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-rw-r--r--sway/desktop/transaction.c403
1 files changed, 403 insertions, 0 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
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+++ b/sway/desktop/transaction.c
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+#define _POSIX_C_SOURCE 200809L
+#include <stdbool.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#include <wlr/types/wlr_buffer.h>
+#include <wlr/types/wlr_linux_dmabuf.h>
+#include "sway/debug.h"
+#include "sway/desktop/transaction.h"
+#include "sway/output.h"
+#include "sway/tree/container.h"
+#include "sway/tree/view.h"
+#include "sway/tree/workspace.h"
+#include "list.h"
+#include "log.h"
+
+/**
+ * How long we should wait for views to respond to the configure before giving
+ * up and applying the transaction anyway.
+ */
+#define TIMEOUT_MS 200
+
+/**
+ * If enabled, sway will always wait for the transaction timeout before
+ * applying it, rather than applying it when the views are ready. This allows us
+ * to observe the rendered state while a transaction is in progress.
+ */
+#define TRANSACTION_DEBUG false
+
+struct sway_transaction {
+ struct wl_event_source *timer;
+ list_t *instructions; // struct sway_transaction_instruction *
+ size_t num_waiting;
+ size_t num_configures;
+ struct timespec create_time;
+ struct timespec commit_time;
+};
+
+struct sway_transaction_instruction {
+ struct sway_transaction *transaction;
+ struct sway_container *container;
+ struct sway_container_state state;
+ struct wlr_buffer *saved_buffer;
+ uint32_t serial;
+ bool ready;
+};
+
+struct sway_transaction *transaction_create() {
+ struct sway_transaction *transaction =
+ calloc(1, sizeof(struct sway_transaction));
+ transaction->instructions = create_list();
+ if (server.debug_txn_timings) {
+ clock_gettime(CLOCK_MONOTONIC, &transaction->create_time);
+ }
+ return transaction;
+}
+
+static void remove_saved_view_buffer(
+ struct sway_transaction_instruction *instruction) {
+ if (instruction->saved_buffer) {
+ wlr_buffer_unref(instruction->saved_buffer);
+ instruction->saved_buffer = NULL;
+ }
+}
+
+static void save_view_buffer(struct sway_view *view,
+ struct sway_transaction_instruction *instruction) {
+ if (!sway_assert(instruction->saved_buffer == NULL,
+ "Didn't expect instruction to have a saved buffer already")) {
+ remove_saved_view_buffer(instruction);
+ }
+ if (view->surface && wlr_surface_has_buffer(view->surface)) {
+ instruction->saved_buffer = wlr_buffer_ref(view->surface->buffer);
+ }
+}
+
+static void transaction_destroy(struct sway_transaction *transaction) {
+ // Free instructions
+ for (int i = 0; i < transaction->instructions->length; ++i) {
+ struct sway_transaction_instruction *instruction =
+ transaction->instructions->items[i];
+ struct sway_container *con = instruction->container;
+ for (int j = 0; j < con->instructions->length; ++j) {
+ if (con->instructions->items[j] == instruction) {
+ list_del(con->instructions, j);
+ break;
+ }
+ }
+ if (con->destroying && !con->instructions->length) {
+ container_free(con);
+ }
+ remove_saved_view_buffer(instruction);
+ free(instruction);
+ }
+ list_free(transaction->instructions);
+
+ if (transaction->timer) {
+ wl_event_source_remove(transaction->timer);
+ }
+ free(transaction);
+}
+
+static void copy_pending_state(struct sway_container *container,
+ struct sway_container_state *state) {
+ state->layout = container->layout;
+ state->swayc_x = container->x;
+ state->swayc_y = container->y;
+ state->swayc_width = container->width;
+ state->swayc_height = container->height;
+ state->has_gaps = container->has_gaps;
+ state->current_gaps = container->current_gaps;
+ state->gaps_inner = container->gaps_inner;
+ state->gaps_outer = container->gaps_outer;
+ state->parent = container->parent;
+
+ if (container->type == C_VIEW) {
+ struct sway_view *view = container->sway_view;
+ state->view_x = view->x;
+ state->view_y = view->y;
+ state->view_width = view->width;
+ state->view_height = view->height;
+ state->is_fullscreen = view->is_fullscreen;
+ state->border = view->border;
+ state->border_thickness = view->border_thickness;
+ state->border_top = view->border_top;
+ state->border_left = view->border_left;
+ state->border_right = view->border_right;
+ state->border_bottom = view->border_bottom;
+ } else if (container->type == C_WORKSPACE) {
+ state->ws_fullscreen = container->sway_workspace->fullscreen;
+ state->ws_floating = container->sway_workspace->floating;
+ state->children = create_list();
+ list_cat(state->children, container->children);
+ } else {
+ state->children = create_list();
+ list_cat(state->children, container->children);
+ }
+}
+
+static bool transaction_has_container(struct sway_transaction *transaction,
+ struct sway_container *container) {
+ for (int i = 0; i < transaction->instructions->length; ++i) {
+ struct sway_transaction_instruction *instruction =
+ transaction->instructions->items[i];
+ if (instruction->container == container) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void transaction_add_container(struct sway_transaction *transaction,
+ struct sway_container *container) {
+ if (transaction_has_container(transaction, container)) {
+ return;
+ }
+ struct sway_transaction_instruction *instruction =
+ calloc(1, sizeof(struct sway_transaction_instruction));
+ instruction->transaction = transaction;
+ instruction->container = container;
+
+ copy_pending_state(container, &instruction->state);
+
+ if (container->type == C_VIEW) {
+ save_view_buffer(container->sway_view, instruction);
+ }
+ list_add(transaction->instructions, instruction);
+}
+
+/**
+ * Apply a transaction to the "current" state of the tree.
+ */
+static void transaction_apply(struct sway_transaction *transaction) {
+ wlr_log(L_DEBUG, "Applying transaction %p", transaction);
+ if (server.debug_txn_timings) {
+ struct timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ struct timespec *create = &transaction->create_time;
+ struct timespec *commit = &transaction->commit_time;
+ float ms_arranging = (commit->tv_sec - create->tv_sec) * 1000 +
+ (commit->tv_nsec - create->tv_nsec) / 1000000.0;
+ float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 +
+ (now.tv_nsec - commit->tv_nsec) / 1000000.0;
+ float ms_total = ms_arranging + ms_waiting;
+ wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, "
+ "%.1fms total (%.1f frames if 60Hz)", transaction,
+ ms_arranging, ms_waiting, ms_total, ms_total / (1000 / 60));
+ }
+
+ // Apply the instruction state to the container's current state
+ for (int i = 0; i < transaction->instructions->length; ++i) {
+ struct sway_transaction_instruction *instruction =
+ transaction->instructions->items[i];
+ struct sway_container *container = instruction->container;
+
+ // Damage the old and new locations
+ struct wlr_box old_box = {
+ .x = container->current.swayc_x,
+ .y = container->current.swayc_y,
+ .width = container->current.swayc_width,
+ .height = container->current.swayc_height,
+ };
+ struct wlr_box new_box = {
+ .x = instruction->state.swayc_x,
+ .y = instruction->state.swayc_y,
+ .width = instruction->state.swayc_width,
+ .height = instruction->state.swayc_height,
+ };
+ for (int j = 0; j < root_container.children->length; ++j) {
+ struct sway_container *output = root_container.children->items[j];
+ output_damage_box(output->sway_output, &old_box);
+ output_damage_box(output->sway_output, &new_box);
+ }
+
+ // There are separate children lists for each instruction state, the
+ // container's current state and the container's pending state
+ // (ie. con->children). The list itself needs to be freed here.
+ // Any child containers which are being deleted will be cleaned up in
+ // transaction_destroy().
+ list_free(container->current.children);
+
+ memcpy(&container->current, &instruction->state,
+ sizeof(struct sway_container_state));
+ }
+}
+
+/**
+ * For simplicity, we only progress the queue if it can be completely flushed.
+ */
+static void transaction_progress_queue() {
+ // We iterate this list in reverse because we're more likely to find a
+ // waiting transactions at the end of the list.
+ for (int i = server.transactions->length - 1; i >= 0; --i) {
+ struct sway_transaction *transaction = server.transactions->items[i];
+ if (transaction->num_waiting) {
+ return;
+ }
+ }
+ for (int i = 0; i < server.transactions->length; ++i) {
+ struct sway_transaction *transaction = server.transactions->items[i];
+ transaction_apply(transaction);
+ transaction_destroy(transaction);
+ }
+ server.transactions->length = 0;
+}
+
+static int handle_timeout(void *data) {
+ struct sway_transaction *transaction = data;
+ wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)",
+ transaction, transaction->num_waiting);
+ transaction->num_waiting = 0;
+ transaction_progress_queue();
+ return 0;
+}
+
+static bool should_configure(struct sway_container *con,
+ struct sway_transaction_instruction *instruction) {
+ if (con->type != C_VIEW) {
+ return false;
+ }
+ if (con->destroying) {
+ return false;
+ }
+ // The settled dimensions are what size the view will be once any pending
+ // configures have applied (excluding the one we might be configuring now).
+ // If these match the dimensions that this transaction wants then we don't
+ // need to configure it.
+ int settled_width = con->current.view_width;
+ int settled_height = con->current.view_height;
+ if (con->instructions->length) {
+ struct sway_transaction_instruction *last_instruction =
+ con->instructions->items[con->instructions->length - 1];
+ settled_width = last_instruction->state.view_width;
+ settled_height = last_instruction->state.view_height;
+ }
+ if (settled_width == instruction->state.view_width &&
+ settled_height == instruction->state.view_height) {
+ return false;
+ }
+ return true;
+}
+
+void transaction_commit(struct sway_transaction *transaction) {
+ wlr_log(L_DEBUG, "Transaction %p committing with %i instructions",
+ transaction, transaction->instructions->length);
+ transaction->num_waiting = 0;
+ for (int i = 0; i < transaction->instructions->length; ++i) {
+ struct sway_transaction_instruction *instruction =
+ transaction->instructions->items[i];
+ struct sway_container *con = instruction->container;
+ if (should_configure(con, instruction)) {
+ instruction->serial = view_configure(con->sway_view,
+ instruction->state.view_x,
+ instruction->state.view_y,
+ instruction->state.view_width,
+ instruction->state.view_height);
+ ++transaction->num_waiting;
+ }
+ list_add(con->instructions, instruction);
+ }
+ transaction->num_configures = transaction->num_waiting;
+ if (server.debug_txn_timings) {
+ clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
+ }
+ if (server.transactions->length || transaction->num_waiting) {
+ list_add(server.transactions, transaction);
+ } else {
+ // There are no other transactions in progress, and this one has nothing
+ // to wait for, so we can skip the queue.
+ wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction);
+ transaction_apply(transaction);
+ transaction_destroy(transaction);
+ return;
+ }
+
+ if (transaction->num_waiting) {
+ // Set up a timer which the views must respond within
+ transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
+ handle_timeout, transaction);
+ wl_event_source_timer_update(transaction->timer, TIMEOUT_MS);
+ }
+
+ // The debug tree shows the pending/live tree. Here is a good place to
+ // update it, because we make a transaction every time we change the pending
+ // tree.
+ update_debug_tree();
+}
+
+static void set_instruction_ready(
+ struct sway_transaction_instruction *instruction) {
+ instruction->ready = true;
+ struct sway_transaction *transaction = instruction->transaction;
+
+ if (server.debug_txn_timings) {
+ struct timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ struct timespec *start = &transaction->commit_time;
+ float ms = (now.tv_sec - start->tv_sec) * 1000 +
+ (now.tv_nsec - start->tv_nsec) / 1000000.0;
+ wlr_log(L_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)",
+ transaction,
+ transaction->num_configures - transaction->num_waiting + 1,
+ transaction->num_configures, ms,
+ instruction->container->name);
+
+ }
+
+ // If all views are ready, apply the transaction.
+ // If the transaction has timed out then its num_waiting will be 0 already.
+ if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
+#if !TRANSACTION_DEBUG
+ wlr_log(L_DEBUG, "Transaction %p is ready", transaction);
+ wl_event_source_timer_update(transaction->timer, 0);
+ transaction_progress_queue();
+#endif
+ }
+}
+
+/**
+ * Mark all of the view's instructions as ready up to and including the
+ * instruction at the given index. This allows the view to skip a configure.
+ */
+static void set_instructions_ready(struct sway_view *view, int index) {
+ for (int i = 0; i <= index; ++i) {
+ struct sway_transaction_instruction *instruction =
+ view->swayc->instructions->items[i];
+ set_instruction_ready(instruction);
+ }
+}
+
+void transaction_notify_view_ready(struct sway_view *view, uint32_t serial) {
+ for (int i = 0; i < view->swayc->instructions->length; ++i) {
+ struct sway_transaction_instruction *instruction =
+ view->swayc->instructions->items[i];
+ if (instruction->serial == serial && !instruction->ready) {
+ set_instructions_ready(view, i);
+ return;
+ }
+ }
+}
+
+void transaction_notify_view_ready_by_size(struct sway_view *view,
+ int width, int height) {
+ for (int i = 0; i < view->swayc->instructions->length; ++i) {
+ struct sway_transaction_instruction *instruction =
+ view->swayc->instructions->items[i];
+ if (!instruction->ready && instruction->state.view_width == width &&
+ instruction->state.view_height == height) {
+ set_instructions_ready(view, i);
+ return;
+ }
+ }
+}
+
+struct wlr_texture *transaction_get_texture(struct sway_view *view) {
+ if (!view->swayc || !view->swayc->instructions->length) {
+ return view->surface->buffer->texture;
+ }
+ struct sway_transaction_instruction *instruction =
+ view->swayc->instructions->items[0];
+ return instruction->saved_buffer ?
+ instruction->saved_buffer->texture : NULL;
+}