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-rw-r--r--sway/desktop/transaction.c107
1 files changed, 56 insertions, 51 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
index d2932c87..2a89880a 100644
--- a/sway/desktop/transaction.c
+++ b/sway/desktop/transaction.c
@@ -4,8 +4,8 @@
#include <string.h>
#include <time.h>
#include <wlr/types/wlr_buffer.h>
-#include <wlr/types/wlr_linux_dmabuf.h>
#include "sway/debug.h"
+#include "sway/desktop/idle_inhibit_v1.h"
#include "sway/desktop/transaction.h"
#include "sway/output.h"
#include "sway/tree/container.h"
@@ -18,14 +18,14 @@
* How long we should wait for views to respond to the configure before giving
* up and applying the transaction anyway.
*/
-#define TIMEOUT_MS 200
+int txn_timeout_ms = 200;
/**
* If enabled, sway will always wait for the transaction timeout before
* applying it, rather than applying it when the views are ready. This allows us
* to observe the rendered state while a transaction is in progress.
*/
-#define TRANSACTION_DEBUG false
+bool txn_debug = false;
struct sway_transaction {
struct wl_event_source *timer;
@@ -46,7 +46,7 @@ struct sway_transaction_instruction {
bool ready;
};
-struct sway_transaction *transaction_create() {
+static struct sway_transaction *transaction_create() {
struct sway_transaction *transaction =
calloc(1, sizeof(struct sway_transaction));
transaction->instructions = create_list();
@@ -72,8 +72,8 @@ static void save_view_buffer(struct sway_view *view,
}
if (view->surface && wlr_surface_has_buffer(view->surface)) {
instruction->saved_buffer = wlr_buffer_ref(view->surface->buffer);
- instruction->saved_buffer_width = view->surface->current->width;
- instruction->saved_buffer_height = view->surface->current->height;
+ instruction->saved_buffer_width = view->surface->current.width;
+ instruction->saved_buffer_height = view->surface->current.height;
}
}
@@ -138,25 +138,18 @@ static void copy_pending_state(struct sway_container *container,
state->children = create_list();
list_cat(state->children, container->children);
}
-}
-static bool transaction_has_container(struct sway_transaction *transaction,
- struct sway_container *container) {
- for (int i = 0; i < transaction->instructions->length; ++i) {
- struct sway_transaction_instruction *instruction =
- transaction->instructions->items[i];
- if (instruction->container == container) {
- return true;
- }
+ struct sway_seat *seat = input_manager_current_seat(input_manager);
+ state->focused = seat_get_focus(seat) == container;
+
+ if (container->type != C_VIEW) {
+ state->focused_inactive_child =
+ seat_get_active_child(seat, container);
}
- return false;
}
-void transaction_add_container(struct sway_transaction *transaction,
+static void transaction_add_container(struct sway_transaction *transaction,
struct sway_container *container) {
- if (transaction_has_container(transaction, container)) {
- return;
- }
struct sway_transaction_instruction *instruction =
calloc(1, sizeof(struct sway_transaction_instruction));
instruction->transaction = transaction;
@@ -174,7 +167,7 @@ void transaction_add_container(struct sway_transaction *transaction,
* Apply a transaction to the "current" state of the tree.
*/
static void transaction_apply(struct sway_transaction *transaction) {
- wlr_log(L_DEBUG, "Applying transaction %p", transaction);
+ wlr_log(WLR_DEBUG, "Applying transaction %p", transaction);
if (server.debug_txn_timings) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
@@ -185,9 +178,9 @@ static void transaction_apply(struct sway_transaction *transaction) {
float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 +
(now.tv_nsec - commit->tv_nsec) / 1000000.0;
float ms_total = ms_arranging + ms_waiting;
- wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
- "%.1fms total (%.1f frames if 60Hz)", transaction,
- ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60));
+ wlr_log(WLR_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
+ "%.1fms total (%.1f frames if 60Hz)", transaction,
+ ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60));
}
// Apply the instruction state to the container's current state
@@ -209,10 +202,12 @@ static void transaction_apply(struct sway_transaction *transaction) {
.width = instruction->state.swayc_width,
.height = instruction->state.swayc_height,
};
- for (int j = 0; j < root_container.children->length; ++j) {
- struct sway_container *output = root_container.children->items[j];
- output_damage_box(output->sway_output, &old_box);
- output_damage_box(output->sway_output, &new_box);
+ for (int j = 0; j < root_container.current.children->length; ++j) {
+ struct sway_container *output = root_container.current.children->items[j];
+ if (output->sway_output) {
+ output_damage_box(output->sway_output, &old_box);
+ output_damage_box(output->sway_output, &new_box);
+ }
}
// There are separate children lists for each instruction state, the
@@ -227,29 +222,22 @@ static void transaction_apply(struct sway_transaction *transaction) {
}
}
-/**
- * For simplicity, we only progress the queue if it can be completely flushed.
- */
static void transaction_progress_queue() {
- // We iterate this list in reverse because we're more likely to find a
- // waiting transactions at the end of the list.
- for (int i = server.transactions->length - 1; i >= 0; --i) {
- struct sway_transaction *transaction = server.transactions->items[i];
+ while (server.transactions->length) {
+ struct sway_transaction *transaction = server.transactions->items[0];
if (transaction->num_waiting) {
return;
}
- }
- for (int i = 0; i < server.transactions->length; ++i) {
- struct sway_transaction *transaction = server.transactions->items[i];
transaction_apply(transaction);
transaction_destroy(transaction);
+ list_del(server.transactions, 0);
}
- server.transactions->length = 0;
+ idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
}
static int handle_timeout(void *data) {
struct sway_transaction *transaction = data;
- wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)",
+ wlr_log(WLR_DEBUG, "Transaction %p timed out (%li waiting)",
transaction, transaction->num_waiting);
transaction->num_waiting = 0;
transaction_progress_queue();
@@ -283,8 +271,8 @@ static bool should_configure(struct sway_container *con,
return true;
}
-void transaction_commit(struct sway_transaction *transaction) {
- wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
+static void transaction_commit(struct sway_transaction *transaction) {
+ wlr_log(WLR_DEBUG, "Transaction %p committing with %i instructions",
transaction, transaction->instructions->length);
transaction->num_waiting = 0;
for (int i = 0; i < transaction->instructions->length; ++i) {
@@ -317,9 +305,10 @@ void transaction_commit(struct sway_transaction *transaction) {
} else {
// There are no other transactions in progress, and this one has nothing
// to wait for, so we can skip the queue.
- wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction);
+ wlr_log(WLR_DEBUG, "Transaction %p has nothing to wait for", transaction);
transaction_apply(transaction);
transaction_destroy(transaction);
+ idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
return;
}
@@ -327,7 +316,7 @@ void transaction_commit(struct sway_transaction *transaction) {
// Set up a timer which the views must respond within
transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
handle_timeout, transaction);
- wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
+ wl_event_source_timer_update(transaction->timer, txn_timeout_ms);
}
// The debug tree shows the pending/live tree. Here is a good place to
@@ -347,7 +336,7 @@ static void set_instruction_ready(
struct timespec *start = &transaction->commit_time;
float ms = (now.tv_sec - start->tv_sec) * 1000 +
(now.tv_nsec - start->tv_nsec) / 1000000.0;
- wlr_log(L_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)",
+ wlr_log(WLR_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)",
transaction,
transaction->num_configures - transaction->num_waiting + 1,
transaction->num_configures, ms,
@@ -358,11 +347,11 @@ static void set_instruction_ready(
// If all views are ready, apply the transaction.
// If the transaction has timed out then its num_waiting will be 0 already.
if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
-#if !TRANSACTION_DEBUG
- wlr_log(L_DEBUG, "Transaction %p is ready", transaction);
- wl_event_source_timer_update(transaction->timer, 0);
- transaction_progress_queue();
-#endif
+ if (!txn_debug) {
+ wlr_log(WLR_DEBUG, "Transaction %p is ready", transaction);
+ wl_event_source_timer_update(transaction->timer, 0);
+ transaction_progress_queue();
+ }
}
}
@@ -374,7 +363,9 @@ static void set_instructions_ready(struct sway_view *view, int index) {
for (int i = 0; i <= index; ++i) {
struct sway_transaction_instruction *instruction =
view->swayc->instructions->items[i];
- set_instruction_ready(instruction);
+ if (!instruction->ready) {
+ set_instruction_ready(instruction);
+ }
}
}
@@ -413,3 +404,17 @@ struct wlr_texture *transaction_get_saved_texture(struct sway_view *view,
*height = instruction->saved_buffer_height;
return instruction->saved_buffer->texture;
}
+
+void transaction_commit_dirty(void) {
+ if (!server.dirty_containers->length) {
+ return;
+ }
+ struct sway_transaction *transaction = transaction_create();
+ for (int i = 0; i < server.dirty_containers->length; ++i) {
+ struct sway_container *container = server.dirty_containers->items[i];
+ transaction_add_container(transaction, container);
+ container->dirty = false;
+ }
+ server.dirty_containers->length = 0;
+ transaction_commit(transaction);
+}