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A wlr_keyboard_group allows for multiple keyboard devices to be
combined into one logical keyboard. This is useful for keyboards that
are split into multiple input devices despite appearing as one physical
keyboard in the user's mind.
This adds support for wlr_keyboard_groups to sway. There are two
keyboard groupings currently supported, which can be set on a per-seat
basis. The first keyboard grouping is none, which disables all grouping
and provides no functional change. The second is keymap, which groups
the keyboard devices in the seat by their keymap. With this grouping,
the effective layout and repeat info is also synced across keyboard
devices in the seat. Device specific bindings will still be executed as
normal, but everything else related to key and modifier events will be
handled by the keyboard group's keyboard.
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Sway has basic support for drawing tablets, but does not expose
properties such as pressure sensitivity. This implements the wlr tablet
v2 protocol, providing tablet events to Wayland clients.
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This keeps track of whether surfaces received a key press event and
will only send a key release event if the pressed event was sent. This
also requires changing the keycodes that are sent via wl_keyboard_enter
to only include those that were previously sent. This makes it so
surfaces do not receive key release events for keys that they never
received a key press for and makes it so switching focus doesn't leak
keycodes that were consumed by bindings.
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This adds a libinput_config change type to the input event for when
the libinput config for a device changes
In order for this to be possible to track, the libinput config code
had to be refactored. It is now extracted into a separate file to
isolate it from the rest of the input management code.
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This adds an ipc event related to input devices. Currently the
following changes are supported:
- added: when an input device becomes available
- removed: when an input device is no longer available
- xkb_keymap_changed: (keyboards only) the keymap changed
- xkb_layout_changed: (keyboards only) the effective layout changed
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This adds a --reload flag to cmd_bindswitch that allows for the binding
to be executed on reload. One possible use case for this is to allow
users to disable outputs when the lid closes and enable them when the
lid opens without having to open and re-close the lid after a reload.
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This adds the logic to defer binding execution while sway is still
initializing. Without this, the binding command would be executed, but
the command handler would return CMD_DEFER, which was being treated as
a failure to run. To avoid partial executions, this will defer all
bindings while config->active is false.
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Before the delta input config is stored, this attempts to compile a
keymap with it. If the keymap fails to compile, then the first line of
the xkbcommon log entry will be included with a `CMD_FAILURE`, the
entire xkbcommon log entry will be included in the sway error log, and
the delta will not be stored.
This only handles basic issues such as a layouts not existing. This
will NOT catch more complex issues such as when a variant does
exist, but not for the given layout (ex: `azerty` is a valid variant,
but the `us` layout does not have a `azerty` variant).
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This attempts to use the default keymap when the one defined in the
input config fails to compile. The goal is to make it so the keyboard
is always in a usable state, even if it is not the user's requested
settings as usability is more important.
This also removes the calls to `getenv` for the `XKB_DEFAULT_*` family
of environment variables. The reasoning is libxkbcommon will fallback
to using those (and then the system defaults) when any of the rule
names are `NULL` or an empty string anyway so there is no need for
sway to duplicate the efforts.
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Use libinput_device_config_tap_get_finger_count to determine whether
a pointer is a touchpad.
swaymsg is also updated to reflect the new touchpad type.
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When setting fullscreen on a hidden scratchpad container, there was a
check to see if there was an existing fullscreen container on the
workspace so it could be fullscreen disabled first. Since the workspace
is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the
crash.
This also changes the behavior of how fullscreen is handled when adding
a container to the scratchpad or changing visibility of a scratchpad
container to match i3's. The behavior is as follows:
- When adding a container to the scratchpad or hiding a container back
into the scratchpad, there is an implicit fullscreen disable
- When setting fullscreen on a container that is hidden in the
scratchpad, it will be fullscreen when shown (and fullscreen disabled
when hidden as stated above)
- When setting fullscreen global on a container that is hidden in the
scratchpad, it will be shown immediately as fullscreen global. The
container is not moved to a workspace and remains in the
scratchpad. The container will be visible until fullscreen disabled
or killed. Since the container is in the scratchpad, running
`scratchpad show` or `move container to scratchpad` will have no
effect
This also changes `container_replace` to transfer fullscreen and
scratchpad status.
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This commit adds support for laptop lid and tablet
mode switches as provided by evdev/libinput and
handled by wlroots.
Adds a new bindswitch command with syntax:
bindswitch <switch>:<state> <command>
Where <switch> is one of:
tablet for WLR_SWITCH_TYPE_TABLET_MODE
lid for WLR_SWITCH_TYPE_LID
<state> is one of:
on for WLR_SWITCH_STATE_ON
off for WLR_SWITCH_STATE_OFF
toggle for WLR_SWITCH_STATE_TOGGLE
(Note that WLR_SWITCH_STATE_TOGGLE doesn't map to
libinput and will trigger at both on and off events)
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This introduces a `default` seat operation which is used when no mouse
buttons are being held. This means there is now always a seat operation
in progress. It allows us to separate `default` code from the standard
cursor management code.
The sway_seatop_impl struct has gained callbacks `axis`, `rebase` and
`end`, and lost callbacks `finish` and `abort`. `axis` and `rebase` are
only used by the default seatop. `end` is called when a seatop is being
replaced by another one and allows the seatop to free any resources,
though no seatop currently needs to do this. `finish` is no longer
required, as each seatop can gracefully finish in their `button`
callback. And `abort` is not needed, as calling `end` would achieve the
same thing. The struct has also gained a bool named allow_set_cursor
which allows the client to set a new cursor during `default` and `down`
seatops.
Seatops would previously store which button they were started with and
stop when that button was released. This behaviour is changed so that it
only ends once all buttons are released. So you can start a drag with
$mod+left, then click and hold right, release left and it'll continue
dragging while the right button is held.
The motion callback now accepts dx and dy. Most seatops don't use this
as they store the cursor position when the seatop is started and compare
it with the current cursor position. This approach doesn't make sense
for the default seatop though, hence why dx and dy are needed.
The pressed_buttons array has been moved from the sway_cursor struct to
the default seatop's data. This is only used for the default seatop to
check bindings. The total pressed button count remains in the
sway_cursor struct though, because all the other seatops check it to
know if they should end.
The `down` seatop no longer has a `moved` property. This was used to
track if the cursor moved and to recheck focus_follows_mouse, but seems
to work without it.
The logic for focus_follows_mouse has been refactored. As part of this
I've removed the call to wlr_seat_keyboard_has_grab as we don't appear
to use keyboard grabs.
The functions for handling relative motion, absolute motion and tool
axis have been changed. Previously the handler functions were
handle_cursor_motion, handle_cursor_motion_absolute and
handle_tool_axis. The latter two both called cursor_motion_absolute.
Both handle_cursor_motion and cursor_motion_absolute did very similar
things. These are now simplified into three handlers and a single common
function called cursor_motion. All three handlers call cursor_motion. As
cursor_motion works with relative distances, the absolute and tool axis
handlers convert them to relative first.
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It turns out sending button events during all seat operations is not
desirable. This patch introduces a new property
`seatop_impl.allows_events` which allows each operation to define
whether button events should be passed to the surface or not.
The `down` seat operation is the only one that supports this. As all the
other seatops don't support it, the calls to seat_pointer_notify_button
prior to starting them have been removed.
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All seat operations except "down" eat the button pressed event and don't send
it to clients. Thus, when ending such seat operations we shouldn't send the
button released event.
This commit moves the logic used to send pressed/released into the "down"
operation.
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Also removes an extraneous arrange_outputs call, it's already called if
necessary in arrange_layers.
Updates https://github.com/swaywm/sway/issues/3080
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If a seat does not exist in seat_cmd_cursor, do not create it. A seat
without any attachments is useless since it will have no capabilities.
This changes `input_manager_get_seat` to have an additional argument
that dictates whether or not to create the seat if it does not exist.
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Modifier handling functions were moved into sway/input/keyboard.c;
opposite_direction for enum wlr_direction into sway/tree/output.c;
and get_parent_pid into sway/tree/root.c .
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This modifies `bar_cmd_tray_bindsym` to use `get_mouse_bindsym` for
parsing mouse buttons. This also introduces `bar_cmd_tray_bindcode`,
which will use `get_mouse_bindcode` for parsing mouse buttons. Like with
sway bindings, the two commands are encapsulated in a single file to
maximize shared code.
This also modifies tray bindings to work off of events codes rather than
x11 buttons, which allows for any mouse buttons to be used.
For `get_bar_config`, `event_code` has been added to the `tray_bindings`
section and will include to event code for the button. If the event code
can be mapped to a x11 button, `input_code` will still be the x11 button
number. Otherwise, `input_code` will be `0`.
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When resetting the keyboard during reload, disarm the key repeat on all
keyboards since the bindings (and possibly keyboard) will be freed before
the key repeat can go off.
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Improve mouse button parsing: seat cursor buttons
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Refactor seat operations to use an interface
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reload: reset input configs
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This modifies `seat_cmd_cursor` to utilize `get_mouse_button` when
parsing mouse buttons for the `press` and `release` operations. All x11
buttons, button event names, and button event codes are supported.
For x11 axis buttons, `dispatch_cursor_axis` is used instead of
`dispatch_cursor_button`. However the `press`/`release` state is ignored
and the either axis event is processed. This also removes support for
`left` and `right` in favor of `BTN_LEFT` and `BTN_RIGHT`.
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This splits each seat operation (drag/move tiling/floating etc) into a
separate file and introduces a struct sway_seatop_impl to abstract the
operation.
The move_tiling_threshold operation has been merged into move_tiling.
The main logic for each operation is untouched aside from variable
renames.
The following previously-static functions have been made public:
* node_at_coords
* container_raise_floating
* render_rect
* premultiply_alpha
* scale_box
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The following helper functions have been added to aid with parsing mouse
buttons from a string:
1. `get_mouse_bindsym`: attempts to parse the string as an x11 button
(button[1-9]) or as an event name (ex BTN_LEFT or BTN_SIDE)
2. `get_mouse_bindcode`: attempts to parse the string as an event code
and validates that the event code is a button (starts with `BTN_`).
3. `get_mouse_button`: this is a conveniency function for callers that
do not care whether a bindsym or bindcode are used and attempts to parse
the string as a bindsym and then bindcode.
None of these functions are used in this commit. The sole purpose of
this commit is to make the larger set more granular and easier to
review/manipulate. There will be a series of commits following this one
that will modify any command which uses a mouse button to use these
helpers.
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This resets all input options to their defaults on reload. This also
fixes some debug log typos in `input_manager_libinput_config_pointer`.
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The unhide and timeout retrieval functions are needed in a later commit. No
functional changes.
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Implements `tiling_drag_threshold <threshold>` to prevent accidental
dragging of tiling containers. If a container (and all of its
descendants) are unfocused and the tile bar is pressed, a threshold
will be used before actually starting the drag. Once the threshold has
been exceeded, the cursor will change to the grab icon and the operation
will switch from `OP_MOVE_TILING_THRESHOLD` to `OP_MOVE_TILING`.
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This makes hide_cursor a seat subcommand, which allows for seat specific
timeouts.
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This fixes an issue where on reload, all input devices that were added
via an implicit fallback to the default seat would be removed from the
default seat and applications would crash due to the seat having no
capabilities.
On reload, there is a query for a seat config with the fallback setting
set (it can either be true or false). If no such seat config exists, the
default seat is created (if needed) and has the implicit fallback true
applied to its seat config. This is the same procedure that occurs when
a new input is detected.
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Allows the cursor to be hidden after a specified timeout in
milliseconds
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This modifies the way mouse bindings are parsed. Instead of adding to
BTN_LEFT, which results in button numbers that may not be expected,
buttons will be parsed in one of the following ways:
1. `button[1-9]` will now map to their x11 equivalents. This is already
the case for bar bindings. This adds support for binding to axis events,
which was not possible in the previous approach.
2. Anything that starts with `BTN_` will be parsed as an event code name
using `libevdev_event_code_from_name`. This allows for any button to be
mapped to instead of limiting usage to the ones near BTN_LEFT. This also
adds a dependency on libevdev, but since libevdev is already a dependency
of libinput, this should be fine. If needed, this option can have dependency
guards added.
Binding changes:
- button1: BTN_LEFT -> BTN_LEFT
- button2: BTN_RIGHT -> BTN_MIDDLE
- button3: BTN_MIDDLE -> BTN_RIGHT
- button4: BTN_SIDE -> SWAY_SCROLL_UP
- button5: BTN_EXTRA -> SWAY_SCROLL_DOWN
- button6: BTN_FORWARD -> SWAY_SCROLL_LEFT
- button7: BTN_BACK -> SWAY_SCROLL_RIGHT
- button8: BTN_TASK -> BTN_SIDE
- button9: BTN_JOYSTICK -> BTN_EXTRA
Since the axis events need to be mapped to an event code, this uses the
following mappings to avoid any conflicts:
- SWAY_SCROLL_UP: KEY_MAX + 1
- SWAY_SCROLL_DOWN: KEY_MAX + 2
- SWAY_SCROLL_LEFT: KEY_MAX + 3
- SWAY_SCROLL_RIGHT: KEY_MAX + 4
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This makes bindings more snappy when the user is typing faster than
his keycaps are releasing.
Signed-off-by: Franklin "Snaipe" Mathieu <me@snai.pe>
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* When using multiple seats, each seat has its own prev_workspace_name
for the purpose of workspace back_and_forth.
* Removes prev_workspace_name global variable.
* Removes unused next_name_map function in tree/workspace.c.
* Fixes memory leak in seat_destroy (seat was not freed).
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The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.
On a similar note:
* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.
Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.
Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
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This function "rebases" the cursor on top of whatever is underneath it,
without triggering any focus changes.
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Turns out we don't need to store the previous focus, and it should be
based on which output the cursor was in.
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cmd_bind{sym,code}: Implement per-device bindings
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Fixes a regression introduced in
24a90e5d86441fc345356eb3767e5a6880dcedbd.
consider_warp_to_focus has been renamed to seat_consider_warp_to_focus,
moved to seat.c and made public. It is now called when switching
workspaces via `workspace <ws>`.
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bindsym --input-device=<identifier> ...
bindcode --input-device=<identifier> ...
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Because cursor warping was the default behaviour in seat_set_focus,
there may be cases where we may have been warping the cursor
unintentionally. This patch removes cursor warping from seat_set_focus
and only does it in the focus command. This is managed by a static
function in focus.c.
To know whether to warp or not, we need to know which node had focus
previously. To keep track of this easily, seat->prev_focus has been
introduced and is set to the previous in seat_set_focus.
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Fix mouse warping container
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The new functions allow a cursor to be warped without changing the focus.
This is a preparation commit to handle cursor warping not only in
seat_set_focus_warp.
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