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-rw-r--r--sway/desktop/output.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index 9db95ef5..1ca48975 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -713,7 +713,7 @@ static void render_container_tabbed(struct sway_output *output,
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
- struct sway_container *current = seat_get_active_child(seat, con);
+ struct sway_container *current = seat_get_active_current_child(seat, con);
struct border_colors *current_colors = NULL;
struct sway_container_state *pstate = &con->current;
@@ -756,11 +756,13 @@ static void render_container_tabbed(struct sway_output *output,
}
// Render surface and left/right/bottom borders
- if (current->type == C_VIEW) {
- render_view(output, damage, current, current_colors);
- } else {
- render_container(output, damage, current,
- parent_focused || current == focus);
+ if (current) {
+ if (current->type == C_VIEW) {
+ render_view(output, damage, current, current_colors);
+ } else {
+ render_container(output, damage, current,
+ parent_focused || current == focus);
+ }
}
}
@@ -775,7 +777,7 @@ static void render_container_stacked(struct sway_output *output,
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
- struct sway_container *current = seat_get_active_child(seat, con);
+ struct sway_container *current = seat_get_active_current_child(seat, con);
struct border_colors *current_colors = NULL;
struct sway_container_state *pstate = &con->current;
@@ -812,11 +814,13 @@ static void render_container_stacked(struct sway_output *output,
}
// Render surface and left/right/bottom borders
- if (current->type == C_VIEW) {
- render_view(output, damage, current, current_colors);
- } else {
- render_container(output, damage, current,
- parent_focused || current == focus);
+ if (current) {
+ if (current->type == C_VIEW) {
+ render_view(output, damage, current, current_colors);
+ } else {
+ render_container(output, damage, current,
+ parent_focused || current == focus);
+ }
}
}