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Diffstat (limited to 'sway/tree/container.c')
-rw-r--r--sway/tree/container.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/sway/tree/container.c b/sway/tree/container.c
index b19081fc..30cb97ba 100644
--- a/sway/tree/container.c
+++ b/sway/tree/container.c
@@ -25,6 +25,35 @@
#include "log.h"
#include "stringop.h"
+static void handle_output_enter(
+ struct wl_listener *listener, void *data) {
+ struct sway_container *con = wl_container_of(
+ listener, con, output_enter);
+ struct wlr_scene_output *output = data;
+
+ if (con->view->foreign_toplevel) {
+ wlr_foreign_toplevel_handle_v1_output_enter(
+ con->view->foreign_toplevel, output->output);
+ }
+}
+
+static void handle_output_leave(
+ struct wl_listener *listener, void *data) {
+ struct sway_container *con = wl_container_of(
+ listener, con, output_leave);
+ struct wlr_scene_output *output = data;
+
+ if (con->view->foreign_toplevel) {
+ wlr_foreign_toplevel_handle_v1_output_leave(
+ con->view->foreign_toplevel, output->output);
+ }
+}
+
+static bool handle_point_accepts_input(
+ struct wlr_scene_buffer *buffer, double *x, double *y) {
+ return false;
+}
+
static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent,
bool *failed) {
if (*failed) {
@@ -63,6 +92,7 @@ struct sway_container *container_create(struct sway_view *view) {
// - content_tree (we put the content node here so when we disable the
// border everything gets disabled. We only render the content iff there
// is a border as well)
+ // - buffer used for output enter/leave events for foreign_toplevel
bool failed = false;
c->scene_tree = alloc_scene_tree(root->staging, &failed);
@@ -90,6 +120,22 @@ struct sway_container *container_create(struct sway_view *view) {
c->border.bottom = alloc_rect_node(c->border.tree, &failed);
c->border.left = alloc_rect_node(c->border.tree, &failed);
c->border.right = alloc_rect_node(c->border.tree, &failed);
+
+ c->output_handler = wlr_scene_buffer_create(c->border.tree, NULL);
+ if (!c->output_handler) {
+ sway_log(SWAY_ERROR, "Failed to allocate a scene node");
+ failed = true;
+ }
+
+ if (!failed) {
+ c->output_enter.notify = handle_output_enter;
+ wl_signal_add(&c->output_handler->events.output_enter,
+ &c->output_enter);
+ c->output_leave.notify = handle_output_leave;
+ wl_signal_add(&c->output_handler->events.output_leave,
+ &c->output_leave);
+ c->output_handler->point_accepts_input = handle_point_accepts_input;
+ }
}
if (!failed && !scene_descriptor_assign(&c->scene_tree->node,
@@ -456,6 +502,7 @@ void container_destroy(struct sway_container *con) {
if (con->view && con->view->container == con) {
con->view->container = NULL;
+ wlr_scene_node_destroy(&con->output_handler->node);
if (con->view->destroying) {
view_destroy(con->view);
}