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-rw-r--r--sway/desktop/output.c4
-rw-r--r--sway/desktop/render.c34
2 files changed, 19 insertions, 19 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index 691a285d..7871a136 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -105,8 +105,8 @@ static bool get_surface_box(struct surface_iterator_data *data,
data->rotation);
struct wlr_box box = {
- .x = data->ox + _sx,
- .y = data->oy + _sy,
+ .x = floor(data->ox + _sx),
+ .y = floor(data->oy + _sy),
.width = sw,
.height = sh,
};
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index f314db73..20832cc4 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -346,8 +346,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
if (state->border_left) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
- box.x = state->x;
- box.y = state->content_y;
+ box.x = floor(state->x);
+ box.y = floor(state->content_y);
box.width = state->border_thickness;
box.height = state->content_height;
scale_box(&box, output_scale);
@@ -365,8 +365,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
- box.x = state->content_x + state->content_width;
- box.y = state->content_y;
+ box.x = floor(state->content_x + state->content_width);
+ box.y = floor(state->content_y);
box.width = state->border_thickness;
box.height = state->content_height;
scale_box(&box, output_scale);
@@ -380,8 +380,8 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
- box.x = state->x;
- box.y = state->content_y + state->content_height;
+ box.x = floor(state->x);
+ box.y = floor(state->content_y + state->content_height);
box.width = state->width;
box.height = state->border_thickness;
scale_box(&box, output_scale);
@@ -662,8 +662,8 @@ static void render_top_border(struct sway_output *output,
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
- box.x = state->x;
- box.y = state->y;
+ box.x = floor(state->x);
+ box.y = floor(state->y);
box.width = state->width;
box.height = state->border_thickness;
scale_box(&box, output_scale);
@@ -718,8 +718,8 @@ static void render_containers_linear(struct sway_output *output,
}
if (state->border == B_NORMAL) {
- render_titlebar(output, damage, child, state->x,
- state->y, state->width, colors,
+ render_titlebar(output, damage, child, floor(state->x),
+ floor(state->y), state->width, colors,
title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
render_top_border(output, damage, child, colors);
@@ -773,7 +773,7 @@ static void render_containers_tabbed(struct sway_output *output,
marks_texture = child->marks_unfocused;
}
- int x = cstate->x + tab_width * i;
+ int x = floor(cstate->x + tab_width * i);
// Make last tab use the remaining width of the parent
if (i == parent->children->length - 1) {
@@ -886,8 +886,8 @@ static void render_container(struct sway_output *output,
struct parent_data data = {
.layout = con->current.layout,
.box = {
- .x = con->current.x,
- .y = con->current.y,
+ .x = floor(con->current.x),
+ .y = floor(con->current.y),
.width = con->current.width,
.height = con->current.height,
},
@@ -903,8 +903,8 @@ static void render_workspace(struct sway_output *output,
struct parent_data data = {
.layout = ws->current.layout,
.box = {
- .x = ws->current.x,
- .y = ws->current.y,
+ .x = floor(ws->current.x),
+ .y = floor(ws->current.y),
.width = ws->current.width,
.height = ws->current.height,
},
@@ -938,8 +938,8 @@ static void render_floating_container(struct sway_output *soutput,
}
if (con->current.border == B_NORMAL) {
- render_titlebar(soutput, damage, con, con->current.x,
- con->current.y, con->current.width, colors,
+ render_titlebar(soutput, damage, con, floor(con->current.x),
+ floor(con->current.y), con->current.width, colors,
title_texture, marks_texture);
} else if (con->current.border == B_PIXEL) {
render_top_border(soutput, damage, con, colors);