diff options
Diffstat (limited to 'sway/desktop')
-rw-r--r-- | sway/desktop/output.c | 40 |
1 files changed, 18 insertions, 22 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 10ed1f6d..4b407f41 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -46,10 +46,7 @@ static void rotate_child_position(double *sx, double *sy, double sw, double sh, */ static bool surface_intersect_output(struct wlr_surface *surface, struct wlr_output_layout *output_layout, struct wlr_output *wlr_output, - double lx, double ly, float rotation, struct wlr_box *box) { - double ox = lx, oy = ly; - wlr_output_layout_output_coords(output_layout, wlr_output, &ox, &oy); - + double ox, double oy, float rotation, struct wlr_box *box) { if (box != NULL) { box->x = ox * wlr_output->scale; box->y = oy * wlr_output->scale; @@ -58,7 +55,7 @@ static bool surface_intersect_output(struct wlr_surface *surface, } struct wlr_box layout_box = { - .x = lx, .y = ly, + .x = wlr_output->lx + ox, .y = wlr_output->ly + oy, .width = surface->current->width, .height = surface->current->height, }; wlr_box_rotated_bounds(&layout_box, rotation, &layout_box); @@ -67,7 +64,7 @@ static bool surface_intersect_output(struct wlr_surface *surface, static void render_surface(struct wlr_surface *surface, struct wlr_output *wlr_output, struct timespec *when, - double lx, double ly, float rotation) { + double ox, double oy, float rotation) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); @@ -79,7 +76,7 @@ static void render_surface(struct wlr_surface *surface, struct wlr_box box; bool intersects = surface_intersect_output(surface, layout, wlr_output, - lx, ly, rotation, &box); + ox, oy, rotation, &box); if (intersects) { float matrix[9]; enum wl_output_transform transform = @@ -102,7 +99,7 @@ static void render_surface(struct wlr_surface *surface, surface->current->width, surface->current->height, rotation); render_surface(subsurface->surface, wlr_output, when, - lx + sx, ly + sy, rotation); + ox + sx, oy + sy, rotation); } } @@ -200,9 +197,7 @@ static void render_view(struct sway_container *view, void *data) { } } -static void render_layer(struct sway_output *output, - const struct wlr_box *output_layout_box, - struct timespec *when, +static void render_layer(struct sway_output *output, struct timespec *when, struct wl_list *layer) { struct sway_layer_surface *sway_layer; wl_list_for_each(sway_layer, layer, link) { @@ -234,14 +229,15 @@ static void render_output(struct sway_output *output, struct timespec *when, float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; wlr_renderer_clear(renderer, clear_color); - struct wlr_output_layout *layout = root_container.sway_root->output_layout; + struct wlr_output_layout *output_layout = + root_container.sway_root->output_layout; const struct wlr_box *output_box = - wlr_output_layout_get_box(layout, wlr_output); + wlr_output_layout_get_box(output_layout, wlr_output); - render_layer(output, output_box, when, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); - render_layer(output, output_box, when, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); + render_layer(output, when, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); + render_layer(output, when, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = @@ -251,7 +247,7 @@ static void render_output(struct sway_output *output, struct timespec *when, focus = output->swayc->children->items[0]; } struct sway_container *workspace = focus->type == C_WORKSPACE ? - focus : container_parent(focus, C_WORKSPACE); + focus : container_parent(focus, C_WORKSPACE); struct render_data rdata = { .output = output, @@ -285,10 +281,10 @@ static void render_output(struct sway_output *output, struct timespec *when, } // TODO: Consider revising this when fullscreen windows are supported - render_layer(output, output_box, when, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); - render_layer(output, output_box, when, - &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); + render_layer(output, when, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); + render_layer(output, when, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); renderer_end: wlr_renderer_end(renderer); |