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2019-09-25input: Add support for tablet protocol.John Chadwick
Sway has basic support for drawing tablets, but does not expose properties such as pressure sensitivity. This implements the wlr tablet v2 protocol, providing tablet events to Wayland clients.
2019-08-20input/keyboard: send released only if pressed sentBrian Ashworth
This keeps track of whether surfaces received a key press event and will only send a key release event if the pressed event was sent. This also requires changing the keycodes that are sent via wl_keyboard_enter to only include those that were previously sent. This makes it so surfaces do not receive key release events for keys that they never received a key press for and makes it so switching focus doesn't leak keycodes that were consumed by bindings.
2019-07-23ipc: add input::libinput_config eventBrian Ashworth
This adds a libinput_config change type to the input event for when the libinput config for a device changes In order for this to be possible to track, the libinput config code had to be refactored. It is now extracted into a separate file to isolate it from the rest of the input management code.
2019-07-23ipc: add an input eventBrian Ashworth
This adds an ipc event related to input devices. Currently the following changes are supported: - added: when an input device becomes available - removed: when an input device is no longer available - xkb_keymap_changed: (keyboards only) the keymap changed - xkb_layout_changed: (keyboards only) the effective layout changed
2019-07-09cmd_bindswitch: add option to execute on reloadBrian Ashworth
This adds a --reload flag to cmd_bindswitch that allows for the binding to be executed on reload. One possible use case for this is to allow users to disable outputs when the lid closes and enable them when the lid opens without having to open and re-close the lid after a reload.
2019-06-12bindings: defer while initiailizingBrian Ashworth
This adds the logic to defer binding execution while sway is still initializing. Without this, the binding command would be executed, but the command handler would return CMD_DEFER, which was being treated as a failure to run. To avoid partial executions, this will defer all bindings while config->active is false.
2019-06-09commands/input: perform basic keymap validationBrian Ashworth
Before the delta input config is stored, this attempts to compile a keymap with it. If the keymap fails to compile, then the first line of the xkbcommon log entry will be included with a `CMD_FAILURE`, the entire xkbcommon log entry will be included in the sway error log, and the delta will not be stored. This only handles basic issues such as a layouts not existing. This will NOT catch more complex issues such as when a variant does exist, but not for the given layout (ex: `azerty` is a valid variant, but the `us` layout does not have a `azerty` variant).
2019-05-14input/keyboard: attempt default keymap on failureBrian Ashworth
This attempts to use the default keymap when the one defined in the input config fails to compile. The goal is to make it so the keyboard is always in a usable state, even if it is not the user's requested settings as usability is more important. This also removes the calls to `getenv` for the `XKB_DEFAULT_*` family of environment variables. The reasoning is libxkbcommon will fallback to using those (and then the system defaults) when any of the rule names are `NULL` or an empty string anyway so there is no need for sway to duplicate the efforts.
2019-04-14Add heuristics to differentiate touchpadsBenjamin Cheng
Use libinput_device_config_tap_get_finger_count to determine whether a pointer is a touchpad. swaymsg is also updated to reflect the new touchpad type.
2019-04-13Fix scratchpad fullscreen behavior and crashBrian Ashworth
When setting fullscreen on a hidden scratchpad container, there was a check to see if there was an existing fullscreen container on the workspace so it could be fullscreen disabled first. Since the workspace is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the crash. This also changes the behavior of how fullscreen is handled when adding a container to the scratchpad or changing visibility of a scratchpad container to match i3's. The behavior is as follows: - When adding a container to the scratchpad or hiding a container back into the scratchpad, there is an implicit fullscreen disable - When setting fullscreen on a container that is hidden in the scratchpad, it will be fullscreen when shown (and fullscreen disabled when hidden as stated above) - When setting fullscreen global on a container that is hidden in the scratchpad, it will be shown immediately as fullscreen global. The container is not moved to a workspace and remains in the scratchpad. The container will be visible until fullscreen disabled or killed. Since the container is in the scratchpad, running `scratchpad show` or `move container to scratchpad` will have no effect This also changes `container_replace` to transfer fullscreen and scratchpad status.
2019-03-19Support WLR_INPUT_DEVICE_SWITCH in swayRyan Walklin
This commit adds support for laptop lid and tablet mode switches as provided by evdev/libinput and handled by wlroots. Adds a new bindswitch command with syntax: bindswitch <switch>:<state> <command> Where <switch> is one of: tablet for WLR_SWITCH_TYPE_TABLET_MODE lid for WLR_SWITCH_TYPE_LID <state> is one of: on for WLR_SWITCH_STATE_ON off for WLR_SWITCH_STATE_OFF toggle for WLR_SWITCH_STATE_TOGGLE (Note that WLR_SWITCH_STATE_TOGGLE doesn't map to libinput and will trigger at both on and off events)
2019-03-17Introduce default seatopRyan Dwyer
This introduces a `default` seat operation which is used when no mouse buttons are being held. This means there is now always a seat operation in progress. It allows us to separate `default` code from the standard cursor management code. The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and `end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are only used by the default seatop. `end` is called when a seatop is being replaced by another one and allows the seatop to free any resources, though no seatop currently needs to do this. `finish` is no longer required, as each seatop can gracefully finish in their `button` callback. And `abort` is not needed, as calling `end` would achieve the same thing. The struct has also gained a bool named allow_set_cursor which allows the client to set a new cursor during `default` and `down` seatops. Seatops would previously store which button they were started with and stop when that button was released. This behaviour is changed so that it only ends once all buttons are released. So you can start a drag with $mod+left, then click and hold right, release left and it'll continue dragging while the right button is held. The motion callback now accepts dx and dy. Most seatops don't use this as they store the cursor position when the seatop is started and compare it with the current cursor position. This approach doesn't make sense for the default seatop though, hence why dx and dy are needed. The pressed_buttons array has been moved from the sway_cursor struct to the default seatop's data. This is only used for the default seatop to check bindings. The total pressed button count remains in the sway_cursor struct though, because all the other seatops check it to know if they should end. The `down` seatop no longer has a `moved` property. This was used to track if the cursor moved and to recheck focus_follows_mouse, but seems to work without it. The logic for focus_follows_mouse has been refactored. As part of this I've removed the call to wlr_seat_keyboard_has_grab as we don't appear to use keyboard grabs. The functions for handling relative motion, absolute motion and tool axis have been changed. Previously the handler functions were handle_cursor_motion, handle_cursor_motion_absolute and handle_tool_axis. The latter two both called cursor_motion_absolute. Both handle_cursor_motion and cursor_motion_absolute did very similar things. These are now simplified into three handlers and a single common function called cursor_motion. All three handlers call cursor_motion. As cursor_motion works with relative distances, the absolute and tool axis handlers convert them to relative first.
2019-03-17Replace seatup allows_events with button callbackRyan Dwyer
2019-03-11Don't send button events to surfaces when dragging or resizingRyan Dwyer
It turns out sending button events during all seat operations is not desirable. This patch introduces a new property `seatop_impl.allows_events` which allows each operation to define whether button events should be passed to the surface or not. The `down` seat operation is the only one that supports this. As all the other seatops don't support it, the calls to seat_pointer_notify_button prior to starting them have been removed.
2019-02-28seat: don't send button release when not pressedemersion
All seat operations except "down" eat the button pressed event and don't send it to clients. Thus, when ending such seat operations we shouldn't send the button released event. This commit moves the logic used to send pressed/released into the "down" operation.
2019-02-23Update for swaywm/wlroots#1517emersion
2019-02-12Rebase cursor when a layer surface mapsemersion
Also removes an extraneous arrange_outputs call, it's already called if necessary in arrange_layers. Updates https://github.com/swaywm/sway/issues/3080
2019-02-03seat_cmd_cursor: do not create non-existing seatBrian Ashworth
If a seat does not exist in seat_cmd_cursor, do not create it. A seat without any attachments is useless since it will have no capabilities. This changes `input_manager_get_seat` to have an additional argument that dictates whether or not to create the seat if it does not exist.
2019-01-30Implement pointer-constraints-unstable-v1Las
2019-01-27Update for swaywm/wlroots#1503emersion
2019-01-24Update for swaywm/wlroots#1402emersion
2019-01-21Move sway-specific functions in common/util.c into sway/M Stoeckl
Modifier handling functions were moved into sway/input/keyboard.c; opposite_direction for enum wlr_direction into sway/tree/output.c; and get_parent_pid into sway/tree/root.c .
2019-01-16bar_cmd_tray_bind: Use mouse button helpersBrian Ashworth
This modifies `bar_cmd_tray_bindsym` to use `get_mouse_bindsym` for parsing mouse buttons. This also introduces `bar_cmd_tray_bindcode`, which will use `get_mouse_bindcode` for parsing mouse buttons. Like with sway bindings, the two commands are encapsulated in a single file to maximize shared code. This also modifies tray bindings to work off of events codes rather than x11 buttons, which allows for any mouse buttons to be used. For `get_bar_config`, `event_code` has been added to the `tray_bindings` section and will include to event code for the button. If the event code can be mapped to a x11 button, `input_code` will still be the x11 button number. Otherwise, `input_code` will be `0`.
2019-01-14Disarm key repeat on reloadBrian Ashworth
When resetting the keyboard during reload, disarm the key repeat on all keyboards since the bindings (and possibly keyboard) will be freed before the key repeat can go off.
2019-01-13Merge pull request #3343 from RedSoxFan/seat-cursor-buttons-improvedDrew DeVault
Improve mouse button parsing: seat cursor buttons
2019-01-13Merge pull request #3402 from RyanDwyer/refactor-seatopsDrew DeVault
Refactor seat operations to use an interface
2019-01-13Merge pull request #3388 from RedSoxFan/reset-inputs-on-reloadDrew DeVault
reload: reset input configs
2019-01-10seat_cmd_cursor: utilize mouse button helpersBrian Ashworth
This modifies `seat_cmd_cursor` to utilize `get_mouse_button` when parsing mouse buttons for the `press` and `release` operations. All x11 buttons, button event names, and button event codes are supported. For x11 axis buttons, `dispatch_cursor_axis` is used instead of `dispatch_cursor_button`. However the `press`/`release` state is ignored and the either axis event is processed. This also removes support for `left` and `right` in favor of `BTN_LEFT` and `BTN_RIGHT`.
2019-01-10Refactor seat operations to use an interfaceRyan Dwyer
This splits each seat operation (drag/move tiling/floating etc) into a separate file and introduces a struct sway_seatop_impl to abstract the operation. The move_tiling_threshold operation has been merged into move_tiling. The main logic for each operation is untouched aside from variable renames. The following previously-static functions have been made public: * node_at_coords * container_raise_floating * render_rect * premultiply_alpha * scale_box
2019-01-09Add helpers for improved mouse button parsingBrian Ashworth
The following helper functions have been added to aid with parsing mouse buttons from a string: 1. `get_mouse_bindsym`: attempts to parse the string as an x11 button (button[1-9]) or as an event name (ex BTN_LEFT or BTN_SIDE) 2. `get_mouse_bindcode`: attempts to parse the string as an event code and validates that the event code is a button (starts with `BTN_`). 3. `get_mouse_button`: this is a conveniency function for callers that do not care whether a bindsym or bindcode are used and attempts to parse the string as a bindsym and then bindcode. None of these functions are used in this commit. The sole purpose of this commit is to make the larger set more granular and easier to review/manipulate. There will be a series of commits following this one that will modify any command which uses a mouse button to use these helpers.
2019-01-09reload: reset input configsBrian Ashworth
This resets all input options to their defaults on reload. This also fixes some debug log typos in `input_manager_libinput_config_pointer`.
2019-01-07cursor: move unhide and timeout retrieval into separate functionsRouven Czerwinski
The unhide and timeout retrieval functions are needed in a later commit. No functional changes.
2019-01-02Implement tiling_drag_thresholdBrian Ashworth
Implements `tiling_drag_threshold <threshold>` to prevent accidental dragging of tiling containers. If a container (and all of its descendants) are unfocused and the tile bar is pressed, a threshold will be used before actually starting the drag. Once the threshold has been exceeded, the cursor will change to the grab icon and the operation will switch from `OP_MOVE_TILING_THRESHOLD` to `OP_MOVE_TILING`.
2018-12-30hide_cursor: change to a seat subcommandBrian Ashworth
This makes hide_cursor a seat subcommand, which allows for seat specific timeouts.
2018-12-30Verify seat fallback settings on reloadBrian Ashworth
This fixes an issue where on reload, all input devices that were added via an implicit fallback to the default seat would be removed from the default seat and applications would crash due to the seat having no capabilities. On reload, there is a query for a seat config with the fallback setting set (it can either be true or false). If no such seat config exists, the default seat is created (if needed) and has the implicit fallback true applied to its seat config. This is the same procedure that occurs when a new input is detected.
2018-12-25Split image_surface handling into own functionBrian Ashworth
2018-12-25Implement hide_cursor <timeout> commandBrian Ashworth
Allows the cursor to be hidden after a specified timeout in milliseconds
2018-12-25Change mouse buttons to x11 map and libevdev namesBrian Ashworth
This modifies the way mouse bindings are parsed. Instead of adding to BTN_LEFT, which results in button numbers that may not be expected, buttons will be parsed in one of the following ways: 1. `button[1-9]` will now map to their x11 equivalents. This is already the case for bar bindings. This adds support for binding to axis events, which was not possible in the previous approach. 2. Anything that starts with `BTN_` will be parsed as an event code name using `libevdev_event_code_from_name`. This allows for any button to be mapped to instead of limiting usage to the ones near BTN_LEFT. This also adds a dependency on libevdev, but since libevdev is already a dependency of libinput, this should be fine. If needed, this option can have dependency guards added. Binding changes: - button1: BTN_LEFT -> BTN_LEFT - button2: BTN_RIGHT -> BTN_MIDDLE - button3: BTN_MIDDLE -> BTN_RIGHT - button4: BTN_SIDE -> SWAY_SCROLL_UP - button5: BTN_EXTRA -> SWAY_SCROLL_DOWN - button6: BTN_FORWARD -> SWAY_SCROLL_LEFT - button7: BTN_BACK -> SWAY_SCROLL_RIGHT - button8: BTN_TASK -> BTN_SIDE - button9: BTN_JOYSTICK -> BTN_EXTRA Since the axis events need to be mapped to an event code, this uses the following mappings to avoid any conflicts: - SWAY_SCROLL_UP: KEY_MAX + 1 - SWAY_SCROLL_DOWN: KEY_MAX + 2 - SWAY_SCROLL_LEFT: KEY_MAX + 3 - SWAY_SCROLL_RIGHT: KEY_MAX + 4
2018-10-29binding: match single-key bindings if no multi-key binding matchedFranklin "Snaipe" Mathieu
This makes bindings more snappy when the user is typing faster than his keycaps are releasing. Signed-off-by: Franklin "Snaipe" Mathieu <me@snai.pe>
2018-10-21Make workspace back_and_forth seat-specificRyan Dwyer
* When using multiple seats, each seat has its own prev_workspace_name for the purpose of workspace back_and_forth. * Removes prev_workspace_name global variable. * Removes unused next_name_map function in tree/workspace.c. * Fixes memory leak in seat_destroy (seat was not freed).
2018-10-20Minor refactor of input managerRyan Dwyer
The input manager is a singleton object. Passing the sway_input_manager argument to each of its functions is unnecessary, while removing the argument makes it obvious to the caller that it's a singleton. This patch removes the argument and makes the input manager use server.input instead. On a similar note: * sway_input_manager.server is removed in favour of using the server global. * seat.input is removed because it can get it from server.input. Due to a circular dependency, creating seat0 is now done directly in server_init rather than in input_manager_create. This is because creating seats must be done after server.input is set. Lastly, it now stores the default seat name using a constant and removes a second reference to seat0 (in input_manager_get_default_seat).
2018-10-19Introduce cursor_rebaseRyan Dwyer
This function "rebases" the cursor on top of whatever is underneath it, without triggering any focus changes.
2018-10-19Fix logic used for mouse_warping outputRyan Dwyer
Turns out we don't need to store the previous focus, and it should be based on which output the cursor was in.
2018-10-19Merge pull request #2875 from RedSoxFan/input-device-bindingsDrew DeVault
cmd_bind{sym,code}: Implement per-device bindings
2018-10-19Consider cursor warp when switching workspacesRyan Dwyer
Fixes a regression introduced in 24a90e5d86441fc345356eb3767e5a6880dcedbd. consider_warp_to_focus has been renamed to seat_consider_warp_to_focus, moved to seat.c and made public. It is now called when switching workspaces via `workspace <ws>`.
2018-10-18cmd_bind{sym,code}: Implement per-device bindingsBrian Ashworth
bindsym --input-device=<identifier> ... bindcode --input-device=<identifier> ...
2018-10-18Remove cursor warping from seat_set_focusRyan Dwyer
Because cursor warping was the default behaviour in seat_set_focus, there may be cases where we may have been warping the cursor unintentionally. This patch removes cursor warping from seat_set_focus and only does it in the focus command. This is managed by a static function in focus.c. To know whether to warp or not, we need to know which node had focus previously. To keep track of this easily, seat->prev_focus has been introduced and is set to the previous in seat_set_focus.
2018-10-17Merge pull request #2820 from Emantor/fix-mouse-warping-containerDrew DeVault
Fix mouse warping container
2018-10-16cursor: functions to warp cursor to container and workspaceRouven Czerwinski
The new functions allow a cursor to be warped without changing the focus. This is a preparation commit to handle cursor warping not only in seat_set_focus_warp.
2018-10-16Prevent duplicate workspace::focus eventsRyan Dwyer
Previously we would compare the last focus's workspace with the new focus's workspace to determine if we need to emit an IPC workspace::focus event. This doesn't work when moving the focused container to a new workspace. This adds a workspace property to the seat which stores the last emitted workspace::focus workspace. Using this method, after moving the container, refocusing it will trigger exactly one workspace::focus event: from the old workspace to the new workspace.