Age | Commit message (Collapse) | Author |
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This reverts commit 97672295ed50d1d6272876c4a3b6b5607cab05c6.
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To do this properly, the transaction queue will only be processed if it
can be completely processed.
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Rather than allocate a structure and expect callers to free it, take a
pointer to an existing struct as an argument.
This function is no longer called anywhere though.
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Instead, damage each container when applying the transaction.
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Both sway_output and sway_layer_shell listen to wlr's output destroy event,
but sway_layer_shell needs to access into sway_output's data strucure and needs
to be destroyed first.
Resolve this by making sway_layer_shell listen to a new event that happens at
start of sway_output's destroy handler
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Children can exist when destroying a container, such as when destroying
the last output. Sway is not terminating in that case.
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Also moved the arranging into view_unmap to avoid excessive code
duplication.
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Launch sway with SWAY_DEBUG=txn_timings to enable it.
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This forces transactions to complete in order by using a singly linked
list stored in the sway server.
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There was no `current` child because the container was destroyed. This
makes it fall back to looking in the parent's current children list.
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This implements atomic layout updates for when views map, reparent or
unmap.
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Some operations during backend creation (e.g. becoming DRM master)
require CAP_SYS_ADMIN privileges. At this point, sway has dropped them
already, though. This patch splits the privileged part of server_init
into its own function and calls it before dropping its privileges.
This fixes the bug with minimal security implications.
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* Also fix parts of the rendering where it was rendering the pending
state instead of current.
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* Ensure that modifier keys are identified even when the next key does
not produce a keysym. This requires that modifier change tracking
be done for each sway_shortcut_state.
* Permit regular and --release shortcuts on the same key combination.
Distinct bindings are identified for press and release cases; note
that the release binding needs to be identified for both key press
and key release events.
* Maintain ascending sort order for the shortcut state list, and keep
track of the number of pressed key ids, for simpler (and hence
faster) searching of the list of key bindings.
* Move binding duplicate detection into get_active_binding to avoid
duplicating error messages.
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Sort the list comprising the set of keys for the binding in ascending
order. (Keyboard shortcuts depend only on the set of simultaneously
pressed keys, not their order, so this change should have no external
effect.) This simplifies comparisons between bindings.
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Render drag icons
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* The arrange_foo functions are now replaced with arrange_and_commit, or
with manually created transactions and arrange_windows x2.
* The arrange functions are now only called from the highest level
functions rather than from both high level and low level functions.
* Due to the previous point, view_set_fullscreen_raw and
view_set_fullscreen are both merged into one function again.
* Floating and fullscreen are now working with transactions.
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The whole state->xcb.modifiers thing didn't work at all (always 0)
The xkb doc says "[xkb_state_serialize_mods] should not be used in
regular clients; please use the xkb_state_mod_*_is_active API instead"
so here it is
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The same shortcut algorithm is now used for keycodes,
raw keysyms, and translated keysyms. Pressed keysyms
are now stored in association with the keycodes that
generated them. Modifier keycodes (and associated
keysyms) are identified retroactively by the subsequent
change to the modifier flags.
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