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-rw-r--r--sway/input/cursor.c160
-rw-r--r--sway/input/seat.c81
2 files changed, 233 insertions, 8 deletions
diff --git a/sway/input/cursor.c b/sway/input/cursor.c
index 69a019bb..dc66d82d 100644
--- a/sway/input/cursor.c
+++ b/sway/input/cursor.c
@@ -26,6 +26,10 @@
#include "sway/tree/workspace.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
+// When doing a tiling drag, this is the thickness of the dropzone
+// when dragging to the edge of a layout container.
+#define DROP_LAYOUT_BORDER 30
+
static uint32_t get_current_time_msec() {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
@@ -218,7 +222,7 @@ static void handle_down_motion(struct sway_seat *seat,
seat->op_moved = true;
}
-static void handle_move_motion(struct sway_seat *seat,
+static void handle_move_floating_motion(struct sway_seat *seat,
struct sway_cursor *cursor) {
struct sway_container *con = seat->op_container;
desktop_damage_whole_container(con);
@@ -228,6 +232,143 @@ static void handle_move_motion(struct sway_seat *seat,
desktop_damage_whole_container(con);
}
+static void resize_box(struct wlr_box *box, enum wlr_edges edge,
+ int thickness) {
+ switch (edge) {
+ case WLR_EDGE_TOP:
+ box->height = thickness;
+ break;
+ case WLR_EDGE_LEFT:
+ box->width = thickness;
+ break;
+ case WLR_EDGE_RIGHT:
+ box->x = box->x + box->width - thickness;
+ box->width = thickness;
+ break;
+ case WLR_EDGE_BOTTOM:
+ box->y = box->y + box->height - thickness;
+ box->height = thickness;
+ break;
+ case WLR_EDGE_NONE:
+ box->x += thickness;
+ box->y += thickness;
+ box->width -= thickness * 2;
+ box->height -= thickness * 2;
+ break;
+ }
+}
+
+static void handle_move_tiling_motion(struct sway_seat *seat,
+ struct sway_cursor *cursor) {
+ struct wlr_surface *surface = NULL;
+ double sx, sy;
+ struct sway_node *node = node_at_coords(seat,
+ cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
+ // Damage the old location
+ desktop_damage_box(&seat->op_drop_box);
+
+ if (!node) {
+ // Eg. hovered over a layer surface such as swaybar
+ seat->op_target_node = NULL;
+ seat->op_target_edge = WLR_EDGE_NONE;
+ return;
+ }
+
+ if (node->type == N_WORKSPACE) {
+ // Emtpy workspace
+ seat->op_target_node = node;
+ seat->op_target_edge = WLR_EDGE_NONE;
+ workspace_get_box(node->sway_workspace, &seat->op_drop_box);
+ desktop_damage_box(&seat->op_drop_box);
+ return;
+ }
+
+ // Deny moving within own workspace if this is the only child
+ struct sway_container *con = node->sway_container;
+ if (workspace_num_tiling_views(seat->op_container->workspace) == 1 &&
+ con->workspace == seat->op_container->workspace) {
+ seat->op_target_node = NULL;
+ seat->op_target_edge = WLR_EDGE_NONE;
+ return;
+ }
+
+ // Traverse the ancestors, trying to find a layout container perpendicular
+ // to the edge. Eg. close to the top or bottom of a horiz layout.
+ while (con) {
+ enum wlr_edges edge = WLR_EDGE_NONE;
+ enum sway_container_layout layout = container_parent_layout(con);
+ struct wlr_box parent;
+ con->parent ? container_get_box(con->parent, &parent) :
+ workspace_get_box(con->workspace, &parent);
+ if (layout == L_HORIZ || layout == L_TABBED) {
+ if (cursor->cursor->y < parent.y + DROP_LAYOUT_BORDER) {
+ edge = WLR_EDGE_TOP;
+ } else if (cursor->cursor->y > parent.y + parent.height
+ - DROP_LAYOUT_BORDER) {
+ edge = WLR_EDGE_BOTTOM;
+ }
+ } else if (layout == L_VERT || layout == L_STACKED) {
+ if (cursor->cursor->x < parent.x + DROP_LAYOUT_BORDER) {
+ edge = WLR_EDGE_LEFT;
+ } else if (cursor->cursor->x > parent.x + parent.width
+ - DROP_LAYOUT_BORDER) {
+ edge = WLR_EDGE_RIGHT;
+ }
+ }
+ if (edge) {
+ seat->op_target_node = node_get_parent(&con->node);
+ seat->op_target_edge = edge;
+ node_get_box(seat->op_target_node, &seat->op_drop_box);
+ resize_box(&seat->op_drop_box, edge, DROP_LAYOUT_BORDER);
+ desktop_damage_box(&seat->op_drop_box);
+ return;
+ }
+ con = con->parent;
+ }
+
+ // Use the hovered view - but we must be over the actual surface
+ con = node->sway_container;
+ if (!con->view->surface || node == &seat->op_container->node) {
+ seat->op_target_node = NULL;
+ seat->op_target_edge = WLR_EDGE_NONE;
+ return;
+ }
+
+ // Find the closest edge
+ size_t thickness = fmin(con->view->width, con->view->height) * 0.3;
+ size_t closest_dist = INT_MAX;
+ size_t dist;
+ seat->op_target_edge = WLR_EDGE_NONE;
+ if ((dist = cursor->cursor->y - con->y) < closest_dist) {
+ closest_dist = dist;
+ seat->op_target_edge = WLR_EDGE_TOP;
+ }
+ if ((dist = cursor->cursor->x - con->x) < closest_dist) {
+ closest_dist = dist;
+ seat->op_target_edge = WLR_EDGE_LEFT;
+ }
+ if ((dist = con->x + con->width - cursor->cursor->x) < closest_dist) {
+ closest_dist = dist;
+ seat->op_target_edge = WLR_EDGE_RIGHT;
+ }
+ if ((dist = con->y + con->height - cursor->cursor->y) < closest_dist) {
+ closest_dist = dist;
+ seat->op_target_edge = WLR_EDGE_BOTTOM;
+ }
+
+ if (closest_dist > thickness) {
+ seat->op_target_edge = WLR_EDGE_NONE;
+ }
+
+ seat->op_target_node = node;
+ seat->op_drop_box.x = con->view->x;
+ seat->op_drop_box.y = con->view->y;
+ seat->op_drop_box.width = con->view->width;
+ seat->op_drop_box.height = con->view->height;
+ resize_box(&seat->op_drop_box, seat->op_target_edge, thickness);
+ desktop_damage_box(&seat->op_drop_box);
+}
+
static void calculate_floating_constraints(struct sway_container *con,
int *min_width, int *max_width, int *min_height, int *max_height) {
if (config->floating_minimum_width == -1) { // no minimum
@@ -402,8 +543,11 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
case OP_DOWN:
handle_down_motion(seat, cursor, time_msec);
break;
- case OP_MOVE:
- handle_move_motion(seat, cursor);
+ case OP_MOVE_FLOATING:
+ handle_move_floating_motion(seat, cursor);
+ break;
+ case OP_MOVE_TILING:
+ handle_move_tiling_motion(seat, cursor);
break;
case OP_RESIZE_FLOATING:
handle_resize_floating_motion(seat, cursor);
@@ -719,7 +863,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
while (cont->parent) {
cont = cont->parent;
}
- seat_begin_move(seat, cont, button);
+ seat_begin_move_floating(seat, cont, button);
return;
}
}
@@ -751,6 +895,14 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
}
}
+ // Handle moving a tiling container
+ if (config->tiling_drag && mod_pressed && state == WLR_BUTTON_PRESSED &&
+ !is_floating_or_child && !cont->is_fullscreen) {
+ seat_pointer_notify_button(seat, time_msec, button, state);
+ seat_begin_move_tiling(seat, cont, button);
+ return;
+ }
+
// Handle mousedown on a container surface
if (surface && cont && state == WLR_BUTTON_PRESSED) {
seat_set_focus_container(seat, cont);
diff --git a/sway/input/seat.c b/sway/input/seat.c
index 5709a7f7..8704f90f 100644
--- a/sway/input/seat.c
+++ b/sway/input/seat.c
@@ -963,18 +963,28 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
seat->op_moved = false;
}
-void seat_begin_move(struct sway_seat *seat, struct sway_container *con,
- uint32_t button) {
+void seat_begin_move_floating(struct sway_seat *seat,
+ struct sway_container *con, uint32_t button) {
if (!seat->cursor) {
wlr_log(WLR_DEBUG, "Ignoring move request due to no cursor device");
return;
}
- seat->operation = OP_MOVE;
+ seat->operation = OP_MOVE_FLOATING;
seat->op_container = con;
seat->op_button = button;
cursor_set_image(seat->cursor, "grab", NULL);
}
+void seat_begin_move_tiling(struct sway_seat *seat,
+ struct sway_container *con, uint32_t button) {
+ seat->operation = OP_MOVE_TILING;
+ seat->op_container = con;
+ seat->op_button = button;
+ seat->op_target_node = NULL;
+ seat->op_target_edge = 0;
+ cursor_set_image(seat->cursor, "grab", NULL);
+}
+
void seat_begin_resize_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge) {
if (!seat->cursor) {
@@ -1015,13 +1025,76 @@ void seat_begin_resize_tiling(struct sway_seat *seat,
seat->op_ref_height = con->height;
}
+static bool is_parallel(enum sway_container_layout layout,
+ enum wlr_edges edge) {
+ bool layout_is_horiz = layout == L_HORIZ || layout == L_TABBED;
+ bool edge_is_horiz = edge == WLR_EDGE_LEFT || edge == WLR_EDGE_RIGHT;
+ return layout_is_horiz == edge_is_horiz;
+}
+
+static void seat_end_move_tiling(struct sway_seat *seat) {
+ struct sway_container *con = seat->op_container;
+ struct sway_container *old_parent = con->parent;
+ struct sway_workspace *old_ws = con->workspace;
+ struct sway_node *target_node = seat->op_target_node;
+ struct sway_workspace *new_ws = target_node->type == N_WORKSPACE ?
+ target_node->sway_workspace : target_node->sway_container->workspace;
+ enum wlr_edges edge = seat->op_target_edge;
+ int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
+
+ container_detach(con);
+ if (old_parent) {
+ container_reap_empty(old_parent);
+ }
+
+ // Moving container into empty workspace
+ if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
+ workspace_add_tiling(new_ws, con);
+ } else if (target_node->type == N_CONTAINER) {
+ // Moving container before/after another
+ struct sway_container *target = target_node->sway_container;
+ enum sway_container_layout layout = container_parent_layout(target);
+ if (edge && !is_parallel(layout, edge)) {
+ enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
+ edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
+ container_split(target, new_layout);
+ }
+ container_add_sibling(target, con, after);
+ } else {
+ // Target is a workspace which requires splitting
+ enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
+ edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
+ workspace_split(new_ws, new_layout);
+ workspace_insert_tiling(new_ws, con, after);
+ }
+
+ // This is a bit dirty, but we'll set the dimensions to that of a sibling.
+ // I don't think there's any other way to make it consistent without
+ // changing how we auto-size containers.
+ list_t *siblings = container_get_siblings(con);
+ if (siblings->length > 1) {
+ int index = list_find(siblings, con);
+ struct sway_container *sibling = index == 0 ?
+ siblings->items[1] : siblings->items[index - 1];
+ con->width = sibling->width;
+ con->height = sibling->height;
+ }
+
+ arrange_workspace(old_ws);
+ if (new_ws != old_ws) {
+ arrange_workspace(new_ws);
+ }
+}
+
void seat_end_mouse_operation(struct sway_seat *seat) {
enum sway_seat_operation operation = seat->operation;
- if (seat->operation == OP_MOVE) {
+ if (seat->operation == OP_MOVE_FLOATING) {
// We "move" the container to its own location so it discovers its
// output again.
struct sway_container *con = seat->op_container;
container_floating_move_to(con, con->x, con->y);
+ } else if (seat->operation == OP_MOVE_TILING && seat->op_target_node) {
+ seat_end_move_tiling(seat);
}
seat->operation = OP_NONE;
seat->op_container = NULL;