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Diffstat (limited to 'sway/desktop/output.c')
-rw-r--r--sway/desktop/output.c91
1 files changed, 78 insertions, 13 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index 05b5cd44..0f715c19 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -480,19 +480,13 @@ static bool scan_out_fullscreen_view(struct sway_output *output,
return wlr_output_commit(wlr_output);
}
-static void damage_handle_frame(struct wl_listener *listener, void *data) {
- struct sway_output *output =
- wl_container_of(listener, output, damage_frame);
- if (!output->enabled || !output->wlr_output->enabled) {
- return;
- }
-
- struct timespec now;
- clock_gettime(CLOCK_MONOTONIC, &now);
+int output_repaint_timer_handler(void *data) {
+ struct sway_output *output = data;
+ output->wlr_output->block_idle_frame = false;
struct sway_workspace *workspace = output->current.active_workspace;
if (workspace == NULL) {
- return;
+ return 0;
}
struct sway_container *fullscreen_con = root->fullscreen_global;
@@ -515,7 +509,7 @@ static void damage_handle_frame(struct wl_listener *listener, void *data) {
last_scanned_out = scanned_out;
if (scanned_out) {
- goto frame_done;
+ return 0;
}
}
@@ -524,17 +518,82 @@ static void damage_handle_frame(struct wl_listener *listener, void *data) {
pixman_region32_init(&damage);
if (!wlr_output_damage_attach_render(output->damage,
&needs_frame, &damage)) {
- return;
+ return 0;
}
if (needs_frame) {
+ struct timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
+
output_render(output, &now, &damage);
}
pixman_region32_fini(&damage);
-frame_done:
+ return 0;
+}
+
+static void damage_handle_frame(struct wl_listener *listener, void *data) {
+ struct sway_output *output =
+ wl_container_of(listener, output, damage_frame);
+ if (!output->enabled || !output->wlr_output->enabled) {
+ return;
+ }
+
+ // Compute predicted milliseconds until the next refresh. It's used for
+ // delaying both output rendering and surface frame callbacks.
+ int msec_until_refresh = 0;
+
+ if (output->max_render_time != 0) {
+ struct timespec now;
+ clockid_t presentation_clock
+ = wlr_backend_get_presentation_clock(server.backend);
+ clock_gettime(presentation_clock, &now);
+
+ const long NSEC_IN_SECONDS = 1000000000;
+ struct timespec predicted_refresh = output->last_presentation;
+ predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS;
+ predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS;
+ if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) {
+ predicted_refresh.tv_sec += 1;
+ predicted_refresh.tv_nsec -= NSEC_IN_SECONDS;
+ }
+
+ // If the predicted refresh time is before the current time then
+ // there's no point in delaying.
+ //
+ // We only check tv_sec because if the predicted refresh time is less
+ // than a second before the current time, then msec_until_refresh will
+ // end up slightly below zero, which will effectively disable the delay
+ // without potential disasterous negative overflows that could occur if
+ // tv_sec was not checked.
+ if (predicted_refresh.tv_sec >= now.tv_sec) {
+ long nsec_until_refresh
+ = (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS
+ + (predicted_refresh.tv_nsec - now.tv_nsec);
+
+ // We want msec_until_refresh to be conservative, that is, floored.
+ // If we have 7.9 msec until refresh, we better compute the delay
+ // as if we had only 7 msec, so that we don't accidentally delay
+ // more than necessary and miss a frame.
+ msec_until_refresh = nsec_until_refresh / 1000000;
+ }
+ }
+
+ int delay = msec_until_refresh - output->max_render_time;
+
+ // If the delay is less than 1 millisecond (which is the least we can wait)
+ // then just render right away.
+ if (delay < 1) {
+ output_repaint_timer_handler(output);
+ } else {
+ output->wlr_output->block_idle_frame = true;
+ wl_event_source_timer_update(output->repaint_timer, delay);
+ }
+
// Send frame done to all visible surfaces
+ struct timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
send_frame_done(output, &now);
}
@@ -768,6 +827,9 @@ static void handle_present(struct wl_listener *listener, void *data) {
return;
}
+ output->last_presentation = *output_event->when;
+ output->refresh_nsec = output_event->refresh;
+
struct wlr_presentation_event event = {
.output = output->wlr_output,
.tv_sec = (uint64_t)output_event->when->tv_sec,
@@ -806,6 +868,9 @@ void handle_new_output(struct wl_listener *listener, void *data) {
wl_signal_add(&output->damage->events.destroy, &output->damage_destroy);
output->damage_destroy.notify = damage_handle_destroy;
+ output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
+ output_repaint_timer_handler, output);
+
struct output_config *oc = find_output_config(output);
if (!oc || oc->enabled) {
output_enable(output, oc);