diff options
Diffstat (limited to 'sway/desktop/transaction.c')
-rw-r--r-- | sway/desktop/transaction.c | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c new file mode 100644 index 00000000..6e09537a --- /dev/null +++ b/sway/desktop/transaction.c @@ -0,0 +1,292 @@ +#define _POSIX_C_SOURCE 200809L +#include <stdbool.h> +#include <stdlib.h> +#include <string.h> +#include <wlr/types/wlr_buffer.h> +#include <wlr/types/wlr_linux_dmabuf.h> +#include "sway/debug.h" +#include "sway/desktop/transaction.h" +#include "sway/output.h" +#include "sway/tree/container.h" +#include "sway/tree/view.h" +#include "sway/tree/workspace.h" +#include "list.h" +#include "log.h" + +/** + * How long we should wait for views to respond to the configure before giving + * up and applying the transaction anyway. + */ +#define TIMEOUT_MS 200 + +/** + * If enabled, sway will always wait for the transaction timeout before + * applying it, rather than applying it when the views are ready. This allows us + * to observe the rendered state while a transaction is in progress. + */ +#define TRANSACTION_DEBUG false + +struct sway_transaction { + struct wl_event_source *timer; + list_t *instructions; // struct sway_transaction_instruction * + list_t *damage; // struct wlr_box * + size_t num_waiting; +}; + +struct sway_transaction_instruction { + struct sway_transaction *transaction; + struct sway_container *container; + struct sway_container_state state; + struct wlr_buffer *saved_buffer; + uint32_t serial; + bool ready; +}; + +struct sway_transaction *transaction_create() { + struct sway_transaction *transaction = + calloc(1, sizeof(struct sway_transaction)); + transaction->instructions = create_list(); + transaction->damage = create_list(); + return transaction; +} + +static void remove_saved_view_buffer( + struct sway_transaction_instruction *instruction) { + if (instruction->saved_buffer) { + wlr_buffer_unref(instruction->saved_buffer); + instruction->saved_buffer = NULL; + } +} + +static void save_view_buffer(struct sway_view *view, + struct sway_transaction_instruction *instruction) { + if (!sway_assert(instruction->saved_buffer == NULL, + "Didn't expect instruction to have a saved buffer already")) { + remove_saved_view_buffer(instruction); + } + if (view->surface && wlr_surface_has_buffer(view->surface)) { + wlr_buffer_ref(view->surface->buffer); + instruction->saved_buffer = view->surface->buffer; + } +} + +static void transaction_destroy(struct sway_transaction *transaction) { + // Free instructions + for (int i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + struct sway_container *con = instruction->container; + for (int j = 0; j < con->instructions->length; ++j) { + if (con->instructions->items[j] == instruction) { + list_del(con->instructions, j); + break; + } + } + if (con->destroying && !con->instructions->length) { + container_free(con); + } + remove_saved_view_buffer(instruction); + free(instruction); + } + list_free(transaction->instructions); + + // Free damage + list_foreach(transaction->damage, free); + list_free(transaction->damage); + + free(transaction); +} + +static void copy_pending_state(struct sway_container *container, + struct sway_container_state *state) { + state->layout = container->layout; + state->swayc_x = container->x; + state->swayc_y = container->y; + state->swayc_width = container->width; + state->swayc_height = container->height; + state->has_gaps = container->has_gaps; + state->current_gaps = container->current_gaps; + state->gaps_inner = container->gaps_inner; + state->gaps_outer = container->gaps_outer; + state->parent = container->parent; + + if (container->type == C_VIEW) { + struct sway_view *view = container->sway_view; + state->view_x = view->x; + state->view_y = view->y; + state->view_width = view->width; + state->view_height = view->height; + state->is_fullscreen = view->is_fullscreen; + state->border = view->border; + state->border_thickness = view->border_thickness; + state->border_top = view->border_top; + state->border_left = view->border_left; + state->border_right = view->border_right; + state->border_bottom = view->border_bottom; + } else if (container->type == C_WORKSPACE) { + state->ws_fullscreen = container->sway_workspace->fullscreen; + state->ws_floating = container->sway_workspace->floating; + state->children = create_list(); + list_cat(state->children, container->children); + } else { + state->children = create_list(); + list_cat(state->children, container->children); + } +} + +static bool transaction_has_container(struct sway_transaction *transaction, + struct sway_container *container) { + for (int i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + if (instruction->container == container) { + return true; + } + } + return false; +} + +void transaction_add_container(struct sway_transaction *transaction, + struct sway_container *container) { + if (transaction_has_container(transaction, container)) { + return; + } + struct sway_transaction_instruction *instruction = + calloc(1, sizeof(struct sway_transaction_instruction)); + instruction->transaction = transaction; + instruction->container = container; + + copy_pending_state(container, &instruction->state); + + if (container->type == C_VIEW) { + save_view_buffer(container->sway_view, instruction); + } + list_add(transaction->instructions, instruction); +} + +void transaction_add_damage(struct sway_transaction *transaction, + struct wlr_box *_box) { + struct wlr_box *box = calloc(1, sizeof(struct wlr_box)); + memcpy(box, _box, sizeof(struct wlr_box)); + list_add(transaction->damage, box); +} + +/** + * Apply a transaction to the "current" state of the tree. + */ +static void transaction_apply(struct sway_transaction *transaction) { + int i; + // Apply the instruction state to the container's current state + for (i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + struct sway_container *container = instruction->container; + + // There are separate children lists for each instruction state, the + // container's current state and the container's pending state + // (ie. con->children). The list itself needs to be freed here. + // Any child containers which are being deleted will be cleaned up in + // transaction_destroy(). + list_free(container->current.children); + + memcpy(&container->current, &instruction->state, + sizeof(struct sway_container_state)); + } + + // Apply damage + for (i = 0; i < transaction->damage->length; ++i) { + struct wlr_box *box = transaction->damage->items[i]; + for (int j = 0; j < root_container.children->length; ++j) { + struct sway_container *output = root_container.children->items[j]; + output_damage_box(output->sway_output, box); + } + } +} + +static int handle_timeout(void *data) { + struct sway_transaction *transaction = data; + wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting), applying anyway", + transaction, transaction->num_waiting); + transaction_apply(transaction); + transaction_destroy(transaction); + return 0; +} + +void transaction_commit(struct sway_transaction *transaction) { + wlr_log(L_DEBUG, "Transaction %p committing with %i instructions", + transaction, transaction->instructions->length); + transaction->num_waiting = 0; + for (int i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + struct sway_container *con = instruction->container; + if (con->type == C_VIEW && !con->destroying && + (con->current.view_width != instruction->state.view_width || + con->current.view_height != instruction->state.view_height)) { + instruction->serial = view_configure(con->sway_view, + instruction->state.view_x, + instruction->state.view_y, + instruction->state.view_width, + instruction->state.view_height); + if (instruction->serial) { + ++transaction->num_waiting; + } + } + list_add(con->instructions, instruction); + } + if (!transaction->num_waiting) { + wlr_log(L_DEBUG, "Transaction %p has nothing to wait for, applying", + transaction); + transaction_apply(transaction); + transaction_destroy(transaction); + return; + } + + // Set up a timer which the views must respond within + transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, + handle_timeout, transaction); + wl_event_source_timer_update(transaction->timer, TIMEOUT_MS); + + // The debug tree shows the pending/live tree. Here is a good place to + // update it, because we make a transaction every time we change the pending + // tree. + update_debug_tree(); +} + +void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) { + // Find the instruction + struct sway_transaction_instruction *instruction = NULL; + for (int i = 0; i < view->swayc->instructions->length; ++i) { + struct sway_transaction_instruction *tmp_instruction = + view->swayc->instructions->items[i]; + if (tmp_instruction->serial == serial && !tmp_instruction->ready) { + instruction = tmp_instruction; + break; + } + } + if (!instruction) { + return; + } + instruction->ready = true; + + // If all views are ready, apply the transaction + struct sway_transaction *transaction = instruction->transaction; + if (--transaction->num_waiting == 0) { +#if !TRANSACTION_DEBUG + wlr_log(L_DEBUG, "Transaction %p is ready, applying", transaction); + wl_event_source_timer_update(transaction->timer, 0); + transaction_apply(transaction); + transaction_destroy(transaction); +#endif + } +} + +struct wlr_texture *transaction_get_texture(struct sway_view *view) { + if (!view->swayc || !view->swayc->instructions->length) { + return view->surface->buffer->texture; + } + struct sway_transaction_instruction *instruction = + view->swayc->instructions->items[0]; + return instruction->saved_buffer ? + instruction->saved_buffer->texture : NULL; +} |