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-rw-r--r--sway/input/seat.c45
1 files changed, 28 insertions, 17 deletions
diff --git a/sway/input/seat.c b/sway/input/seat.c
index 34b64d9c..e10b6409 100644
--- a/sway/input/seat.c
+++ b/sway/input/seat.c
@@ -144,32 +144,43 @@ static void handle_seat_node_destroy(struct wl_listener *listener, void *data) {
struct sway_node *parent = node_get_parent(node);
struct sway_node *focus = seat_get_focus(seat);
- bool set_focus =
- focus != NULL &&
- (focus == node || node_has_ancestor(focus, node)) &&
- node->type == N_CONTAINER;
+ if (node->type == N_WORKSPACE) {
+ seat_node_destroy(seat_node);
+ return;
+ }
- seat_node_destroy(seat_node);
+ // Even though the container being destroyed might be nowhere near the
+ // focused container, we still need to set focus_inactive on a sibling of
+ // the container being destroyed.
+ bool needs_new_focus = focus &&
+ (focus == node || node_has_ancestor(focus, node));
- if (set_focus) {
- struct sway_node *next_focus = NULL;
- while (next_focus == NULL) {
- struct sway_container *con =
- seat_get_focus_inactive_view(seat, parent);
- next_focus = con ? &con->node : NULL;
+ seat_node_destroy(seat_node);
- if (next_focus == NULL && parent->type == N_WORKSPACE) {
- next_focus = parent;
- break;
- }
+ // Find new focus_inactive (ie. sibling, or workspace if no siblings left)
+ struct sway_node *next_focus = NULL;
+ while (next_focus == NULL) {
+ struct sway_container *con =
+ seat_get_focus_inactive_view(seat, parent);
+ next_focus = con ? &con->node : NULL;
- parent = node_get_parent(parent);
+ if (next_focus == NULL && parent->type == N_WORKSPACE) {
+ next_focus = parent;
+ break;
}
- // the structure change might have caused it to move up to the top of
+ parent = node_get_parent(parent);
+ }
+
+ if (needs_new_focus) {
+ // The structure change might have caused it to move up to the top of
// the focus stack without sending focus notifications to the view
seat_send_focus(next_focus, seat);
seat_set_focus(seat, next_focus);
+ } else {
+ // Setting focus_inactive
+ seat_set_focus_warp(seat, next_focus, false, false);
+ seat_set_focus_warp(seat, focus, false, false);
}
}