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2018-08-01swaynag: fix hidpiBrian Ashworth
2018-08-01swaynag: allow more config optionsBrian Ashworth
2018-08-01swaynag: refactor {sway_,}nagbar to swaynagBrian Ashworth
2018-08-01swaynag: split config into own file and fix optindBrian Ashworth
2018-08-01swaynag: implement config file supportBrian Ashworth
2018-08-01Address first round review for swaynagBrian Ashworth
2018-08-01Support a detailed message in swaynagbarBrian Ashworth
2018-08-01Implements swaynagbarBrian Ashworth
2018-08-01Merge pull request #2391 from RyanDwyer/fix-popups-v2Drew DeVault
Fix popups (v2)
2018-08-01ipc: remove extraneous valuesIan Fan
Removes IPC_EVENT_MODIFIER and IPC_EVENT_INPUT, which were sway-specific and unused
2018-08-01ipc: prevent emitting a workspace::focus event when moving a container to a ↵Ian Fan
different workspace or output When a container is moved from, say, workspace 1 to workspace 2, workspace 2 is focused in order to arrange the windows before focus is moved back to workspace 1, which caused a workspace:focus event from workspace 2 to workspace 1 to be emitted. This commit inhibits that event.
2018-08-01ipc: add tick eventIan Fan
2018-08-01ipc: add binding eventIan Fan
2018-08-01ipc: add window::mark eventIan Fan
2018-08-01ipc: add shutdown eventIan Fan
2018-07-31Close popups when changing focusRyan Dwyer
Also reverts the send frame done changes from the previous commit.
2018-07-31Fix popupsRyan Dwyer
Fixes the render and container_at order for popups. Fixes #2210 For rendering: * render_view_surfaces has been renamed to render_view_toplevels * render_view_toplevels now uses output_surface_for_each_surface (which is now public), as that function uses wlr_surface_for_each_surface which doesn't descend into popups * Views now have a for_each_popup iterator, which is used by the renderer to render the focused view's popups * When rendering a popup, toplevels (xdg subsurfaces) of that popup are also rendered For sending frame done, the logic has been updated to match the rendering logic: * send_frame_done_container no longer descends into popups * for_each_popup is used to send frame done to the focused view's popups and their child toplevels For container_at: * floating_container_at is now static, which means it had to be moved higher in the file. * container_at now considers popups for the focused view before checking containers. * tiling_container_at has been introduced, so that it doesn't call container_at recursively (it would check popups recursively if it did)
2018-07-30Merge pull request #2367 from emersion/iterator-redesignDrew DeVault
Refactor surface iterators
2018-07-30Merge pull request #2381 from frsfnrrg/key-repeatDrew DeVault
Implement key repeat for keybindings
2018-07-30delete references to swaygrabEric Engestrom
2018-07-30util.h: add missing includeEric Engestrom
parse_boolean() takes and returns a `bool`
2018-07-30Fix title textures on scale changeBrian Ashworth
2018-07-29Bindings use advised keyboard repeat parametersfrsfnrrg
Now 'repeat_delay' and 'repeat_rate' control the initial delay and rate (per second) of repeated binding invocations. If the repeat delay is zero, binding repetition is disabled. When the repeat rate is zero, the binding is repeated exactly once, assuming no other key events intervene.
2018-07-29Implement key repeat for pressed key bindingsfrsfnrrg
Each sway_keyboard is provided with a wayland timer event source. When a valid keypress binding has been found, a callback to handle_keyboard_repeat is set. Any key event will either clear the callback or (if the new key event is a valid keypress binding) delay the callback again.
2018-07-29Remove output_surface_for_each_surface from headeremersion
2018-07-29Completely switch over to new iteratorsemersion
2018-07-29wip: redesign output_view_for_each_surface iteratoremersion
2018-07-29wip: redesign output_layer_for_each_surface iteratoremersion
2018-07-29wip: redesign output_drag_icons_for_each_surface iteratoremersion
2018-07-29wip: redesign output_unmanaged_for_each_surface iteratoremersion
2018-07-28Add virtual keyboard protocolDrew DeVault
Ref #2373
2018-07-28When unfloating, return container to previously focused tiled containerRyan Dwyer
This introduces seat_get_focus_inactive_tiling and updates `focus mode_toggle` to use it instead, because the previous method wasn't guaranteed to return a tiling view.
2018-07-28Allow containers to floatRyan Dwyer
Things worth noting: * When a fullscreen view unmaps, the check to unset fullscreen on the workspace has been moved out of view_unmap and into container_destroy, because containers can be fullscreen too * The calls to `container_reap_empty_recursive(workspace)` have been removed from `container_set_floating`. That function reaps upwards so it wouldn't do anything. I'm probably the one who originally added it... * My fix (b14bd1b0b1536039e4f46fe94515c7c44e7afc61) for the tabbed child crash has a side effect where when you close a floating container, focus is not given to the tiled container again. I've removed my fix and removed the call to `send_cursor_motion` from `seat_set_focus_warp`. We should consider calling it from somewhere earlier in the call stack.
2018-07-26Allow containers to be fullscreenRyan Dwyer
2018-07-25Add xkb_numlock/xkb_capslock commands (#2311)ProgAndy
2018-07-25Implement setting NumLock and CapsLock statusProgAndy
After setting the keymap, try to enable NumLock and disable CapsLock. This only works if sway has the xkb master state and controls the keyboard. Prepare configuration settings for later use as well.
2018-07-25Merge pull request #2353 from emersion/render-opaque-overlayDrew DeVault
Improve rendering with a fullscreen opaque overlay surface
2018-07-25Merge pull request #2350 from ppascher/xwayland-optionalDrew DeVault
Added meson option to allow building sway without xwayland support
2018-07-25reverted includes of "sway/config.h" and replaced with "config.h" from meson ↵Pascal Pascher
build
2018-07-25more style fixes, included "sway/config.h" where neededPascal Pascher
2018-07-25Improve rendering with a fullscreen opaque overlay surfaceemersion
The rendering code doesn't use the exclusive input surface at all anymore to decide to skip rendering of shell surfaces. This fixes a weird situation in which a client requests exclusive input but isn't an overlay layer surface. The renderer also renders all overlay surfaces in this situation, not just one. This simplifies the code and fixes rendering when there are more than one overlay surfaces (e.g. for a virtual keyboard to type the lockscreen password).
2018-07-24Implement floating_modifier <mod> [inverse|normal]Brian Ashworth
2018-07-24style fixes, exclude sway/desctop/xwayland.c when enable_xwayland: falsePascal Pascher
2018-07-24Added meson option "enable_xwayland" (default: true) to enable/disable ↵Pascal Pascher
xwayland support
2018-07-24Merge pull request #2165 from swaywm/pid-workspacesDrew DeVault
Implement pid->workspace tracking
2018-07-24Merge branch 'master' into mouse-bindingsRyan Dwyer
2018-07-23Invoke mouse bindingsfrsfnrrg
The mouse binding logic is inspired/copied from the keyboard binding logic; we store a sorted list of the currently pressed buttons, and trigger a binding when the currently pressed (or just recently pressed, in the case of a release binding) buttons, as well as modifiers/container region, match those of a given binding. As the code to execute a binding is not very keyboard specific, keyboard_execute_command is renamed to seat_execute_command and moved to where the other binding handling functions are. The call to transaction_commit_dirty has been lifted out.
2018-07-23Remove unneeded constBrian Ashworth
2018-07-23Switch to using a function to parse booleansBrian Ashworth
2018-07-23Parse mouse binding optionsfrsfnrrg
First, the existing sway_binding structure is given an enumerated type code. As all flags to bindsym/bindcode are boolean, a single uint32 is used to hold all flags. The _BORDER, _CONTENTS, _TITLEBAR flags, when active, indicate in which part of a container the binding can trigger; to localize complexity, they do not overlap with the command line arguments, which center around _TITLEBAR being set by default. The keyboard handling code is adjusted for this change, as is binding_key_compare; note that BINDING_LOCKED is *not* part of the key portion of the binding. Next, list of mouse bindings is introduced and cleaned up. Finally, the binding command parsing code is extended to handle the case where bindsym is used to describe a mouse binding rather than a keysym binding; the difference between the two may be detected as late as when the first key/button is parsed, or as early as the first flag. As bindings can have multiple keycodes/keysyms/buttons, mixed keysym/button sequences are prohibited.