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Diffstat (limited to 'sway/desktop')
-rw-r--r--sway/desktop/output.c40
1 files changed, 18 insertions, 22 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index 10ed1f6d..4b407f41 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -46,10 +46,7 @@ static void rotate_child_position(double *sx, double *sy, double sw, double sh,
*/
static bool surface_intersect_output(struct wlr_surface *surface,
struct wlr_output_layout *output_layout, struct wlr_output *wlr_output,
- double lx, double ly, float rotation, struct wlr_box *box) {
- double ox = lx, oy = ly;
- wlr_output_layout_output_coords(output_layout, wlr_output, &ox, &oy);
-
+ double ox, double oy, float rotation, struct wlr_box *box) {
if (box != NULL) {
box->x = ox * wlr_output->scale;
box->y = oy * wlr_output->scale;
@@ -58,7 +55,7 @@ static bool surface_intersect_output(struct wlr_surface *surface,
}
struct wlr_box layout_box = {
- .x = lx, .y = ly,
+ .x = wlr_output->lx + ox, .y = wlr_output->ly + oy,
.width = surface->current->width, .height = surface->current->height,
};
wlr_box_rotated_bounds(&layout_box, rotation, &layout_box);
@@ -67,7 +64,7 @@ static bool surface_intersect_output(struct wlr_surface *surface,
static void render_surface(struct wlr_surface *surface,
struct wlr_output *wlr_output, struct timespec *when,
- double lx, double ly, float rotation) {
+ double ox, double oy, float rotation) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
@@ -79,7 +76,7 @@ static void render_surface(struct wlr_surface *surface,
struct wlr_box box;
bool intersects = surface_intersect_output(surface, layout, wlr_output,
- lx, ly, rotation, &box);
+ ox, oy, rotation, &box);
if (intersects) {
float matrix[9];
enum wl_output_transform transform =
@@ -102,7 +99,7 @@ static void render_surface(struct wlr_surface *surface,
surface->current->width, surface->current->height, rotation);
render_surface(subsurface->surface, wlr_output, when,
- lx + sx, ly + sy, rotation);
+ ox + sx, oy + sy, rotation);
}
}
@@ -200,9 +197,7 @@ static void render_view(struct sway_container *view, void *data) {
}
}
-static void render_layer(struct sway_output *output,
- const struct wlr_box *output_layout_box,
- struct timespec *when,
+static void render_layer(struct sway_output *output, struct timespec *when,
struct wl_list *layer) {
struct sway_layer_surface *sway_layer;
wl_list_for_each(sway_layer, layer, link) {
@@ -234,14 +229,15 @@ static void render_output(struct sway_output *output, struct timespec *when,
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
wlr_renderer_clear(renderer, clear_color);
- struct wlr_output_layout *layout = root_container.sway_root->output_layout;
+ struct wlr_output_layout *output_layout =
+ root_container.sway_root->output_layout;
const struct wlr_box *output_box =
- wlr_output_layout_get_box(layout, wlr_output);
+ wlr_output_layout_get_box(output_layout, wlr_output);
- render_layer(output, output_box, when,
- &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
- render_layer(output, output_box, when,
- &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
+ render_layer(output, when,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
+ render_layer(output, when,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus =
@@ -251,7 +247,7 @@ static void render_output(struct sway_output *output, struct timespec *when,
focus = output->swayc->children->items[0];
}
struct sway_container *workspace = focus->type == C_WORKSPACE ?
- focus : container_parent(focus, C_WORKSPACE);
+ focus : container_parent(focus, C_WORKSPACE);
struct render_data rdata = {
.output = output,
@@ -285,10 +281,10 @@ static void render_output(struct sway_output *output, struct timespec *when,
}
// TODO: Consider revising this when fullscreen windows are supported
- render_layer(output, output_box, when,
- &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
- render_layer(output, output_box, when,
- &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
+ render_layer(output, when,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
+ render_layer(output, when,
+ &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
renderer_end:
wlr_renderer_end(renderer);