aboutsummaryrefslogtreecommitdiff
path: root/sway/lock.c
diff options
context:
space:
mode:
Diffstat (limited to 'sway/lock.c')
-rw-r--r--sway/lock.c350
1 files changed, 242 insertions, 108 deletions
diff --git a/sway/lock.c b/sway/lock.c
index c4fbfe0e..2856ae67 100644
--- a/sway/lock.c
+++ b/sway/lock.c
@@ -1,5 +1,6 @@
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
+#include <wlr/types/wlr_scene.h>
#include "log.h"
#include "sway/input/cursor.h"
#include "sway/input/keyboard.h"
@@ -9,19 +10,28 @@
#include "sway/server.h"
#include "sway/surface.h"
-struct sway_session_lock_surface {
- struct wlr_session_lock_surface_v1 *lock_surface;
+struct sway_session_lock_output {
+ struct wlr_scene_tree *tree;
+ struct wlr_scene_rect *background;
+ struct sway_session_lock *lock;
+
struct sway_output *output;
- struct wlr_surface *surface;
- struct wl_listener map;
+
+ struct wl_list link; // sway_session_lock::outputs
+
struct wl_listener destroy;
- struct wl_listener surface_commit;
- struct wl_listener output_commit;
- struct wl_listener output_destroy;
+ struct wl_listener commit;
+
+ struct wlr_session_lock_surface_v1 *surface;
+
+ // invalid if surface is NULL
+ struct wl_listener surface_destroy;
+ struct wl_listener surface_map;
};
-static void set_lock_focused_surface(struct wlr_surface *focused) {
- server.session_lock.focused = focused;
+static void focus_surface(struct sway_session_lock *lock,
+ struct wlr_surface *focused) {
+ lock->focused = focused;
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
@@ -29,104 +39,189 @@ static void set_lock_focused_surface(struct wlr_surface *focused) {
}
}
+static void refocus_output(struct sway_session_lock_output *output) {
+ // Move the seat focus to another surface if one is available
+ if (output->lock->focused == output->surface->surface) {
+ struct wlr_surface *next_focus = NULL;
+
+ struct sway_session_lock_output *candidate;
+ wl_list_for_each(candidate, &output->lock->outputs, link) {
+ if (candidate == output || !candidate->surface) {
+ continue;
+ }
+
+ if (candidate->surface->surface->mapped) {
+ next_focus = candidate->surface->surface;
+ break;
+ }
+ }
+
+ focus_surface(output->lock, next_focus);
+ }
+}
+
static void handle_surface_map(struct wl_listener *listener, void *data) {
- struct sway_session_lock_surface *surf = wl_container_of(listener, surf, map);
- if (server.session_lock.focused == NULL) {
- set_lock_focused_surface(surf->surface);
+ struct sway_session_lock_output *surf = wl_container_of(listener, surf, surface_map);
+ if (surf->lock->focused == NULL) {
+ focus_surface(surf->lock, surf->surface->surface);
}
cursor_rebase_all();
- surface_enter_output(surf->surface, surf->output);
- output_damage_whole(surf->output);
}
-static void handle_surface_commit(struct wl_listener *listener, void *data) {
- struct sway_session_lock_surface *surf = wl_container_of(listener, surf, surface_commit);
- output_damage_surface(surf->output, 0, 0, surf->surface, false);
+static void handle_surface_destroy(struct wl_listener *listener, void *data) {
+ struct sway_session_lock_output *output =
+ wl_container_of(listener, output, surface_destroy);
+ refocus_output(output);
+
+ sway_assert(output->surface, "Trying to destroy a surface that the lock doesn't think exists");
+ output->surface = NULL;
+ wl_list_remove(&output->surface_destroy.link);
+ wl_list_remove(&output->surface_map.link);
+}
+
+static void lock_output_reconfigure(struct sway_session_lock_output *output) {
+ int width = output->output->width;
+ int height = output->output->height;
+
+ wlr_scene_rect_set_size(output->background, width, height);
+
+ if (output->surface) {
+ wlr_session_lock_surface_v1_configure(output->surface, width, height);
+ }
}
-static void handle_output_commit(struct wl_listener *listener, void *data) {
+static void handle_new_surface(struct wl_listener *listener, void *data) {
+ struct sway_session_lock *lock = wl_container_of(listener, lock, new_surface);
+ struct wlr_session_lock_surface_v1 *lock_surface = data;
+ struct sway_output *output = lock_surface->output->data;
+
+ sway_log(SWAY_DEBUG, "new lock layer surface");
+
+ struct sway_session_lock_output *current_lock_output, *lock_output = NULL;
+ wl_list_for_each(current_lock_output, &lock->outputs, link) {
+ if (current_lock_output->output == output) {
+ lock_output = current_lock_output;
+ break;
+ }
+ }
+ sway_assert(lock_output, "Couldn't find output to lock");
+ sway_assert(!lock_output->surface, "Tried to reassign a surface to an existing output");
+
+ lock_output->surface = lock_surface;
+
+ wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
+
+ lock_output->surface_destroy.notify = handle_surface_destroy;
+ wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy);
+ lock_output->surface_map.notify = handle_surface_map;
+ wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map);
+
+ lock_output_reconfigure(lock_output);
+}
+
+static void sway_session_lock_output_destroy(struct sway_session_lock_output *output) {
+ if (output->surface) {
+ refocus_output(output);
+ wl_list_remove(&output->surface_destroy.link);
+ wl_list_remove(&output->surface_map.link);
+ }
+
+ wl_list_remove(&output->commit.link);
+ wl_list_remove(&output->destroy.link);
+ wl_list_remove(&output->link);
+
+ free(output);
+}
+
+static void lock_node_handle_destroy(struct wl_listener *listener, void *data) {
+ struct sway_session_lock_output *output =
+ wl_container_of(listener, output, destroy);
+ sway_session_lock_output_destroy(output);
+}
+
+static void lock_output_handle_commit(struct wl_listener *listener, void *data) {
struct wlr_output_event_commit *event = data;
- struct sway_session_lock_surface *surf = wl_container_of(listener, surf, output_commit);
+ struct sway_session_lock_output *output =
+ wl_container_of(listener, output, commit);
if (event->state->committed & (
WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_SCALE |
WLR_OUTPUT_STATE_TRANSFORM)) {
- wlr_session_lock_surface_v1_configure(surf->lock_surface,
- surf->output->width, surf->output->height);
+ lock_output_reconfigure(output);
}
}
-static void destroy_lock_surface(struct sway_session_lock_surface *surf) {
- // Move the seat focus to another surface if one is available
- if (server.session_lock.focused == surf->surface) {
- struct wlr_surface *next_focus = NULL;
+static struct sway_session_lock_output *session_lock_output_create(
+ struct sway_session_lock *lock, struct sway_output *output) {
+ struct sway_session_lock_output *lock_output = calloc(1, sizeof(*lock_output));
+ if (!lock_output) {
+ sway_log(SWAY_ERROR, "failed to allocate a session lock output");
+ return NULL;
+ }
- struct wlr_session_lock_surface_v1 *other;
- wl_list_for_each(other, &server.session_lock.lock->surfaces, link) {
- if (other != surf->lock_surface && other->surface->mapped) {
- next_focus = other->surface;
- break;
- }
- }
- set_lock_focused_surface(next_focus);
+ struct wlr_scene_tree *tree = wlr_scene_tree_create(output->layers.session_lock);
+ if (!tree) {
+ sway_log(SWAY_ERROR, "failed to allocate a session lock output scene tree");
+ free(lock_output);
+ return NULL;
}
- wl_list_remove(&surf->map.link);
- wl_list_remove(&surf->destroy.link);
- wl_list_remove(&surf->surface_commit.link);
- wl_list_remove(&surf->output_commit.link);
- wl_list_remove(&surf->output_destroy.link);
- output_damage_whole(surf->output);
- free(surf);
-}
+ struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, (float[4]){
+ lock->abandoned ? 1.f : 0.f,
+ 0.f,
+ 0.f,
+ 1.f,
+ });
+ if (!background) {
+ sway_log(SWAY_ERROR, "failed to allocate a session lock output scene background");
+ wlr_scene_node_destroy(&tree->node);
+ free(lock_output);
+ return NULL;
+ }
-static void handle_surface_destroy(struct wl_listener *listener, void *data) {
- struct sway_session_lock_surface *surf = wl_container_of(listener, surf, destroy);
- destroy_lock_surface(surf);
-}
+ lock_output->output = output;
+ lock_output->tree = tree;
+ lock_output->background = background;
+ lock_output->lock = lock;
+
+ lock_output->destroy.notify = lock_node_handle_destroy;
+ wl_signal_add(&tree->node.events.destroy, &lock_output->destroy);
-static void handle_output_destroy(struct wl_listener *listener, void *data) {
- struct sway_session_lock_surface *surf =
- wl_container_of(listener, surf, output_destroy);
- destroy_lock_surface(surf);
+ lock_output->commit.notify = lock_output_handle_commit;
+ wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit);
+
+ lock_output_reconfigure(lock_output);
+
+ wl_list_insert(&lock->outputs, &lock_output->link);
+
+ return lock_output;
}
-static void handle_new_surface(struct wl_listener *listener, void *data) {
- struct wlr_session_lock_surface_v1 *lock_surface = data;
- struct sway_session_lock_surface *surf = calloc(1, sizeof(*surf));
- if (surf == NULL) {
- return;
+static void sway_session_lock_destroy(struct sway_session_lock* lock) {
+ struct sway_session_lock_output *lock_output, *tmp_lock_output;
+ wl_list_for_each_safe(lock_output, tmp_lock_output, &lock->outputs, link) {
+ // destroying the node will also destroy the whole lock output
+ wlr_scene_node_destroy(&lock_output->tree->node);
}
- sway_log(SWAY_DEBUG, "new lock layer surface");
+ if (server.session_lock.lock == lock) {
+ server.session_lock.lock = NULL;
+ }
- struct sway_output *output = lock_surface->output->data;
- wlr_session_lock_surface_v1_configure(lock_surface, output->width, output->height);
-
- surf->lock_surface = lock_surface;
- surf->surface = lock_surface->surface;
- surf->output = output;
- surf->map.notify = handle_surface_map;
- wl_signal_add(&lock_surface->surface->events.map, &surf->map);
- surf->destroy.notify = handle_surface_destroy;
- wl_signal_add(&lock_surface->events.destroy, &surf->destroy);
- surf->surface_commit.notify = handle_surface_commit;
- wl_signal_add(&surf->surface->events.commit, &surf->surface_commit);
- surf->output_commit.notify = handle_output_commit;
- wl_signal_add(&output->wlr_output->events.commit, &surf->output_commit);
- surf->output_destroy.notify = handle_output_destroy;
- wl_signal_add(&output->node.events.destroy, &surf->output_destroy);
+ if (!lock->abandoned) {
+ wl_list_remove(&lock->destroy.link);
+ wl_list_remove(&lock->unlock.link);
+ wl_list_remove(&lock->new_surface.link);
+ }
+
+ free(lock);
}
static void handle_unlock(struct wl_listener *listener, void *data) {
+ struct sway_session_lock *lock = wl_container_of(listener, lock, unlock);
sway_log(SWAY_DEBUG, "session unlocked");
- server.session_lock.locked = false;
- server.session_lock.lock = NULL;
- server.session_lock.focused = NULL;
- wl_list_remove(&server.session_lock.lock_new_surface.link);
- wl_list_remove(&server.session_lock.lock_unlock.link);
- wl_list_remove(&server.session_lock.lock_destroy.link);
+ sway_session_lock_destroy(lock);
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
@@ -145,28 +240,22 @@ static void handle_unlock(struct wl_listener *listener, void *data) {
struct sway_output *output = root->outputs->items[i];
arrange_layers(output);
}
-
- // redraw everything
- for (int i = 0; i < root->outputs->length; ++i) {
- struct sway_output *output = root->outputs->items[i];
- output_damage_whole(output);
- }
}
static void handle_abandon(struct wl_listener *listener, void *data) {
+ struct sway_session_lock *lock = wl_container_of(listener, lock, destroy);
sway_log(SWAY_INFO, "session lock abandoned");
- server.session_lock.lock = NULL;
- server.session_lock.focused = NULL;
- wl_list_remove(&server.session_lock.lock_new_surface.link);
- wl_list_remove(&server.session_lock.lock_unlock.link);
- wl_list_remove(&server.session_lock.lock_destroy.link);
-
- // redraw everything
- for (int i = 0; i < root->outputs->length; ++i) {
- struct sway_output *output = root->outputs->items[i];
- output_damage_whole(output);
+ struct sway_session_lock_output *lock_output;
+ wl_list_for_each(lock_output, &lock->outputs, link) {
+ wlr_scene_rect_set_color(lock_output->background,
+ (float[4]){ 1.f, 0.f, 0.f, 1.f });
}
+
+ lock->abandoned = true;
+ wl_list_remove(&lock->destroy.link);
+ wl_list_remove(&lock->unlock.link);
+ wl_list_remove(&lock->new_surface.link);
}
static void handle_session_lock(struct wl_listener *listener, void *data) {
@@ -174,44 +263,89 @@ static void handle_session_lock(struct wl_listener *listener, void *data) {
struct wl_client *client = wl_resource_get_client(lock->resource);
if (server.session_lock.lock) {
+ if (server.session_lock.lock->abandoned) {
+ sway_log(SWAY_INFO, "Replacing abandoned lock");
+ sway_session_lock_destroy(server.session_lock.lock);
+ } else {
+ sway_log(SWAY_ERROR, "Cannot lock an already locked session");
+ wlr_session_lock_v1_destroy(lock);
+ return;
+ }
+ }
+
+ struct sway_session_lock *sway_lock = calloc(1, sizeof(*sway_lock));
+ if (!sway_lock) {
+ sway_log(SWAY_ERROR, "failed to allocate a session lock object");
wlr_session_lock_v1_destroy(lock);
return;
}
+ wl_list_init(&sway_lock->outputs);
+
sway_log(SWAY_DEBUG, "session locked");
- server.session_lock.locked = true;
- server.session_lock.lock = lock;
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seat_unfocus_unless_client(seat, client);
}
- wl_signal_add(&lock->events.new_surface, &server.session_lock.lock_new_surface);
- wl_signal_add(&lock->events.unlock, &server.session_lock.lock_unlock);
- wl_signal_add(&lock->events.destroy, &server.session_lock.lock_destroy);
+ struct sway_output *output;
+ wl_list_for_each(output, &root->all_outputs, link) {
+ sway_session_lock_add_output(sway_lock, output);
+ }
+
+ sway_lock->new_surface.notify = handle_new_surface;
+ wl_signal_add(&lock->events.new_surface, &sway_lock->new_surface);
+ sway_lock->unlock.notify = handle_unlock;
+ wl_signal_add(&lock->events.unlock, &sway_lock->unlock);
+ sway_lock->destroy.notify = handle_abandon;
+ wl_signal_add(&lock->events.destroy, &sway_lock->destroy);
wlr_session_lock_v1_send_locked(lock);
-
- // redraw everything
- for (int i = 0; i < root->outputs->length; ++i) {
- struct sway_output *output = root->outputs->items[i];
- output_damage_whole(output);
- }
+ server.session_lock.lock = sway_lock;
}
static void handle_session_lock_destroy(struct wl_listener *listener, void *data) {
- assert(server.session_lock.lock == NULL);
+ // if the server shuts down while a lock is active, destroy the lock
+ if (server.session_lock.lock) {
+ sway_session_lock_destroy(server.session_lock.lock);
+ }
+
wl_list_remove(&server.session_lock.new_lock.link);
wl_list_remove(&server.session_lock.manager_destroy.link);
+
+ server.session_lock.manager = NULL;
+}
+
+void sway_session_lock_add_output(struct sway_session_lock *lock,
+ struct sway_output *output) {
+ struct sway_session_lock_output *lock_output =
+ session_lock_output_create(lock, output);
+
+ // if we run out of memory while trying to lock the screen, the best we
+ // can do is kill the sway process. Security conscious users will have
+ // the sway session fall back to a login shell.
+ if (!lock_output) {
+ sway_log(SWAY_ERROR, "aborting: failed to allocate a lock output");
+ abort();
+ }
+}
+
+bool sway_session_lock_has_surface(struct sway_session_lock *lock,
+ struct wlr_surface *surface) {
+ struct sway_session_lock_output *lock_output;
+ wl_list_for_each(lock_output, &lock->outputs, link) {
+ if (lock_output->surface && lock_output->surface->surface == surface) {
+ return true;
+ }
+ }
+
+ return false;
}
void sway_session_lock_init(void) {
server.session_lock.manager = wlr_session_lock_manager_v1_create(server.wl_display);
- server.session_lock.lock_new_surface.notify = handle_new_surface;
- server.session_lock.lock_unlock.notify = handle_unlock;
- server.session_lock.lock_destroy.notify = handle_abandon;
server.session_lock.new_lock.notify = handle_session_lock;
server.session_lock.manager_destroy.notify = handle_session_lock_destroy;
wl_signal_add(&server.session_lock.manager->events.new_lock,