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2018-09-22Fix pango escaping and refactor escape_markup_textRyan Dwyer
Fixes #2674. The cause of the issue was in get_pango_layout. When we call pango_parse_markup, `text` is the escaped string, and the unescaped string is then computed and written to `buf`. We were then passing the unescaped string to pango_layout_set_markup, but this function needs the escaped string. `buf` is not needed and has been removed. The other part of this PR refactors escape_markup_text to remove the dest_length argument and removes the -1 return value on error. It now assumes that you've allocated dest to the correct length.
2018-09-08Align titles to baselineRyan Dwyer
This does the following: * Adds a baseline argument to get_text_size (the baseline is the distance from the top of the texture to the baseline). * Stores the baseline in the container when calculating the title height. * Takes the baseline into account when calculating the config's max font height. * When rendering, pads the textures according to the baseline so they line up.
2018-05-16Change scale from int32_t to double for pangoBrian Ashworth
2018-05-13Fix crash when using pango markup fontHeghedus Razvan
The characters & < > ' " needs to be escaped when using pango markup Signed-off-by: Heghedus Razvan <heghedus.razvan@gmail.com>
2018-03-29Start port of swaybar to layer shellDrew DeVault
This starts up the event loop and wayland display and shims out the basic top level rendering concepts. Also includes some changes to incorporate pango into the 1.x codebase properly.