * workspace_destroy * container_begin_destroy * container_destroy * view_begin_destroy * view_destroy The terminology was `destroy` and `free`, and it has been changed to `begin_destroy` and `destroy` respectively. When the last output is disconnected, its workspaces will now be stashed in the root. Upon connection of a new output they will be restored. There is a new function `workspace_consider_destroy` which decides whether the given workspace should be destroyed or not (ie. empty and not visible). Calling container_begin_destroy will no longer automatically reap the parents. In some places we want to reap the parents and in some we don't, so this is left to the caller. container_reap_empty_recursive and container_reap_empty have been combined into one function and it will recurse up the tree.
2018-08-19Fix popup position when parent uses geometryRyan Dwyer
Fixes #2489.
2018-08-19Replace hacky L_FLOATING container with a listRyan Dwyer
Workspaces previously had a magical `workspace->floating` container, which had a layout of L_FLOATING and whose children were actual floating views. This allowed some conveniences, but was a hacky solution because the container has to be exempt from focus, coordinate transactions with the workspace, and omit emitting IPC events (which we didn't do). This commit changes it to be a list directly in the sway_workspace. The L_FLOATING layout is no longer used so this has been removed as well. * Fixes incorrect check in the swap command (it checked if the containers had the L_FLOATING layout, but this layout applied to the magical container). * Introduces workspace_add_floating
2018-08-18Merge pull request #2466 from RyanDwyer/geometryDrew DeVault
Fix geometry
2018-08-18Implement iterators per container typeRyan Dwyer
This introduces the following `for_each` functions: * root_for_each_workspace * root_for_each_container * output_for_each_workspace * output_for_each_container * workspace_for_each_container And introduces the following `find` functions: * root_find_output * root_find_workspace * root_find_container * output_find_workspace * output_find_container * workspace_find_container * container_find_child And removes the following functions: * container_descendants * container_for_each_descendant * container_find This change is preparing the way for demoting sway_container. Eventually these functions will accept and return sway_outputs, sway_workspaces and sway_containers (meaning a C_CONTAINER or C_VIEW). This change also makes it easy to handle abnormalities like the workspace floating list, root's scratchpad list and (once implemented) root's saved workspaces list for when there's no connected outputs.
2018-08-18Store geometry in the view and handle any floating view resizingRyan Dwyer
2018-08-18Fix geometryRyan Dwyer
2018-08-02Revert "Revert "Fix popups""Ryan Dwyer
This reverts commit 9aa258d33a9baa42895214da7e82f4568fcb8f76. Reverting the revert, so that popups can be fixed.
2018-08-02Revert "Fix popups"Drew DeVault
This reverts commit de86d65627e96cffe77f4abf11c4a0b982326ff9.
2018-07-31Close popups when changing focusRyan Dwyer
Also reverts the send frame done changes from the previous commit.
2018-07-31Fix popupsRyan Dwyer
Fixes the render and container_at order for popups. Fixes #2210 For rendering: * render_view_surfaces has been renamed to render_view_toplevels * render_view_toplevels now uses output_surface_for_each_surface (which is now public), as that function uses wlr_surface_for_each_surface which doesn't descend into popups * Views now have a for_each_popup iterator, which is used by the renderer to render the focused view's popups * When rendering a popup, toplevels (xdg subsurfaces) of that popup are also rendered For sending frame done, the logic has been updated to match the rendering logic: * send_frame_done_container no longer descends into popups * for_each_popup is used to send frame done to the focused view's popups and their child toplevels For container_at: * floating_container_at is now static, which means it had to be moved higher in the file. * container_at now considers popups for the focused view before checking containers. * tiling_container_at has been introduced, so that it doesn't call container_at recursively (it would check popups recursively if it did)
2018-07-30Fix segfault with fullscreenemersion
2018-07-30Merge pull request #2367 from emersion/iterator-redesignDrew DeVault
Refactor surface iterators
2018-07-30Fix title textures on scale changeBrian Ashworth
2018-07-29Make output_surface_for_each_surface_iterator staticemersion
2018-07-29Remove unused output_from_wlr_outputemersion
2018-07-29Remove output_surface_for_each_surface from headeremersion
2018-07-29Completely switch over to new iteratorsemersion
2018-07-29wip: redesign output_view_for_each_surface iteratoremersion
2018-07-29wip: redesign output_layer_for_each_surface iteratoremersion
2018-07-29wip: redesign output_drag_icons_for_each_surface iteratoremersion
2018-07-29wip: redesign output_unmanaged_for_each_surface iteratoremersion
2018-07-26Allow containers to be fullscreenRyan Dwyer
2018-07-25Merge pull request #2353 from emersion/render-opaque-overlayDrew DeVault
Improve rendering with a fullscreen opaque overlay surface
2018-07-25reverted includes of "sway/config.h" and replaced with "config.h" from meson ↵Pascal Pascher
build
2018-07-25Improve rendering with a fullscreen opaque overlay surfaceemersion
The rendering code doesn't use the exclusive input surface at all anymore to decide to skip rendering of shell surfaces. This fixes a weird situation in which a client requests exclusive input but isn't an overlay layer surface. The renderer also renders all overlay surfaces in this situation, not just one. This simplifies the code and fixes rendering when there are more than one overlay surfaces (e.g. for a virtual keyboard to type the lockscreen password).
2018-07-24style fixes, exclude sway/desctop/xwayland.c when enable_xwayland: falsePascal Pascher
2018-07-24Added meson option "enable_xwayland" (default: true) to enable/disable ↵Pascal Pascher
xwayland support
2018-07-22Fix damage issue when moving and resizingRyan Dwyer
2018-07-14Simplify transactions by utilising a dirty flag on containersRyan Dwyer
This PR changes the way we handle transactions to a more simple method. The new method is to mark containers as dirty from low level code (eg. arranging, or container_destroy, and eventually seat_set_focus), then call transaction_commit_dirty which picks up those containers and runs them through a transaction. The old methods of using transactions (arrange_and_commit, or creating one manually) are now no longer possible. The highest-level code (execute_command and view implementation handlers) will call transaction_commit_dirty, so most other code just needs to set containers as dirty. This is done by arranging, but can also be done by calling container_set_dirty.
2018-07-13Fix output_has_opaque_lockscreenemersion
2018-07-09Update for swaywm/wlroots#1126emersion
2018-07-07Split rendereremersion
2018-07-07Fix titles when container titles contain UTF-8 charactersRyan Dwyer
The title and marks textures would have their height set from the config's computed max font height, but the textures were not regenerated when the config's max font height changed which made a gap appear. Rather than making it regenerate the title textures every time the config font height was changed, I've changed it to just make the textures the height of the title itself and fill any gap when rendering. Also, the title_width and marks_width variables have been renamed to make it more obvious that they are in output-buffer-local coordinates. Fixes #1936.
2018-07-07Translate surface by its geo when doing opaque box checkRyan Dwyer
2018-07-07Don't clear when using opaque lockscreenRyan Dwyer
2018-07-07Detect opaque lockscreen when using a solid colorRyan Dwyer
2018-07-07Use pixman_region32_contains_rectangleRyan Dwyer
2018-07-07Use opaque region to determine if frame done should be sentRyan Dwyer
2018-07-07Don't send frame done to surfaces behind lockscreenRyan Dwyer
Also, when rendering, don't descend into the tree if the lockscreen is active. Just render the lockscreen's surfaces.
2018-07-05Use wlr_surface.buffer_damageemersion
2018-07-05Updates per wlroots#1076Drew DeVault
2018-06-30sway views: add helpers to get view and layer from wlr_surfaceDominique Martinet
2018-06-30Merge remote-tracking branch 'upstream/master' into atomicRyan Dwyer
2018-06-30Fix crash with stacking layout after f42bf0ad4Rostislav Pehlivanov
The "simple" rendering function only applies to tiled views.
2018-06-30Revert "Don't unmaximize floating views"Rostislav Pehlivanov
This reverts commit 97672295ed50d1d6272876c4a3b6b5607cab05c6.
2018-06-29Render saved buffers with the surface's dimensionsRyan Dwyer
2018-06-29Merge remote-tracking branch 'upstream/master' into atomicRyan Dwyer
2018-06-26layer_shell: order destroying before sway_outputDominique Martinet
Both sway_output and sway_layer_shell listen to wlr's output destroy event, but sway_layer_shell needs to access into sway_output's data strucure and needs to be destroyed first. Resolve this by making sway_layer_shell listen to a new event that happens at start of sway_output's destroy handler
2018-06-26Fix crash when disconnecting outputRyan Dwyer
We were freeing the sway_output immediately upon disconnect which left a dangling pointer in the output's container. It then tried to use the pointer when the container is freed. We don't need to store the sway_output in an output's container which is destroying, so the fix is to set the pointer to NULL and remove the use in container_free. Also added an arrange when the output is disconnected for good measure.