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-rw-r--r--sway/input/cursor.c4
-rw-r--r--sway/input/seat.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/sway/input/cursor.c b/sway/input/cursor.c
index dc66d82d..85951c09 100644
--- a/sway/input/cursor.c
+++ b/sway/input/cursor.c
@@ -807,8 +807,8 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
// Handle clicking a layer surface
if (surface && wlr_surface_is_layer_surface(surface)) {
- struct wlr_layer_surface *layer =
- wlr_layer_surface_from_wlr_surface(surface);
+ struct wlr_layer_surface_v1 *layer =
+ wlr_layer_surface_v1_from_wlr_surface(surface);
if (layer->current.keyboard_interactive) {
seat_set_focus_layer(seat, layer);
}
diff --git a/sway/input/seat.c b/sway/input/seat.c
index 8704f90f..ab5047b2 100644
--- a/sway/input/seat.c
+++ b/sway/input/seat.c
@@ -769,7 +769,7 @@ void seat_set_focus_surface(struct sway_seat *seat,
}
void seat_set_focus_layer(struct sway_seat *seat,
- struct wlr_layer_surface *layer) {
+ struct wlr_layer_surface_v1 *layer) {
if (!layer && seat->focused_layer) {
seat->focused_layer = NULL;
struct sway_node *previous = seat_get_focus_inactive(seat, &root->node);