Age | Commit message (Collapse) | Author |
|
Fixes #2674.
The cause of the issue was in get_pango_layout. When we call
pango_parse_markup, `text` is the escaped string, and the unescaped
string is then computed and written to `buf`. We were then passing the
unescaped string to pango_layout_set_markup, but this function needs the
escaped string. `buf` is not needed and has been removed.
The other part of this PR refactors escape_markup_text to remove the
dest_length argument and removes the -1 return value on error. It now
assumes that you've allocated dest to the correct length.
|
|
This does the following:
* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
|
|
|
|
The characters & < > ' " needs to be escaped when using pango markup
Signed-off-by: Heghedus Razvan <heghedus.razvan@gmail.com>
|
|
This starts up the event loop and wayland display and shims out the
basic top level rendering concepts. Also includes some changes to
incorporate pango into the 1.x codebase properly.
|