diff options
Diffstat (limited to 'sway/desktop/render.c')
-rw-r--r-- | sway/desktop/render.c | 893 |
1 files changed, 893 insertions, 0 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c new file mode 100644 index 00000000..43948f29 --- /dev/null +++ b/sway/desktop/render.c @@ -0,0 +1,893 @@ +#define _POSIX_C_SOURCE 200809L +#include <assert.h> +#include <stdlib.h> +#include <strings.h> +#include <time.h> +#include <wayland-server.h> +#include <wlr/render/wlr_renderer.h> +#include <wlr/types/wlr_box.h> +#include <wlr/types/wlr_buffer.h> +#include <wlr/types/wlr_matrix.h> +#include <wlr/types/wlr_output_damage.h> +#include <wlr/types/wlr_output_layout.h> +#include <wlr/types/wlr_output.h> +#include <wlr/types/wlr_surface.h> +#include <wlr/util/region.h> +#include "log.h" +#include "sway/config.h" +#include "sway/input/input-manager.h" +#include "sway/input/seat.h" +#include "sway/layers.h" +#include "sway/output.h" +#include "sway/server.h" +#include "sway/tree/arrange.h" +#include "sway/tree/container.h" +#include "sway/tree/layout.h" +#include "sway/tree/view.h" +#include "sway/tree/workspace.h" + +struct render_data { + struct root_geometry root_geo; + struct sway_output *output; + pixman_region32_t *damage; + struct sway_view *view; + float alpha; +}; + +static void scale_box(struct wlr_box *box, float scale) { + box->x *= scale; + box->y *= scale; + box->width *= scale; + box->height *= scale; +} + +static void scissor_output(struct wlr_output *wlr_output, + pixman_box32_t *rect) { + struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); + assert(renderer); + + struct wlr_box box = { + .x = rect->x1, + .y = rect->y1, + .width = rect->x2 - rect->x1, + .height = rect->y2 - rect->y1, + }; + + int ow, oh; + wlr_output_transformed_resolution(wlr_output, &ow, &oh); + + enum wl_output_transform transform = + wlr_output_transform_invert(wlr_output->transform); + wlr_box_transform(&box, transform, ow, oh, &box); + + wlr_renderer_scissor(renderer, &box); +} + +static void render_texture(struct wlr_output *wlr_output, + pixman_region32_t *output_damage, struct wlr_texture *texture, + const struct wlr_box *box, const float matrix[static 9], float alpha) { + struct wlr_renderer *renderer = + wlr_backend_get_renderer(wlr_output->backend); + + pixman_region32_t damage; + pixman_region32_init(&damage); + pixman_region32_union_rect(&damage, &damage, box->x, box->y, + box->width, box->height); + pixman_region32_intersect(&damage, &damage, output_damage); + bool damaged = pixman_region32_not_empty(&damage); + if (!damaged) { + goto damage_finish; + } + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_render_texture_with_matrix(renderer, texture, matrix, alpha); + } + +damage_finish: + pixman_region32_fini(&damage); +} + +static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy, + void *_data) { + struct render_data *data = _data; + struct wlr_output *wlr_output = data->output->wlr_output; + float rotation = data->root_geo.rotation; + pixman_region32_t *output_damage = data->damage; + float alpha = data->alpha; + + struct wlr_texture *texture = wlr_surface_get_texture(surface); + if (!texture) { + return; + } + + struct wlr_box box; + bool intersects = output_get_surface_box(&data->root_geo, data->output, + surface, sx, sy, &box); + if (!intersects) { + return; + } + + scale_box(&box, wlr_output->scale); + + float matrix[9]; + enum wl_output_transform transform = + wlr_output_transform_invert(surface->current.transform); + wlr_matrix_project_box(matrix, &box, transform, rotation, + wlr_output->transform_matrix); + + render_texture(wlr_output, output_damage, texture, &box, matrix, alpha); +} + +static void render_layer(struct sway_output *output, + pixman_region32_t *damage, struct wl_list *layer_surfaces) { + struct render_data data = { + .output = output, + .damage = damage, + .alpha = 1.0f, + }; + output_layer_for_each_surface(layer_surfaces, &data.root_geo, + render_surface_iterator, &data); +} + +static void render_unmanaged(struct sway_output *output, + pixman_region32_t *damage, struct wl_list *unmanaged) { + struct render_data data = { + .output = output, + .damage = damage, + .alpha = 1.0f, + }; + output_unmanaged_for_each_surface(unmanaged, output, &data.root_geo, + render_surface_iterator, &data); +} + +static void render_drag_icons(struct sway_output *output, + pixman_region32_t *damage, struct wl_list *drag_icons) { + struct render_data data = { + .output = output, + .damage = damage, + .alpha = 1.0f, + }; + output_drag_icons_for_each_surface(drag_icons, output, &data.root_geo, + render_surface_iterator, &data); +} + +static void render_rect(struct wlr_output *wlr_output, + pixman_region32_t *output_damage, const struct wlr_box *_box, + float color[static 4]) { + struct wlr_renderer *renderer = + wlr_backend_get_renderer(wlr_output->backend); + + struct wlr_box box; + memcpy(&box, _box, sizeof(struct wlr_box)); + box.x -= wlr_output->lx * wlr_output->scale; + box.y -= wlr_output->ly * wlr_output->scale; + + pixman_region32_t damage; + pixman_region32_init(&damage); + pixman_region32_union_rect(&damage, &damage, box.x, box.y, + box.width, box.height); + pixman_region32_intersect(&damage, &damage, output_damage); + bool damaged = pixman_region32_not_empty(&damage); + if (!damaged) { + goto damage_finish; + } + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_render_rect(renderer, &box, color, + wlr_output->transform_matrix); + } + +damage_finish: + pixman_region32_fini(&damage); +} + +static void premultiply_alpha(float color[4], float opacity) { + color[3] *= opacity; + color[0] *= color[3]; + color[1] *= color[3]; + color[2] *= color[3]; +} + +static void render_view_surfaces(struct sway_view *view, + struct sway_output *output, pixman_region32_t *damage, float alpha) { + struct render_data data = { + .output = output, + .damage = damage, + .view = view, + .alpha = alpha, + }; + output_view_for_each_surface(view, output, &data.root_geo, + render_surface_iterator, &data); +} + +static void render_saved_view(struct sway_view *view, + struct sway_output *output, pixman_region32_t *damage, float alpha) { + struct wlr_output *wlr_output = output->wlr_output; + + int width, height; + struct wlr_texture *texture = + transaction_get_saved_texture(view, &width, &height); + if (!texture) { + return; + } + struct wlr_box box = { + .x = view->swayc->current.view_x - output->swayc->current.swayc_x, + .y = view->swayc->current.view_y - output->swayc->current.swayc_y, + .width = width, + .height = height, + }; + + struct wlr_box output_box = { + .width = output->swayc->current.swayc_width, + .height = output->swayc->current.swayc_height, + }; + + struct wlr_box intersection; + bool intersects = wlr_box_intersection(&output_box, &box, &intersection); + if (!intersects) { + return; + } + + scale_box(&box, wlr_output->scale); + + float matrix[9]; + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, + wlr_output->transform_matrix); + + render_texture(wlr_output, damage, texture, &box, matrix, alpha); +} + +/** + * Render a view's surface and left/bottom/right borders. + */ +static void render_view(struct sway_output *output, pixman_region32_t *damage, + struct sway_container *con, struct border_colors *colors) { + struct sway_view *view = con->sway_view; + if (view->swayc->instructions->length) { + render_saved_view(view, output, damage, view->swayc->alpha); + } else { + render_view_surfaces(view, output, damage, view->swayc->alpha); + } + + struct wlr_box box; + float output_scale = output->wlr_output->scale; + float color[4]; + struct sway_container_state *state = &con->current; + + if (state->border != B_NONE) { + if (state->border_left) { + memcpy(&color, colors->child_border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = state->swayc_x; + box.y = state->view_y; + box.width = state->border_thickness; + box.height = state->view_height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, damage, &box, color); + } + + if (state->border_right) { + if (state->parent->current.children->length == 1 + && state->parent->current.layout == L_HORIZ) { + memcpy(&color, colors->indicator, sizeof(float) * 4); + } else { + memcpy(&color, colors->child_border, sizeof(float) * 4); + } + premultiply_alpha(color, con->alpha); + box.x = state->view_x + state->view_width; + box.y = state->view_y; + box.width = state->border_thickness; + box.height = state->view_height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, damage, &box, color); + } + + if (state->border_bottom) { + if (state->parent->current.children->length == 1 + && con->current.parent->current.layout == L_VERT) { + memcpy(&color, colors->indicator, sizeof(float) * 4); + } else { + memcpy(&color, colors->child_border, sizeof(float) * 4); + } + premultiply_alpha(color, con->alpha); + box.x = state->swayc_x; + box.y = state->view_y + state->view_height; + box.width = state->swayc_width; + box.height = state->border_thickness; + scale_box(&box, output_scale); + render_rect(output->wlr_output, damage, &box, color); + } + } +} + +/** + * Render a titlebar. + * + * Care must be taken not to render over the same pixel multiple times, + * otherwise the colors will be incorrect when using opacity. + * + * The height is: 1px border, 3px padding, font height, 3px padding, 1px border + * The left side for L_TABBED is: 1px border, 2px padding, title + * The left side for other layouts is: 3px padding, title + */ +static void render_titlebar(struct sway_output *output, + pixman_region32_t *output_damage, struct sway_container *con, + int x, int y, int width, + struct border_colors *colors, struct wlr_texture *title_texture, + struct wlr_texture *marks_texture) { + struct wlr_box box; + float color[4]; + struct sway_container_state *state = &con->current; + float output_scale = output->wlr_output->scale; + enum sway_container_layout layout = state->parent->current.layout; + list_t *children = state->parent->current.children; + bool is_last_child = children->items[children->length - 1] == con; + double output_x = output->swayc->current.swayc_x; + double output_y = output->swayc->current.swayc_y; + + // Single pixel bar above title + memcpy(&color, colors->border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = x; + box.y = y; + box.width = width; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + // Single pixel bar below title + size_t left_offset = 0, right_offset = 0; + bool connects_sides = false; + if (layout == L_HORIZ || layout == L_VERT || + (layout == L_STACKED && is_last_child)) { + if (con->type == C_VIEW) { + left_offset = state->border_left * state->border_thickness; + right_offset = state->border_right * state->border_thickness; + connects_sides = true; + } + } + box.x = x + left_offset; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = width - left_offset - right_offset; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + if (layout == L_TABBED) { + // Single pixel left edge + box.x = x; + box.y = y + TITLEBAR_BORDER_THICKNESS; + box.width = TITLEBAR_BORDER_THICKNESS; + box.height = + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + // Single pixel right edge + box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale; + render_rect(output->wlr_output, output_damage, &box, color); + } + + size_t inner_width = width - TITLEBAR_H_PADDING * 2; + + // Marks + size_t marks_ob_width = 0; // output-buffer-local + if (config->show_marks && marks_texture) { + struct wlr_box texture_box; + wlr_texture_get_size(marks_texture, + &texture_box.width, &texture_box.height); + texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING) + * output_scale - texture_box.width; + texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale; + + float matrix[9]; + wlr_matrix_project_box(matrix, &texture_box, + WL_OUTPUT_TRANSFORM_NORMAL, + 0.0, output->wlr_output->transform_matrix); + + if (inner_width * output_scale < texture_box.width) { + texture_box.width = inner_width * output_scale; + } + render_texture(output->wlr_output, output_damage, marks_texture, + &texture_box, matrix, con->alpha); + marks_ob_width = texture_box.width; + + // Gap between the marks and bottom padding, for when the marks texture + // height is smaller than the config's font height + memcpy(&color, colors->background, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = texture_box.x; + box.y = texture_box.y + texture_box.height; + box.width = texture_box.width; + box.height = config->font_height * output_scale - texture_box.height; + if (box.height > 0) { + render_rect(output->wlr_output, output_damage, &box, color); + } + } + + // Title text + size_t title_ob_width = 0; // output-buffer-local + if (title_texture) { + struct wlr_box texture_box; + wlr_texture_get_size(title_texture, + &texture_box.width, &texture_box.height); + texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale; + texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale; + + float matrix[9]; + wlr_matrix_project_box(matrix, &texture_box, + WL_OUTPUT_TRANSFORM_NORMAL, + 0.0, output->wlr_output->transform_matrix); + + if (inner_width * output_scale - marks_ob_width < texture_box.width) { + texture_box.width = inner_width * output_scale - marks_ob_width; + } + render_texture(output->wlr_output, output_damage, title_texture, + &texture_box, matrix, con->alpha); + title_ob_width = texture_box.width; + + // Gap between the title and bottom padding, for when the title texture + // height is smaller than the config's font height + memcpy(&color, colors->background, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = texture_box.x; + box.y = texture_box.y + texture_box.height; + box.width = texture_box.width; + box.height = config->font_height * output_scale - texture_box.height; + if (box.height > 0) { + render_rect(output->wlr_output, output_damage, &box, color); + } + } + + // Padding above title + memcpy(&color, colors->background, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.y = y + TITLEBAR_BORDER_THICKNESS; + box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2; + box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + // Padding below title + box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale; + render_rect(output->wlr_output, output_damage, &box, color); + + // Filler between title and marks + box.width = inner_width * output_scale - title_ob_width - marks_ob_width; + if (box.width > 0) { + box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_ob_width; + box.y = (y + TITLEBAR_V_PADDING) * output_scale; + box.height = config->font_height * output_scale; + render_rect(output->wlr_output, output_damage, &box, color); + } + + // Padding left of title + left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.x = x + left_offset; + box.y = y + TITLEBAR_V_PADDING; + box.width = TITLEBAR_H_PADDING - left_offset; + box.height = config->font_height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + // Padding right of marks + right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.x = x + width - TITLEBAR_H_PADDING; + box.y = y + TITLEBAR_V_PADDING; + box.width = TITLEBAR_H_PADDING - right_offset; + box.height = config->font_height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + if (connects_sides) { + // Left pixel in line with bottom bar + box.x = x; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = state->border_thickness * state->border_left; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + // Right pixel in line with bottom bar + box.x = x + width - state->border_thickness * state->border_right; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = state->border_thickness * state->border_right; + box.height = TITLEBAR_BORDER_THICKNESS; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + } +} + +/** + * Render the top border line for a view using "border pixel". + */ +static void render_top_border(struct sway_output *output, + pixman_region32_t *output_damage, struct sway_container *con, + struct border_colors *colors) { + struct sway_container_state *state = &con->current; + if (!state->border_top) { + return; + } + struct wlr_box box; + float color[4]; + float output_scale = output->wlr_output->scale; + + // Child border - top edge + memcpy(&color, colors->child_border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = state->swayc_x; + box.y = state->swayc_y; + box.width = state->swayc_width; + box.height = state->border_thickness; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); +} + +static void render_container(struct sway_output *output, + pixman_region32_t *damage, struct sway_container *con, bool parent_focused); + +/** + * Render a container's children using a L_HORIZ or L_VERT layout. + * + * Wrap child views in borders and leave child containers borderless because + * they'll apply their own borders to their children. + */ +static void render_container_simple(struct sway_output *output, + pixman_region32_t *damage, struct sway_container *con, + bool parent_focused) { + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + + for (int i = 0; i < con->current.children->length; ++i) { + struct sway_container *child = con->current.children->items[i]; + + if (child->type == C_VIEW) { + struct sway_view *view = child->sway_view; + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + struct sway_container_state *state = &child->current; + + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = view->marks_focused; + } else if (seat_get_focus_inactive(seat, con) == child) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = view->marks_focused_inactive; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = view->marks_unfocused; + } + + if (state->border == B_NORMAL) { + render_titlebar(output, damage, child, state->swayc_x, + state->swayc_y, state->swayc_width, colors, + title_texture, marks_texture); + } else { + render_top_border(output, damage, child, colors); + } + render_view(output, damage, child, colors); + } else { + render_container(output, damage, child, + parent_focused || focus == child); + } + } +} + +/** + * Render a container's children using the L_TABBED layout. + */ +static void render_container_tabbed(struct sway_output *output, + pixman_region32_t *damage, struct sway_container *con, + bool parent_focused) { + if (!con->current.children->length) { + return; + } + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + struct sway_container *current = seat_get_active_current_child(seat, con); + struct border_colors *current_colors = &config->border_colors.unfocused; + struct sway_container_state *pstate = &con->current; + + // Render tabs + for (int i = 0; i < con->current.children->length; ++i) { + struct sway_container *child = con->current.children->items[i]; + struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; + struct sway_container_state *cstate = &child->current; + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = view ? view->marks_focused : NULL; + } else if (child == current) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = view ? view->marks_focused_inactive : NULL; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = view ? view->marks_unfocused : NULL; + } + + int tab_width = pstate->swayc_width / pstate->children->length; + int x = pstate->swayc_x + tab_width * i; + // Make last tab use the remaining width of the parent + if (i == pstate->children->length - 1) { + tab_width = pstate->swayc_width - tab_width * i; + } + + render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width, + colors, title_texture, marks_texture); + + if (child == current) { + current_colors = colors; + } + } + + // Render surface and left/right/bottom borders + if (current) { + if (current->type == C_VIEW) { + render_view(output, damage, current, current_colors); + } else { + render_container(output, damage, current, + parent_focused || current == focus); + } + } +} + +/** + * Render a container's children using the L_STACKED layout. + */ +static void render_container_stacked(struct sway_output *output, + pixman_region32_t *damage, struct sway_container *con, + bool parent_focused) { + if (!con->current.children->length) { + return; + } + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + struct sway_container *current = seat_get_active_current_child(seat, con); + struct border_colors *current_colors = &config->border_colors.unfocused; + struct sway_container_state *pstate = &con->current; + + // Render titles + for (int i = 0; i < con->current.children->length; ++i) { + struct sway_container *child = con->current.children->items[i]; + struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL; + struct sway_container_state *cstate = &child->current; + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = view ? view->marks_focused : NULL; + } else if (child == current) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = view ? view->marks_focused_inactive : NULL; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = view ? view->marks_unfocused : NULL; + } + + int y = pstate->swayc_y + container_titlebar_height() * i; + render_titlebar(output, damage, child, cstate->swayc_x, y, + cstate->swayc_width, colors, title_texture, marks_texture); + + if (child == current) { + current_colors = colors; + } + } + + // Render surface and left/right/bottom borders + if (current) { + if (current->type == C_VIEW) { + render_view(output, damage, current, current_colors); + } else { + render_container(output, damage, current, + parent_focused || current == focus); + } + } +} + +static void render_container(struct sway_output *output, + pixman_region32_t *damage, struct sway_container *con, + bool parent_focused) { + switch (con->current.layout) { + case L_NONE: + case L_HORIZ: + case L_VERT: + render_container_simple(output, damage, con, parent_focused); + break; + case L_STACKED: + render_container_stacked(output, damage, con, parent_focused); + break; + case L_TABBED: + render_container_tabbed(output, damage, con, parent_focused); + break; + case L_FLOATING: + sway_assert(false, "Didn't expect to see floating here"); + } +} + +static void render_floating_container(struct sway_output *soutput, + pixman_region32_t *damage, struct sway_container *con) { + if (con->type == C_VIEW) { + struct sway_view *view = con->sway_view; + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + + if (focus == con) { + colors = &config->border_colors.focused; + title_texture = con->title_focused; + marks_texture = view->marks_focused; + } else { + colors = &config->border_colors.unfocused; + title_texture = con->title_unfocused; + marks_texture = view->marks_unfocused; + } + + if (con->current.border == B_NORMAL) { + render_titlebar(soutput, damage, con, con->current.swayc_x, + con->current.swayc_y, con->current.swayc_width, colors, + title_texture, marks_texture); + } else if (con->current.border != B_NONE) { + render_top_border(soutput, damage, con, colors); + } + render_view(soutput, damage, con, colors); + } else { + render_container(soutput, damage, con, false); + } +} + +static void render_floating(struct sway_output *soutput, + pixman_region32_t *damage) { + for (int i = 0; i < root_container.current.children->length; ++i) { + struct sway_container *output = + root_container.current.children->items[i]; + for (int j = 0; j < output->current.children->length; ++j) { + struct sway_container *ws = output->current.children->items[j]; + if (!workspace_is_visible(ws)) { + continue; + } + list_t *floating = + ws->current.ws_floating->current.children; + for (int k = 0; k < floating->length; ++k) { + struct sway_container *floater = floating->items[k]; + render_floating_container(soutput, damage, floater); + } + } + } +} + +void output_render(struct sway_output *output, struct timespec *when, + pixman_region32_t *damage) { + struct wlr_output *wlr_output = output->wlr_output; + + struct wlr_renderer *renderer = + wlr_backend_get_renderer(wlr_output->backend); + if (!sway_assert(renderer != NULL, + "expected the output backend to have a renderer")) { + return; + } + + wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); + + bool damage_whole_before_swap = false; + if (!pixman_region32_not_empty(damage)) { + // Output isn't damaged but needs buffer swap + goto renderer_end; + } + + const char *damage_debug = getenv("SWAY_DAMAGE_DEBUG"); + if (damage_debug != NULL) { + if (strcmp(damage_debug, "highlight") == 0) { + wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1}); + damage_whole_before_swap = true; + } else if (strcmp(damage_debug, "rerender") == 0) { + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + pixman_region32_union_rect(damage, damage, 0, 0, width, height); + } + } + + struct sway_container *workspace = output_get_active_workspace(output); + struct sway_view *fullscreen_view = workspace->current.ws_fullscreen; + struct sway_seat *seat = input_manager_current_seat(input_manager); + + if (output_has_opaque_lockscreen(output, seat)) { + struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer; + struct sway_layer_surface *sway_layer_surface = + layer_from_wlr_layer_surface(seat->focused_layer); + struct render_data data = { + .output = output, + .damage = damage, + .alpha = 1.0f, + }; + output_surface_for_each_surface(wlr_layer_surface->surface, + sway_layer_surface->geo.x, sway_layer_surface->geo.y, + &data.root_geo, render_surface_iterator, &data); + } else if (fullscreen_view) { + float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_renderer_clear(renderer, clear_color); + } + + // TODO: handle views smaller than the output + render_view_surfaces(fullscreen_view, output, damage, 1.0f); + + if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) { + render_unmanaged(output, damage, + &root_container.sway_root->xwayland_unmanaged); + } + } else { + float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; + + int nrects; + pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); + for (int i = 0; i < nrects; ++i) { + scissor_output(wlr_output, &rects[i]); + wlr_renderer_clear(renderer, clear_color); + } + + render_layer(output, damage, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); + render_layer(output, damage, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); + + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + render_container(output, damage, workspace, focus == workspace); + render_floating(output, damage); + + render_unmanaged(output, damage, + &root_container.sway_root->xwayland_unmanaged); + render_layer(output, damage, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); + } + render_layer(output, damage, + &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); + render_drag_icons(output, damage, &root_container.sway_root->drag_icons); + +renderer_end: + if (root_container.sway_root->debug_tree) { + wlr_render_texture(renderer, root_container.sway_root->debug_tree, + wlr_output->transform_matrix, 0, 0, 1); + } + + if (damage_whole_before_swap || root_container.sway_root->debug_tree) { + int width, height; + wlr_output_transformed_resolution(wlr_output, &width, &height); + pixman_region32_union_rect(damage, damage, 0, 0, width, height); + } + + wlr_renderer_scissor(renderer, NULL); + wlr_renderer_end(renderer); + if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) { + return; + } + output->last_frame = *when; +} |