diff options
Diffstat (limited to 'sway/lock.c')
-rw-r--r-- | sway/lock.c | 350 |
1 files changed, 242 insertions, 108 deletions
diff --git a/sway/lock.c b/sway/lock.c index c4fbfe0e..2856ae67 100644 --- a/sway/lock.c +++ b/sway/lock.c @@ -1,5 +1,6 @@ #define _POSIX_C_SOURCE 200809L #include <assert.h> +#include <wlr/types/wlr_scene.h> #include "log.h" #include "sway/input/cursor.h" #include "sway/input/keyboard.h" @@ -9,19 +10,28 @@ #include "sway/server.h" #include "sway/surface.h" -struct sway_session_lock_surface { - struct wlr_session_lock_surface_v1 *lock_surface; +struct sway_session_lock_output { + struct wlr_scene_tree *tree; + struct wlr_scene_rect *background; + struct sway_session_lock *lock; + struct sway_output *output; - struct wlr_surface *surface; - struct wl_listener map; + + struct wl_list link; // sway_session_lock::outputs + struct wl_listener destroy; - struct wl_listener surface_commit; - struct wl_listener output_commit; - struct wl_listener output_destroy; + struct wl_listener commit; + + struct wlr_session_lock_surface_v1 *surface; + + // invalid if surface is NULL + struct wl_listener surface_destroy; + struct wl_listener surface_map; }; -static void set_lock_focused_surface(struct wlr_surface *focused) { - server.session_lock.focused = focused; +static void focus_surface(struct sway_session_lock *lock, + struct wlr_surface *focused) { + lock->focused = focused; struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { @@ -29,104 +39,189 @@ static void set_lock_focused_surface(struct wlr_surface *focused) { } } +static void refocus_output(struct sway_session_lock_output *output) { + // Move the seat focus to another surface if one is available + if (output->lock->focused == output->surface->surface) { + struct wlr_surface *next_focus = NULL; + + struct sway_session_lock_output *candidate; + wl_list_for_each(candidate, &output->lock->outputs, link) { + if (candidate == output || !candidate->surface) { + continue; + } + + if (candidate->surface->surface->mapped) { + next_focus = candidate->surface->surface; + break; + } + } + + focus_surface(output->lock, next_focus); + } +} + static void handle_surface_map(struct wl_listener *listener, void *data) { - struct sway_session_lock_surface *surf = wl_container_of(listener, surf, map); - if (server.session_lock.focused == NULL) { - set_lock_focused_surface(surf->surface); + struct sway_session_lock_output *surf = wl_container_of(listener, surf, surface_map); + if (surf->lock->focused == NULL) { + focus_surface(surf->lock, surf->surface->surface); } cursor_rebase_all(); - surface_enter_output(surf->surface, surf->output); - output_damage_whole(surf->output); } -static void handle_surface_commit(struct wl_listener *listener, void *data) { - struct sway_session_lock_surface *surf = wl_container_of(listener, surf, surface_commit); - output_damage_surface(surf->output, 0, 0, surf->surface, false); +static void handle_surface_destroy(struct wl_listener *listener, void *data) { + struct sway_session_lock_output *output = + wl_container_of(listener, output, surface_destroy); + refocus_output(output); + + sway_assert(output->surface, "Trying to destroy a surface that the lock doesn't think exists"); + output->surface = NULL; + wl_list_remove(&output->surface_destroy.link); + wl_list_remove(&output->surface_map.link); +} + +static void lock_output_reconfigure(struct sway_session_lock_output *output) { + int width = output->output->width; + int height = output->output->height; + + wlr_scene_rect_set_size(output->background, width, height); + + if (output->surface) { + wlr_session_lock_surface_v1_configure(output->surface, width, height); + } } -static void handle_output_commit(struct wl_listener *listener, void *data) { +static void handle_new_surface(struct wl_listener *listener, void *data) { + struct sway_session_lock *lock = wl_container_of(listener, lock, new_surface); + struct wlr_session_lock_surface_v1 *lock_surface = data; + struct sway_output *output = lock_surface->output->data; + + sway_log(SWAY_DEBUG, "new lock layer surface"); + + struct sway_session_lock_output *current_lock_output, *lock_output = NULL; + wl_list_for_each(current_lock_output, &lock->outputs, link) { + if (current_lock_output->output == output) { + lock_output = current_lock_output; + break; + } + } + sway_assert(lock_output, "Couldn't find output to lock"); + sway_assert(!lock_output->surface, "Tried to reassign a surface to an existing output"); + + lock_output->surface = lock_surface; + + wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface); + + lock_output->surface_destroy.notify = handle_surface_destroy; + wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy); + lock_output->surface_map.notify = handle_surface_map; + wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map); + + lock_output_reconfigure(lock_output); +} + +static void sway_session_lock_output_destroy(struct sway_session_lock_output *output) { + if (output->surface) { + refocus_output(output); + wl_list_remove(&output->surface_destroy.link); + wl_list_remove(&output->surface_map.link); + } + + wl_list_remove(&output->commit.link); + wl_list_remove(&output->destroy.link); + wl_list_remove(&output->link); + + free(output); +} + +static void lock_node_handle_destroy(struct wl_listener *listener, void *data) { + struct sway_session_lock_output *output = + wl_container_of(listener, output, destroy); + sway_session_lock_output_destroy(output); +} + +static void lock_output_handle_commit(struct wl_listener *listener, void *data) { struct wlr_output_event_commit *event = data; - struct sway_session_lock_surface *surf = wl_container_of(listener, surf, output_commit); + struct sway_session_lock_output *output = + wl_container_of(listener, output, commit); if (event->state->committed & ( WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_SCALE | WLR_OUTPUT_STATE_TRANSFORM)) { - wlr_session_lock_surface_v1_configure(surf->lock_surface, - surf->output->width, surf->output->height); + lock_output_reconfigure(output); } } -static void destroy_lock_surface(struct sway_session_lock_surface *surf) { - // Move the seat focus to another surface if one is available - if (server.session_lock.focused == surf->surface) { - struct wlr_surface *next_focus = NULL; +static struct sway_session_lock_output *session_lock_output_create( + struct sway_session_lock *lock, struct sway_output *output) { + struct sway_session_lock_output *lock_output = calloc(1, sizeof(*lock_output)); + if (!lock_output) { + sway_log(SWAY_ERROR, "failed to allocate a session lock output"); + return NULL; + } - struct wlr_session_lock_surface_v1 *other; - wl_list_for_each(other, &server.session_lock.lock->surfaces, link) { - if (other != surf->lock_surface && other->surface->mapped) { - next_focus = other->surface; - break; - } - } - set_lock_focused_surface(next_focus); + struct wlr_scene_tree *tree = wlr_scene_tree_create(output->layers.session_lock); + if (!tree) { + sway_log(SWAY_ERROR, "failed to allocate a session lock output scene tree"); + free(lock_output); + return NULL; } - wl_list_remove(&surf->map.link); - wl_list_remove(&surf->destroy.link); - wl_list_remove(&surf->surface_commit.link); - wl_list_remove(&surf->output_commit.link); - wl_list_remove(&surf->output_destroy.link); - output_damage_whole(surf->output); - free(surf); -} + struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, (float[4]){ + lock->abandoned ? 1.f : 0.f, + 0.f, + 0.f, + 1.f, + }); + if (!background) { + sway_log(SWAY_ERROR, "failed to allocate a session lock output scene background"); + wlr_scene_node_destroy(&tree->node); + free(lock_output); + return NULL; + } -static void handle_surface_destroy(struct wl_listener *listener, void *data) { - struct sway_session_lock_surface *surf = wl_container_of(listener, surf, destroy); - destroy_lock_surface(surf); -} + lock_output->output = output; + lock_output->tree = tree; + lock_output->background = background; + lock_output->lock = lock; + + lock_output->destroy.notify = lock_node_handle_destroy; + wl_signal_add(&tree->node.events.destroy, &lock_output->destroy); -static void handle_output_destroy(struct wl_listener *listener, void *data) { - struct sway_session_lock_surface *surf = - wl_container_of(listener, surf, output_destroy); - destroy_lock_surface(surf); + lock_output->commit.notify = lock_output_handle_commit; + wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit); + + lock_output_reconfigure(lock_output); + + wl_list_insert(&lock->outputs, &lock_output->link); + + return lock_output; } -static void handle_new_surface(struct wl_listener *listener, void *data) { - struct wlr_session_lock_surface_v1 *lock_surface = data; - struct sway_session_lock_surface *surf = calloc(1, sizeof(*surf)); - if (surf == NULL) { - return; +static void sway_session_lock_destroy(struct sway_session_lock* lock) { + struct sway_session_lock_output *lock_output, *tmp_lock_output; + wl_list_for_each_safe(lock_output, tmp_lock_output, &lock->outputs, link) { + // destroying the node will also destroy the whole lock output + wlr_scene_node_destroy(&lock_output->tree->node); } - sway_log(SWAY_DEBUG, "new lock layer surface"); + if (server.session_lock.lock == lock) { + server.session_lock.lock = NULL; + } - struct sway_output *output = lock_surface->output->data; - wlr_session_lock_surface_v1_configure(lock_surface, output->width, output->height); - - surf->lock_surface = lock_surface; - surf->surface = lock_surface->surface; - surf->output = output; - surf->map.notify = handle_surface_map; - wl_signal_add(&lock_surface->surface->events.map, &surf->map); - surf->destroy.notify = handle_surface_destroy; - wl_signal_add(&lock_surface->events.destroy, &surf->destroy); - surf->surface_commit.notify = handle_surface_commit; - wl_signal_add(&surf->surface->events.commit, &surf->surface_commit); - surf->output_commit.notify = handle_output_commit; - wl_signal_add(&output->wlr_output->events.commit, &surf->output_commit); - surf->output_destroy.notify = handle_output_destroy; - wl_signal_add(&output->node.events.destroy, &surf->output_destroy); + if (!lock->abandoned) { + wl_list_remove(&lock->destroy.link); + wl_list_remove(&lock->unlock.link); + wl_list_remove(&lock->new_surface.link); + } + + free(lock); } static void handle_unlock(struct wl_listener *listener, void *data) { + struct sway_session_lock *lock = wl_container_of(listener, lock, unlock); sway_log(SWAY_DEBUG, "session unlocked"); - server.session_lock.locked = false; - server.session_lock.lock = NULL; - server.session_lock.focused = NULL; - wl_list_remove(&server.session_lock.lock_new_surface.link); - wl_list_remove(&server.session_lock.lock_unlock.link); - wl_list_remove(&server.session_lock.lock_destroy.link); + sway_session_lock_destroy(lock); struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { @@ -145,28 +240,22 @@ static void handle_unlock(struct wl_listener *listener, void *data) { struct sway_output *output = root->outputs->items[i]; arrange_layers(output); } - - // redraw everything - for (int i = 0; i < root->outputs->length; ++i) { - struct sway_output *output = root->outputs->items[i]; - output_damage_whole(output); - } } static void handle_abandon(struct wl_listener *listener, void *data) { + struct sway_session_lock *lock = wl_container_of(listener, lock, destroy); sway_log(SWAY_INFO, "session lock abandoned"); - server.session_lock.lock = NULL; - server.session_lock.focused = NULL; - wl_list_remove(&server.session_lock.lock_new_surface.link); - wl_list_remove(&server.session_lock.lock_unlock.link); - wl_list_remove(&server.session_lock.lock_destroy.link); - - // redraw everything - for (int i = 0; i < root->outputs->length; ++i) { - struct sway_output *output = root->outputs->items[i]; - output_damage_whole(output); + struct sway_session_lock_output *lock_output; + wl_list_for_each(lock_output, &lock->outputs, link) { + wlr_scene_rect_set_color(lock_output->background, + (float[4]){ 1.f, 0.f, 0.f, 1.f }); } + + lock->abandoned = true; + wl_list_remove(&lock->destroy.link); + wl_list_remove(&lock->unlock.link); + wl_list_remove(&lock->new_surface.link); } static void handle_session_lock(struct wl_listener *listener, void *data) { @@ -174,44 +263,89 @@ static void handle_session_lock(struct wl_listener *listener, void *data) { struct wl_client *client = wl_resource_get_client(lock->resource); if (server.session_lock.lock) { + if (server.session_lock.lock->abandoned) { + sway_log(SWAY_INFO, "Replacing abandoned lock"); + sway_session_lock_destroy(server.session_lock.lock); + } else { + sway_log(SWAY_ERROR, "Cannot lock an already locked session"); + wlr_session_lock_v1_destroy(lock); + return; + } + } + + struct sway_session_lock *sway_lock = calloc(1, sizeof(*sway_lock)); + if (!sway_lock) { + sway_log(SWAY_ERROR, "failed to allocate a session lock object"); wlr_session_lock_v1_destroy(lock); return; } + wl_list_init(&sway_lock->outputs); + sway_log(SWAY_DEBUG, "session locked"); - server.session_lock.locked = true; - server.session_lock.lock = lock; struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seat_unfocus_unless_client(seat, client); } - wl_signal_add(&lock->events.new_surface, &server.session_lock.lock_new_surface); - wl_signal_add(&lock->events.unlock, &server.session_lock.lock_unlock); - wl_signal_add(&lock->events.destroy, &server.session_lock.lock_destroy); + struct sway_output *output; + wl_list_for_each(output, &root->all_outputs, link) { + sway_session_lock_add_output(sway_lock, output); + } + + sway_lock->new_surface.notify = handle_new_surface; + wl_signal_add(&lock->events.new_surface, &sway_lock->new_surface); + sway_lock->unlock.notify = handle_unlock; + wl_signal_add(&lock->events.unlock, &sway_lock->unlock); + sway_lock->destroy.notify = handle_abandon; + wl_signal_add(&lock->events.destroy, &sway_lock->destroy); wlr_session_lock_v1_send_locked(lock); - - // redraw everything - for (int i = 0; i < root->outputs->length; ++i) { - struct sway_output *output = root->outputs->items[i]; - output_damage_whole(output); - } + server.session_lock.lock = sway_lock; } static void handle_session_lock_destroy(struct wl_listener *listener, void *data) { - assert(server.session_lock.lock == NULL); + // if the server shuts down while a lock is active, destroy the lock + if (server.session_lock.lock) { + sway_session_lock_destroy(server.session_lock.lock); + } + wl_list_remove(&server.session_lock.new_lock.link); wl_list_remove(&server.session_lock.manager_destroy.link); + + server.session_lock.manager = NULL; +} + +void sway_session_lock_add_output(struct sway_session_lock *lock, + struct sway_output *output) { + struct sway_session_lock_output *lock_output = + session_lock_output_create(lock, output); + + // if we run out of memory while trying to lock the screen, the best we + // can do is kill the sway process. Security conscious users will have + // the sway session fall back to a login shell. + if (!lock_output) { + sway_log(SWAY_ERROR, "aborting: failed to allocate a lock output"); + abort(); + } +} + +bool sway_session_lock_has_surface(struct sway_session_lock *lock, + struct wlr_surface *surface) { + struct sway_session_lock_output *lock_output; + wl_list_for_each(lock_output, &lock->outputs, link) { + if (lock_output->surface && lock_output->surface->surface == surface) { + return true; + } + } + + return false; } void sway_session_lock_init(void) { server.session_lock.manager = wlr_session_lock_manager_v1_create(server.wl_display); - server.session_lock.lock_new_surface.notify = handle_new_surface; - server.session_lock.lock_unlock.notify = handle_unlock; - server.session_lock.lock_destroy.notify = handle_abandon; server.session_lock.new_lock.notify = handle_session_lock; server.session_lock.manager_destroy.notify = handle_session_lock_destroy; wl_signal_add(&server.session_lock.manager->events.new_lock, |