diff options
Diffstat (limited to 'sway/desktop/transaction.c')
-rw-r--r-- | sway/desktop/transaction.c | 403 |
1 files changed, 403 insertions, 0 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c new file mode 100644 index 00000000..fc23ef35 --- /dev/null +++ b/sway/desktop/transaction.c @@ -0,0 +1,403 @@ +#define _POSIX_C_SOURCE 200809L +#include <stdbool.h> +#include <stdlib.h> +#include <string.h> +#include <time.h> +#include <wlr/types/wlr_buffer.h> +#include <wlr/types/wlr_linux_dmabuf.h> +#include "sway/debug.h" +#include "sway/desktop/transaction.h" +#include "sway/output.h" +#include "sway/tree/container.h" +#include "sway/tree/view.h" +#include "sway/tree/workspace.h" +#include "list.h" +#include "log.h" + +/** + * How long we should wait for views to respond to the configure before giving + * up and applying the transaction anyway. + */ +#define TIMEOUT_MS 200 + +/** + * If enabled, sway will always wait for the transaction timeout before + * applying it, rather than applying it when the views are ready. This allows us + * to observe the rendered state while a transaction is in progress. + */ +#define TRANSACTION_DEBUG false + +struct sway_transaction { + struct wl_event_source *timer; + list_t *instructions; // struct sway_transaction_instruction * + size_t num_waiting; + size_t num_configures; + struct timespec create_time; + struct timespec commit_time; +}; + +struct sway_transaction_instruction { + struct sway_transaction *transaction; + struct sway_container *container; + struct sway_container_state state; + struct wlr_buffer *saved_buffer; + uint32_t serial; + bool ready; +}; + +struct sway_transaction *transaction_create() { + struct sway_transaction *transaction = + calloc(1, sizeof(struct sway_transaction)); + transaction->instructions = create_list(); + if (server.debug_txn_timings) { + clock_gettime(CLOCK_MONOTONIC, &transaction->create_time); + } + return transaction; +} + +static void remove_saved_view_buffer( + struct sway_transaction_instruction *instruction) { + if (instruction->saved_buffer) { + wlr_buffer_unref(instruction->saved_buffer); + instruction->saved_buffer = NULL; + } +} + +static void save_view_buffer(struct sway_view *view, + struct sway_transaction_instruction *instruction) { + if (!sway_assert(instruction->saved_buffer == NULL, + "Didn't expect instruction to have a saved buffer already")) { + remove_saved_view_buffer(instruction); + } + if (view->surface && wlr_surface_has_buffer(view->surface)) { + instruction->saved_buffer = wlr_buffer_ref(view->surface->buffer); + } +} + +static void transaction_destroy(struct sway_transaction *transaction) { + // Free instructions + for (int i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + struct sway_container *con = instruction->container; + for (int j = 0; j < con->instructions->length; ++j) { + if (con->instructions->items[j] == instruction) { + list_del(con->instructions, j); + break; + } + } + if (con->destroying && !con->instructions->length) { + container_free(con); + } + remove_saved_view_buffer(instruction); + free(instruction); + } + list_free(transaction->instructions); + + if (transaction->timer) { + wl_event_source_remove(transaction->timer); + } + free(transaction); +} + +static void copy_pending_state(struct sway_container *container, + struct sway_container_state *state) { + state->layout = container->layout; + state->swayc_x = container->x; + state->swayc_y = container->y; + state->swayc_width = container->width; + state->swayc_height = container->height; + state->has_gaps = container->has_gaps; + state->current_gaps = container->current_gaps; + state->gaps_inner = container->gaps_inner; + state->gaps_outer = container->gaps_outer; + state->parent = container->parent; + + if (container->type == C_VIEW) { + struct sway_view *view = container->sway_view; + state->view_x = view->x; + state->view_y = view->y; + state->view_width = view->width; + state->view_height = view->height; + state->is_fullscreen = view->is_fullscreen; + state->border = view->border; + state->border_thickness = view->border_thickness; + state->border_top = view->border_top; + state->border_left = view->border_left; + state->border_right = view->border_right; + state->border_bottom = view->border_bottom; + } else if (container->type == C_WORKSPACE) { + state->ws_fullscreen = container->sway_workspace->fullscreen; + state->ws_floating = container->sway_workspace->floating; + state->children = create_list(); + list_cat(state->children, container->children); + } else { + state->children = create_list(); + list_cat(state->children, container->children); + } +} + +static bool transaction_has_container(struct sway_transaction *transaction, + struct sway_container *container) { + for (int i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + if (instruction->container == container) { + return true; + } + } + return false; +} + +void transaction_add_container(struct sway_transaction *transaction, + struct sway_container *container) { + if (transaction_has_container(transaction, container)) { + return; + } + struct sway_transaction_instruction *instruction = + calloc(1, sizeof(struct sway_transaction_instruction)); + instruction->transaction = transaction; + instruction->container = container; + + copy_pending_state(container, &instruction->state); + + if (container->type == C_VIEW) { + save_view_buffer(container->sway_view, instruction); + } + list_add(transaction->instructions, instruction); +} + +/** + * Apply a transaction to the "current" state of the tree. + */ +static void transaction_apply(struct sway_transaction *transaction) { + wlr_log(L_DEBUG, "Applying transaction %p", transaction); + if (server.debug_txn_timings) { + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + struct timespec *create = &transaction->create_time; + struct timespec *commit = &transaction->commit_time; + float ms_arranging = (commit->tv_sec - create->tv_sec) * 1000 + + (commit->tv_nsec - create->tv_nsec) / 1000000.0; + float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 + + (now.tv_nsec - commit->tv_nsec) / 1000000.0; + float ms_total = ms_arranging + ms_waiting; + wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, " + "%.1fms total (%.1f frames if 60Hz)", transaction, + ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60)); + } + + // Apply the instruction state to the container's current state + for (int i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + struct sway_container *container = instruction->container; + + // Damage the old and new locations + struct wlr_box old_box = { + .x = container->current.swayc_x, + .y = container->current.swayc_y, + .width = container->current.swayc_width, + .height = container->current.swayc_height, + }; + struct wlr_box new_box = { + .x = instruction->state.swayc_x, + .y = instruction->state.swayc_y, + .width = instruction->state.swayc_width, + .height = instruction->state.swayc_height, + }; + for (int j = 0; j < root_container.children->length; ++j) { + struct sway_container *output = root_container.children->items[j]; + output_damage_box(output->sway_output, &old_box); + output_damage_box(output->sway_output, &new_box); + } + + // There are separate children lists for each instruction state, the + // container's current state and the container's pending state + // (ie. con->children). The list itself needs to be freed here. + // Any child containers which are being deleted will be cleaned up in + // transaction_destroy(). + list_free(container->current.children); + + memcpy(&container->current, &instruction->state, + sizeof(struct sway_container_state)); + } +} + +/** + * For simplicity, we only progress the queue if it can be completely flushed. + */ +static void transaction_progress_queue() { + // We iterate this list in reverse because we're more likely to find a + // waiting transactions at the end of the list. + for (int i = server.transactions->length - 1; i >= 0; --i) { + struct sway_transaction *transaction = server.transactions->items[i]; + if (transaction->num_waiting) { + return; + } + } + for (int i = 0; i < server.transactions->length; ++i) { + struct sway_transaction *transaction = server.transactions->items[i]; + transaction_apply(transaction); + transaction_destroy(transaction); + } + server.transactions->length = 0; +} + +static int handle_timeout(void *data) { + struct sway_transaction *transaction = data; + wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)", + transaction, transaction->num_waiting); + transaction->num_waiting = 0; + transaction_progress_queue(); + return 0; +} + +static bool should_configure(struct sway_container *con, + struct sway_transaction_instruction *instruction) { + if (con->type != C_VIEW) { + return false; + } + if (con->destroying) { + return false; + } + // The settled dimensions are what size the view will be once any pending + // configures have applied (excluding the one we might be configuring now). + // If these match the dimensions that this transaction wants then we don't + // need to configure it. + int settled_width = con->current.view_width; + int settled_height = con->current.view_height; + if (con->instructions->length) { + struct sway_transaction_instruction *last_instruction = + con->instructions->items[con->instructions->length - 1]; + settled_width = last_instruction->state.view_width; + settled_height = last_instruction->state.view_height; + } + if (settled_width == instruction->state.view_width && + settled_height == instruction->state.view_height) { + return false; + } + return true; +} + +void transaction_commit(struct sway_transaction *transaction) { + wlr_log(L_DEBUG, "Transaction %p committing with %i instructions", + transaction, transaction->instructions->length); + transaction->num_waiting = 0; + for (int i = 0; i < transaction->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + transaction->instructions->items[i]; + struct sway_container *con = instruction->container; + if (should_configure(con, instruction)) { + instruction->serial = view_configure(con->sway_view, + instruction->state.view_x, + instruction->state.view_y, + instruction->state.view_width, + instruction->state.view_height); + ++transaction->num_waiting; + } + list_add(con->instructions, instruction); + } + transaction->num_configures = transaction->num_waiting; + if (server.debug_txn_timings) { + clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time); + } + if (server.transactions->length || transaction->num_waiting) { + list_add(server.transactions, transaction); + } else { + // There are no other transactions in progress, and this one has nothing + // to wait for, so we can skip the queue. + wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction); + transaction_apply(transaction); + transaction_destroy(transaction); + return; + } + + if (transaction->num_waiting) { + // Set up a timer which the views must respond within + transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, + handle_timeout, transaction); + wl_event_source_timer_update(transaction->timer, TIMEOUT_MS); + } + + // The debug tree shows the pending/live tree. Here is a good place to + // update it, because we make a transaction every time we change the pending + // tree. + update_debug_tree(); +} + +static void set_instruction_ready( + struct sway_transaction_instruction *instruction) { + instruction->ready = true; + struct sway_transaction *transaction = instruction->transaction; + + if (server.debug_txn_timings) { + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + struct timespec *start = &transaction->commit_time; + float ms = (now.tv_sec - start->tv_sec) * 1000 + + (now.tv_nsec - start->tv_nsec) / 1000000.0; + wlr_log(L_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)", + transaction, + transaction->num_configures - transaction->num_waiting + 1, + transaction->num_configures, ms, + instruction->container->name); + + } + + // If all views are ready, apply the transaction. + // If the transaction has timed out then its num_waiting will be 0 already. + if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { +#if !TRANSACTION_DEBUG + wlr_log(L_DEBUG, "Transaction %p is ready", transaction); + wl_event_source_timer_update(transaction->timer, 0); + transaction_progress_queue(); +#endif + } +} + +/** + * Mark all of the view's instructions as ready up to and including the + * instruction at the given index. This allows the view to skip a configure. + */ +static void set_instructions_ready(struct sway_view *view, int index) { + for (int i = 0; i <= index; ++i) { + struct sway_transaction_instruction *instruction = + view->swayc->instructions->items[i]; + set_instruction_ready(instruction); + } +} + +void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) { + for (int i = 0; i < view->swayc->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + view->swayc->instructions->items[i]; + if (instruction->serial == serial && !instruction->ready) { + set_instructions_ready(view, i); + return; + } + } +} + +void transaction_notify_view_ready_by_size(struct sway_view *view, + int width, int height) { + for (int i = 0; i < view->swayc->instructions->length; ++i) { + struct sway_transaction_instruction *instruction = + view->swayc->instructions->items[i]; + if (!instruction->ready && instruction->state.view_width == width && + instruction->state.view_height == height) { + set_instructions_ready(view, i); + return; + } + } +} + +struct wlr_texture *transaction_get_texture(struct sway_view *view) { + if (!view->swayc || !view->swayc->instructions->length) { + return view->surface->buffer->texture; + } + struct sway_transaction_instruction *instruction = + view->swayc->instructions->items[0]; + return instruction->saved_buffer ? + instruction->saved_buffer->texture : NULL; +} |