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-rw-r--r--sway/input/cursor.c74
1 files changed, 50 insertions, 24 deletions
diff --git a/sway/input/cursor.c b/sway/input/cursor.c
index f3f056d1..646c61b3 100644
--- a/sway/input/cursor.c
+++ b/sway/input/cursor.c
@@ -405,7 +405,6 @@ static void handle_pointer_frame(struct wl_listener *listener, void *data) {
static void handle_touch_down(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
- cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
struct wlr_event_touch_down *event = data;
struct sway_seat *seat = cursor->seat;
@@ -422,35 +421,58 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
seat->touch_x = lx;
seat->touch_y = ly;
- if (!surface) {
- return;
- }
-
- // TODO: fall back to cursor simulation if client has not bound to touch
- if (seat_is_input_allowed(seat, surface)) {
- cursor_hide(cursor);
- wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
- event->touch_id, sx, sy);
- }
+ if (surface && wlr_surface_accepts_touch(wlr_seat, surface)) {
+ if (seat_is_input_allowed(seat, surface)) {
+ cursor_hide(cursor);
+ cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
+ wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
+ event->touch_id, sx, sy);
- if (focused_node) {
- seat_set_focus(seat, focused_node);
+ if (focused_node) {
+ seat_set_focus(seat, focused_node);
+ }
+ }
+ } else if (!cursor->simulating_pointer_from_touch &&
+ (!surface || seat_is_input_allowed(seat, surface))) {
+ // Fallback to cursor simulation.
+ // The pointer_touch_id state is needed, so drags are not aborted when over
+ // a surface supporting touch and multi touch events don't interfere.
+ cursor->simulating_pointer_from_touch = true;
+ cursor->pointer_touch_id = seat->touch_id;
+ double dx, dy;
+ dx = lx - cursor->cursor->x;
+ dy = ly - cursor->cursor->y;
+ pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
+ dispatch_cursor_button(cursor, event->device, event->time_msec,
+ BTN_LEFT, WLR_BUTTON_PRESSED);
+ wlr_seat_pointer_notify_frame(wlr_seat);
+ transaction_commit_dirty();
}
}
static void handle_touch_up(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
- cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
struct wlr_event_touch_up *event = data;
- struct wlr_seat *seat = cursor->seat->wlr_seat;
- // TODO: fall back to cursor simulation if client has not bound to touch
- wlr_seat_touch_notify_up(seat, event->time_msec, event->touch_id);
+ struct wlr_seat *wlr_seat = cursor->seat->wlr_seat;
+
+ if (cursor->simulating_pointer_from_touch) {
+ if (cursor->pointer_touch_id == cursor->seat->touch_id) {
+ cursor->simulating_pointer_from_touch = false;
+ cursor_handle_activity(cursor, IDLE_SOURCE_POINTER);
+ dispatch_cursor_button(cursor, event->device, event->time_msec,
+ BTN_LEFT, WLR_BUTTON_RELEASED);
+ wlr_seat_pointer_notify_frame(wlr_seat);
+ transaction_commit_dirty();
+ }
+ } else {
+ cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
+ wlr_seat_touch_notify_up(wlr_seat, event->time_msec, event->touch_id);
+ }
}
static void handle_touch_motion(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor =
wl_container_of(listener, cursor, touch_motion);
- cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
struct wlr_event_touch_motion *event = data;
struct sway_seat *seat = cursor->seat;
@@ -475,12 +497,16 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
}
}
- if (!surface) {
- return;
- }
-
- // TODO: fall back to cursor simulation if client has not bound to touch
- if (seat_is_input_allowed(cursor->seat, surface)) {
+ if (cursor->simulating_pointer_from_touch) {
+ if (seat->touch_id == cursor->pointer_touch_id) {
+ double dx, dy;
+ dx = lx - cursor->cursor->x;
+ dy = ly - cursor->cursor->y;
+ pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
+ transaction_commit_dirty();
+ }
+ } else if (surface) {
+ cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
wlr_seat_touch_notify_motion(wlr_seat, event->time_msec,
event->touch_id, sx, sy);
}