Age | Commit message (Collapse) | Author |
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Implement pid->workspace tracking
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Fix crash when clicking certain surfaces
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cont was NULL.
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Make mod+resize work in any direction
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This makes it so if you hold mod and right click on a surface to resize
it, the resize direction is chosen based on which quarter of the surface
you've clicked. The previous implementation only resized towards the
bottom right.
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Implement mouse bindings
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Also extract first workspace name from bindcodes
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Switch to using a function to parse booleans
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The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.
As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
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First, the existing sway_binding structure is given an
enumerated type code. As all flags to bindsym/bindcode
are boolean, a single uint32 is used to hold all flags.
The _BORDER, _CONTENTS, _TITLEBAR flags, when active,
indicate in which part of a container the binding can
trigger; to localize complexity, they do not overlap
with the command line arguments, which center around
_TITLEBAR being set by default.
The keyboard handling code is adjusted for this change,
as is binding_key_compare; note that BINDING_LOCKED
is *not* part of the key portion of the binding.
Next, list of mouse bindings is introduced and cleaned up.
Finally, the binding command parsing code is extended
to handle the case where bindsym is used to describe
a mouse binding rather than a keysym binding; the
difference between the two may be detected as late as
when the first key/button is parsed, or as early as
the first flag. As bindings can have multiple
keycodes/keysyms/buttons, mixed keysym/button sequences
are prohibited.
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Fix some cases where the cursor doesn't update
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cursor_set_image only uploads the named image if it doesn't match the
previous named image. This means when setting the cursor image to a
surface as given by a client, we have to clear the currently stored
image.
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Add missing checks to fix 2339
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fix crash on new output while swaylock is running
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Implement scratchpad
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Implements the following commands:
* move scratchpad
* scratchpad show
* [criteria] scratchpad show
Also fixes these:
* Fix memory leak when executing command with criteria
(use `list_free(views)` instead of `free(views)`)
* Fix crash when running `move to` with no further arguments
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Handle set_{title,app_id} for xdg-shell and zxdg-shell-v6
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This allows to update the title even if the view doesn't commit.
This is useful e.g. when a terminal sets its toplevel title to
the currently running command and when the view isn't visible.
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Implement floating_modifier and mouse operations for floating views
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I discovered we have to send a click event when ending the move or
resize operation to make xwayland's requests work correctly.
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Also does a few other related things:
* Now uses enum wlr_edges instead of our own enum resize_edge
* Now uses wlr_xcursor_get_resize_name and removes our own
find_resize_edge_name
* Renames drag to move for consistency
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When interactively resizing some views (eg. Nautilus), new transactions
are added to the queue faster than the client can process them.
Previously, we would wait for the entire queue to be ready before
applying any of them, but in this case the transactions would time out,
giving the client choppy performance.
This changes the queue handling so it applies the transactions up to the
first waiting transaction, without waiting for the entire queue to be
ready.
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This implements the following:
* `floating_modifier` configuration directive
* Drag a floating window by its title bar
* Hold mod + drag a floating window from anywhere
* Resize a floating view by dragging the border
* Resize a floating view by holding mod and right clicking anywhere on
the view
* Resize a floating view and keep aspect ratio by holding shift while
resizing using either method
* Mouse cursor turns into resize when hovering floating border or corner
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