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Diffstat (limited to 'sway/desktop/render.c')
-rw-r--r--sway/desktop/render.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index ea9c37d9..4d242bd7 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -50,7 +50,7 @@ struct render_data {
* scaled to 2px.
*/
static int scale_length(int length, int offset, float scale) {
- return round((offset + length) * scale) - round(offset * scale);
+ return roundf((offset + length) * scale) - roundf(offset * scale);
}
static void scissor_output(struct wlr_output *wlr_output,
@@ -482,7 +482,7 @@ static void render_titlebar(struct sway_output *output,
size_t inner_width = width - titlebar_h_padding * 2;
// output-buffer local
- int ob_inner_x = round(inner_x * output_scale);
+ int ob_inner_x = roundf(inner_x * output_scale);
int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
int ob_bg_height = scale_length(
(titlebar_v_padding - titlebar_border_thickness) * 2 +
@@ -531,7 +531,7 @@ static void render_titlebar(struct sway_output *output,
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = texture_box.x + round(output_x * output_scale);
- box.y = round((y + titlebar_border_thickness) * output_scale);
+ box.y = roundf((y + titlebar_border_thickness) * output_scale);
box.width = texture_box.width;
box.height = ob_padding_above;
render_rect(output, output_damage, &box, color);
@@ -562,7 +562,7 @@ static void render_titlebar(struct sway_output *output,
// The title texture might be shorter than the config->font_height,
// in which case we need to pad it above and below.
- int ob_padding_above = round((titlebar_v_padding -
+ int ob_padding_above = roundf((titlebar_v_padding -
titlebar_border_thickness) * output_scale);
int ob_padding_below = ob_bg_height - ob_padding_above -
texture_box.height;
@@ -607,7 +607,7 @@ static void render_titlebar(struct sway_output *output,
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = texture_box.x + round(output_x * output_scale);
- box.y = round((y + titlebar_border_thickness) * output_scale);
+ box.y = roundf((y + titlebar_border_thickness) * output_scale);
box.width = texture_box.width;
box.height = ob_padding_above;
render_rect(output, output_damage, &box, color);
@@ -647,7 +647,7 @@ static void render_titlebar(struct sway_output *output,
box.width = ob_right_x - ob_left_x - ob_left_width;
if (box.width > 0) {
box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
- box.y = round(bg_y * output_scale);
+ box.y = roundf(bg_y * output_scale);
box.height = ob_bg_height;
render_rect(output, output_damage, &box, color);
}