diff options
Diffstat (limited to 'sway/tree/container.c')
-rw-r--r-- | sway/tree/container.c | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/sway/tree/container.c b/sway/tree/container.c index b19081fc..30cb97ba 100644 --- a/sway/tree/container.c +++ b/sway/tree/container.c @@ -25,6 +25,35 @@ #include "log.h" #include "stringop.h" +static void handle_output_enter( + struct wl_listener *listener, void *data) { + struct sway_container *con = wl_container_of( + listener, con, output_enter); + struct wlr_scene_output *output = data; + + if (con->view->foreign_toplevel) { + wlr_foreign_toplevel_handle_v1_output_enter( + con->view->foreign_toplevel, output->output); + } +} + +static void handle_output_leave( + struct wl_listener *listener, void *data) { + struct sway_container *con = wl_container_of( + listener, con, output_leave); + struct wlr_scene_output *output = data; + + if (con->view->foreign_toplevel) { + wlr_foreign_toplevel_handle_v1_output_leave( + con->view->foreign_toplevel, output->output); + } +} + +static bool handle_point_accepts_input( + struct wlr_scene_buffer *buffer, double *x, double *y) { + return false; +} + static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent, bool *failed) { if (*failed) { @@ -63,6 +92,7 @@ struct sway_container *container_create(struct sway_view *view) { // - content_tree (we put the content node here so when we disable the // border everything gets disabled. We only render the content iff there // is a border as well) + // - buffer used for output enter/leave events for foreign_toplevel bool failed = false; c->scene_tree = alloc_scene_tree(root->staging, &failed); @@ -90,6 +120,22 @@ struct sway_container *container_create(struct sway_view *view) { c->border.bottom = alloc_rect_node(c->border.tree, &failed); c->border.left = alloc_rect_node(c->border.tree, &failed); c->border.right = alloc_rect_node(c->border.tree, &failed); + + c->output_handler = wlr_scene_buffer_create(c->border.tree, NULL); + if (!c->output_handler) { + sway_log(SWAY_ERROR, "Failed to allocate a scene node"); + failed = true; + } + + if (!failed) { + c->output_enter.notify = handle_output_enter; + wl_signal_add(&c->output_handler->events.output_enter, + &c->output_enter); + c->output_leave.notify = handle_output_leave; + wl_signal_add(&c->output_handler->events.output_leave, + &c->output_leave); + c->output_handler->point_accepts_input = handle_point_accepts_input; + } } if (!failed && !scene_descriptor_assign(&c->scene_tree->node, @@ -456,6 +502,7 @@ void container_destroy(struct sway_container *con) { if (con->view && con->view->container == con) { con->view->container = NULL; + wlr_scene_node_destroy(&con->output_handler->node); if (con->view->destroying) { view_destroy(con->view); } |