diff options
Diffstat (limited to 'sway/desktop/transaction.c')
-rw-r--r-- | sway/desktop/transaction.c | 77 |
1 files changed, 43 insertions, 34 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c index 179af617..fcfb0b51 100644 --- a/sway/desktop/transaction.c +++ b/sway/desktop/transaction.c @@ -19,14 +19,14 @@ * How long we should wait for views to respond to the configure before giving * up and applying the transaction anyway. */ -#define TIMEOUT_MS 200 +int txn_timeout_ms = 200; /** * If enabled, sway will always wait for the transaction timeout before * applying it, rather than applying it when the views are ready. This allows us * to observe the rendered state while a transaction is in progress. */ -#define TRANSACTION_DEBUG false +bool txn_debug = false; struct sway_transaction { struct wl_event_source *timer; @@ -47,7 +47,7 @@ struct sway_transaction_instruction { bool ready; }; -struct sway_transaction *transaction_create() { +static struct sway_transaction *transaction_create() { struct sway_transaction *transaction = calloc(1, sizeof(struct sway_transaction)); transaction->instructions = create_list(); @@ -139,25 +139,18 @@ static void copy_pending_state(struct sway_container *container, state->children = create_list(); list_cat(state->children, container->children); } -} -static bool transaction_has_container(struct sway_transaction *transaction, - struct sway_container *container) { - for (int i = 0; i < transaction->instructions->length; ++i) { - struct sway_transaction_instruction *instruction = - transaction->instructions->items[i]; - if (instruction->container == container) { - return true; - } + struct sway_seat *seat = input_manager_current_seat(input_manager); + state->focused = seat_get_focus(seat) == container; + + if (container->type != C_VIEW) { + state->focused_inactive_child = + seat_get_active_child(seat, container); } - return false; } -void transaction_add_container(struct sway_transaction *transaction, +static void transaction_add_container(struct sway_transaction *transaction, struct sway_container *container) { - if (transaction_has_container(transaction, container)) { - return; - } struct sway_transaction_instruction *instruction = calloc(1, sizeof(struct sway_transaction_instruction)); instruction->transaction = transaction; @@ -175,7 +168,7 @@ void transaction_add_container(struct sway_transaction *transaction, * Apply a transaction to the "current" state of the tree. */ static void transaction_apply(struct sway_transaction *transaction) { - wlr_log(L_DEBUG, "Applying transaction %p", transaction); + wlr_log(WLR_DEBUG, "Applying transaction %p", transaction); if (server.debug_txn_timings) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); @@ -186,7 +179,7 @@ static void transaction_apply(struct sway_transaction *transaction) { float ms_waiting = (now.tv_sec - commit->tv_sec) * 1000 + (now.tv_nsec - commit->tv_nsec) / 1000000.0; float ms_total = ms_arranging + ms_waiting; - wlr_log(L_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, " + wlr_log(WLR_DEBUG, "Transaction %p: %.1fms arranging, %.1fms waiting, " "%.1fms total (%.1f frames if 60Hz)", transaction, ms_arranging, ms_waiting, ms_total, ms_total / (1000.0f / 60)); } @@ -210,10 +203,12 @@ static void transaction_apply(struct sway_transaction *transaction) { .width = instruction->state.swayc_width, .height = instruction->state.swayc_height, }; - for (int j = 0; j < root_container.children->length; ++j) { - struct sway_container *output = root_container.children->items[j]; - output_damage_box(output->sway_output, &old_box); - output_damage_box(output->sway_output, &new_box); + for (int j = 0; j < root_container.current.children->length; ++j) { + struct sway_container *output = root_container.current.children->items[j]; + if (output->sway_output) { + output_damage_box(output->sway_output, &old_box); + output_damage_box(output->sway_output, &new_box); + } } // There are separate children lists for each instruction state, the @@ -251,7 +246,7 @@ static void transaction_progress_queue() { static int handle_timeout(void *data) { struct sway_transaction *transaction = data; - wlr_log(L_DEBUG, "Transaction %p timed out (%li waiting)", + wlr_log(WLR_DEBUG, "Transaction %p timed out (%li waiting)", transaction, transaction->num_waiting); transaction->num_waiting = 0; transaction_progress_queue(); @@ -285,8 +280,8 @@ static bool should_configure(struct sway_container *con, return true; } -void transaction_commit(struct sway_transaction *transaction) { - wlr_log(L_DEBUG, "Transaction %p committing with %i instructions", +static void transaction_commit(struct sway_transaction *transaction) { + wlr_log(WLR_DEBUG, "Transaction %p committing with %i instructions", transaction, transaction->instructions->length); transaction->num_waiting = 0; for (int i = 0; i < transaction->instructions->length; ++i) { @@ -319,7 +314,7 @@ void transaction_commit(struct sway_transaction *transaction) { } else { // There are no other transactions in progress, and this one has nothing // to wait for, so we can skip the queue. - wlr_log(L_DEBUG, "Transaction %p has nothing to wait for", transaction); + wlr_log(WLR_DEBUG, "Transaction %p has nothing to wait for", transaction); transaction_apply(transaction); transaction_destroy(transaction); idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1); @@ -330,7 +325,7 @@ void transaction_commit(struct sway_transaction *transaction) { // Set up a timer which the views must respond within transaction->timer = wl_event_loop_add_timer(server.wl_event_loop, handle_timeout, transaction); - wl_event_source_timer_update(transaction->timer, TIMEOUT_MS); + wl_event_source_timer_update(transaction->timer, txn_timeout_ms); } // The debug tree shows the pending/live tree. Here is a good place to @@ -350,7 +345,7 @@ static void set_instruction_ready( struct timespec *start = &transaction->commit_time; float ms = (now.tv_sec - start->tv_sec) * 1000 + (now.tv_nsec - start->tv_nsec) / 1000000.0; - wlr_log(L_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)", + wlr_log(WLR_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)", transaction, transaction->num_configures - transaction->num_waiting + 1, transaction->num_configures, ms, @@ -361,11 +356,11 @@ static void set_instruction_ready( // If all views are ready, apply the transaction. // If the transaction has timed out then its num_waiting will be 0 already. if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { -#if !TRANSACTION_DEBUG - wlr_log(L_DEBUG, "Transaction %p is ready", transaction); - wl_event_source_timer_update(transaction->timer, 0); - transaction_progress_queue(); -#endif + if (!txn_debug) { + wlr_log(WLR_DEBUG, "Transaction %p is ready", transaction); + wl_event_source_timer_update(transaction->timer, 0); + transaction_progress_queue(); + } } } @@ -418,3 +413,17 @@ struct wlr_texture *transaction_get_saved_texture(struct sway_view *view, *height = instruction->saved_buffer_height; return instruction->saved_buffer->texture; } + +void transaction_commit_dirty(void) { + if (!server.dirty_containers->length) { + return; + } + struct sway_transaction *transaction = transaction_create(); + for (int i = 0; i < server.dirty_containers->length; ++i) { + struct sway_container *container = server.dirty_containers->items[i]; + transaction_add_container(transaction, container); + container->dirty = false; + } + server.dirty_containers->length = 0; + transaction_commit(transaction); +} |