diff options
Diffstat (limited to 'sway/desktop')
-rw-r--r-- | sway/desktop/output.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 907ad6c9..d1c6dbf9 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -748,28 +748,28 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy, scale_box(&box, output->wlr_output->scale); + int center_x = box.x + box.width/2; + int center_y = box.y + box.height/2; + + pixman_region32_t damage; + pixman_region32_init(&damage); + pixman_region32_copy(&damage, &surface->current->surface_damage); + wlr_region_scale(&damage, &damage, output->wlr_output->scale); + if (ceil(output->wlr_output->scale) > surface->current->scale) { + // When scaling up a surface, it'll become blurry so we need to + // expand the damage region + wlr_region_expand(&damage, &damage, + ceil(output->wlr_output->scale) - surface->current->scale); + } + pixman_region32_translate(&damage, box.x, box.y); + wlr_region_rotated_bounds(&damage, &damage, rotation, + center_x, center_y); + wlr_output_damage_add(output->damage, &damage); + pixman_region32_fini(&damage); + if (whole) { wlr_box_rotated_bounds(&box, rotation, &box); wlr_output_damage_add_box(output->damage, &box); - } else { - int center_x = box.x + box.width/2; - int center_y = box.y + box.height/2; - - pixman_region32_t damage; - pixman_region32_init(&damage); - pixman_region32_copy(&damage, &surface->current->surface_damage); - wlr_region_scale(&damage, &damage, output->wlr_output->scale); - if (ceil(output->wlr_output->scale) > surface->current->scale) { - // When scaling up a surface, it'll become blurry so we need to - // expand the damage region - wlr_region_expand(&damage, &damage, - ceil(output->wlr_output->scale) - surface->current->scale); - } - pixman_region32_translate(&damage, box.x, box.y); - wlr_region_rotated_bounds(&damage, &damage, rotation, - center_x, center_y); - wlr_output_damage_add(output->damage, &damage); - pixman_region32_fini(&damage); } } |