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Diffstat (limited to 'sway/desktop/output.c')
-rw-r--r--sway/desktop/output.c205
1 files changed, 190 insertions, 15 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index d9ae890f..2511c610 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -116,8 +116,8 @@ static void surface_for_each_surface(struct wlr_surface *surface,
static void output_view_for_each_surface(struct sway_view *view,
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data) {
- geo->x = view->swayc->x;
- geo->y = view->swayc->y;
+ geo->x = view->x;
+ geo->y = view->y;
geo->width = view->surface->current->width;
geo->height = view->surface->current->height;
geo->rotation = 0; // TODO
@@ -217,23 +217,198 @@ static void render_unmanaged(struct sway_output *output,
render_surface_iterator, &data);
}
-static void render_container_iterator(struct sway_container *con,
- void *_data) {
- struct sway_output *output = _data;
- if (!sway_assert(con->type == C_VIEW, "expected a view")) {
- return;
+static void render_view(struct sway_view *view, struct sway_output *output) {
+ struct render_data data = { .output = output, .alpha = view->swayc->alpha };
+ output_view_for_each_surface(
+ view, &data.root_geo, render_surface_iterator, &data);
+}
+
+/**
+ * Render decorations for a view with "border normal".
+ */
+static void render_container_simple_border_normal(struct sway_output *output,
+ struct sway_container *con, struct border_colors *colors) {
+ struct wlr_renderer *renderer =
+ wlr_backend_get_renderer(output->wlr_output->backend);
+ struct wlr_box box;
+ float color[4];
+ color[3] = con->alpha;
+
+ // Child border - left edge
+ memcpy(&color, colors->child_border, sizeof(float) * 3);
+ box.x = con->x;
+ box.y = con->y + 1;
+ box.width = con->sway_view->border_thickness;
+ box.height = con->height - 1;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Child border - right edge
+ box.x = con->x + con->width - con->sway_view->border_thickness;
+ box.y = con->y + 1;
+ box.width = con->sway_view->border_thickness;
+ box.height = con->height - 1;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Child border - bottom edge
+ box.x = con->x;
+ box.y = con->y + con->height - con->sway_view->border_thickness;
+ box.width = con->width;
+ box.height = con->sway_view->border_thickness;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Single pixel bar above title
+ memcpy(&color, colors->border, sizeof(float) * 3);
+ box.x = con->x;
+ box.y = con->y;
+ box.width = con->width;
+ box.height = 1;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Single pixel bar below title
+ box.x = con->x + con->sway_view->border_thickness;
+ box.y = con->sway_view->y - 1;
+ box.width = con->width - con->sway_view->border_thickness * 2;
+ box.height = 1;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Title background
+ memcpy(&color, colors->background, sizeof(float) * 3);
+ box.x = con->x + con->sway_view->border_thickness;
+ box.y = con->y + 1;
+ box.width = con->width - con->sway_view->border_thickness * 2;
+ box.height = con->sway_view->y - con->y - 2;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Title text
+ // TODO
+}
+
+/**
+ * Render decorations for a view with "border pixel".
+ */
+static void render_container_simple_border_pixel(struct sway_output *output,
+ struct sway_container *con, struct border_colors *colors) {
+ struct wlr_renderer *renderer =
+ wlr_backend_get_renderer(output->wlr_output->backend);
+ struct wlr_box box;
+ float color[4];
+ color[3] = con->alpha;
+
+ // Child border - left edge
+ memcpy(&color, colors->child_border, sizeof(float) * 3);
+ box.x = con->x;
+ box.y = con->y;
+ box.width = con->sway_view->border_thickness;
+ box.height = con->height;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Child border - right edge
+ box.x = con->x + con->width - con->sway_view->border_thickness;
+ box.y = con->y;
+ box.width = con->sway_view->border_thickness;
+ box.height = con->height;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Child border - top edge
+ box.x = con->x;
+ box.y = con->y;
+ box.width = con->width;
+ box.height = con->sway_view->border_thickness;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+
+ // Child border - bottom edge
+ box.x = con->x;
+ box.y = con->y + con->height - con->sway_view->border_thickness;
+ box.width = con->width;
+ box.height = con->sway_view->border_thickness;
+ wlr_render_rect(renderer, &box, color,
+ output->wlr_output->transform_matrix);
+}
+
+static void render_container(struct sway_output *output,
+ struct sway_container *con);
+
+/**
+ * Render a container's children using a L_HORIZ or L_VERT layout.
+ *
+ * Wrap child views in borders and leave child containers borderless because
+ * they'll apply their own borders to their children.
+ */
+static void render_container_simple(struct sway_output *output,
+ struct sway_container *con) {
+ struct sway_seat *seat = input_manager_current_seat(input_manager);
+ struct sway_container *focus = seat_get_focus(seat);
+
+ for (int i = 0; i < con->children->length; ++i) {
+ struct sway_container *child = con->children->items[i];
+
+ if (child->type == C_VIEW) {
+ if (child->sway_view->border != B_NONE) {
+ struct border_colors *colors;
+ if (focus == child) {
+ colors = &config->border_colors.focused;
+ } else if (seat_get_focus_inactive(seat, con) == child) {
+ colors = &config->border_colors.focused_inactive;
+ } else {
+ colors = &config->border_colors.unfocused;
+ }
+
+ if (child->sway_view->border == B_NORMAL) {
+ render_container_simple_border_normal(output, child,
+ colors);
+ } else {
+ render_container_simple_border_pixel(output, child, colors);
+ }
+ }
+ render_view(child->sway_view, output);
+ } else {
+ render_container(output, child);
+ }
}
- struct render_data data = { .output = output, .alpha = con->alpha };
- output_view_for_each_surface(con->sway_view, &data.root_geo,
- render_surface_iterator, &data);
+}
+
+/**
+ * Render a container's children using the L_TABBED layout.
+ */
+static void render_container_tabbed(struct sway_output *output,
+ struct sway_container *con) {
+ // TODO
+}
+
+/**
+ * Render a container's children using the L_STACKED layout.
+ */
+static void render_container_stacked(struct sway_output *output,
+ struct sway_container *con) {
+ // TODO
}
static void render_container(struct sway_output *output,
struct sway_container *con) {
- if (con->type == C_VIEW) { // Happens if a view is fullscreened
- render_container_iterator(con, output);
- } else {
- container_descendants(con, C_VIEW, render_container_iterator, output);
+ switch (con->layout) {
+ case L_NONE:
+ case L_HORIZ:
+ case L_VERT:
+ render_container_simple(output, con);
+ break;
+ case L_STACKED:
+ render_container_stacked(output, con);
+ break;
+ case L_TABBED:
+ render_container_tabbed(output, con);
+ break;
+ case L_FLOATING:
+ // TODO
+ break;
}
}
@@ -282,7 +457,7 @@ static void render_output(struct sway_output *output, struct timespec *when,
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
wlr_renderer_clear(renderer, clear_color);
// TODO: handle views smaller than the output
- render_container(output, workspace->sway_workspace->fullscreen->swayc);
+ render_view(workspace->sway_workspace->fullscreen, output);
if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) {
render_unmanaged(output,