diff options
Diffstat (limited to 'sway/desktop/output.c')
-rw-r--r-- | sway/desktop/output.c | 602 |
1 files changed, 272 insertions, 330 deletions
diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 551e96fc..765647fd 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -269,17 +269,6 @@ static void render_unmanaged(struct sway_output *output, render_surface_iterator, &data); } -static void render_view(struct sway_view *view, struct sway_output *output, - pixman_region32_t *damage) { - struct render_data data = { - .output = output, - .damage = damage, - .alpha = view->swayc->alpha, - }; - output_view_for_each_surface( - view, &data.root_geo, render_surface_iterator, &data); -} - static void render_rect(struct wlr_output *wlr_output, pixman_region32_t *output_damage, const struct wlr_box *_box, float color[static 4]) { @@ -317,108 +306,161 @@ static void premultiply_alpha(float color[4], float opacity) { color[2] *= color[3]; } +static void render_view_surfaces(struct sway_view *view, + struct sway_output *output, pixman_region32_t *damage) { + struct render_data data = { + .output = output, + .damage = damage, + .alpha = view->swayc->alpha, + }; + output_view_for_each_surface( + view, &data.root_geo, render_surface_iterator, &data); +} + /** - * Render decorations for a view with "border normal". - * - * Care must be taken not to render over the same pixel multiple times, - * otherwise the colors will be incorrect when using opacity. + * Render a view's surface and left/bottom/right borders. */ -static void render_container_simple_border_normal(struct sway_output *output, - pixman_region32_t *output_damage, - struct sway_container *con, struct border_colors *colors, - struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { - struct wlr_box box; - float color[4]; +static void render_view(struct sway_output *output, pixman_region32_t *damage, + struct sway_container *con, struct border_colors *colors) { struct sway_view *view = con->sway_view; - float output_scale = output->wlr_output->scale; + render_view_surfaces(view, output, damage); - if (view->border_left) { - // Child border - left edge - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = con->y + 1; - box.width = view->border_thickness; - box.height = con->height - 1 - - view->border_thickness * view->border_bottom; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - } + struct wlr_box box; + float output_scale = output->wlr_output->scale; + float color[4]; - if (view->border_right) { - // Child border - right edge - if (con->parent->children->length == 1 - && con->parent->layout == L_HORIZ) { - memcpy(&color, colors->indicator, sizeof(float) * 4); - } else { + if (view->border != B_NONE) { + if (view->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = con->x; + box.y = view->y; + box.width = view->border_thickness; + box.height = view->height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, damage, &box, color); } - premultiply_alpha(color, con->alpha); - box.x = con->x + con->width - view->border_thickness; - box.y = con->y + 1; - box.width = view->border_thickness; - box.height = con->height - 1 - - view->border_thickness * view->border_bottom; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - } - if (view->border_bottom) { - // Child border - bottom edge - if (con->parent->children->length == 1 - && con->parent->layout == L_VERT) { - memcpy(&color, colors->indicator, sizeof(float) * 4); - } else { - memcpy(&color, colors->child_border, sizeof(float) * 4); + if (view->border_right) { + if (con->parent->children->length == 1 + && con->parent->layout == L_HORIZ) { + memcpy(&color, colors->indicator, sizeof(float) * 4); + } else { + memcpy(&color, colors->child_border, sizeof(float) * 4); + } + premultiply_alpha(color, con->alpha); + box.x = view->x + view->width; + box.y = view->y; + box.width = view->border_thickness; + box.height = view->height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, damage, &box, color); + } + + if (view->border_bottom) { + if (con->parent->children->length == 1 + && con->parent->layout == L_VERT) { + memcpy(&color, colors->indicator, sizeof(float) * 4); + } else { + memcpy(&color, colors->child_border, sizeof(float) * 4); + } + premultiply_alpha(color, con->alpha); + box.x = con->x; + box.y = view->y + view->height; + box.width = con->width; + box.height = view->border_thickness; + scale_box(&box, output_scale); + render_rect(output->wlr_output, damage, &box, color); } - premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = con->y + con->height - view->border_thickness; - box.width = con->width; - box.height = view->border_thickness; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); } +} + +/** + * Render a titlebar. + * + * Care must be taken not to render over the same pixel multiple times, + * otherwise the colors will be incorrect when using opacity. + * + * The height is: 1px border, 3px padding, font height, 3px padding, 1px border + * The left side for L_TABBED is: 1px border, 2px padding, title + * The left side for other layouts is: 3px padding, title + */ +static void render_titlebar(struct sway_output *output, + pixman_region32_t *output_damage, struct sway_container *con, + int x, int y, int width, + struct border_colors *colors, struct wlr_texture *title_texture, + struct wlr_texture *marks_texture) { + struct wlr_box box; + float color[4]; + struct sway_view *view = con->type == C_VIEW ? con->sway_view : NULL; + float output_scale = output->wlr_output->scale; + enum sway_container_layout layout = con->parent->layout; + bool is_last_child = + con->parent->children->items[con->parent->children->length - 1] == con; // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = con->y; - box.width = con->width; - box.height = 1; + box.x = x; + box.y = y; + box.width = width; + box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); - // Setting these makes marks and title easier - size_t inner_x = con->x + view->border_thickness * view->border_left; - size_t inner_width = con->width - view->border_thickness * view->border_left - - view->border_thickness * view->border_right; - // Single pixel bar below title - memcpy(&color, colors->border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = inner_x; - box.y = view->y - 1; - box.width = inner_width; - box.height = 1; + size_t left_offset = 0, right_offset = 0; + bool connects_sides = false; + if (layout == L_HORIZ || layout == L_VERT || + (layout == L_STACKED && is_last_child)) { + if (view) { + left_offset = view->border_left * view->border_thickness; + right_offset = view->border_right * view->border_thickness; + connects_sides = true; + } + } + box.x = x + left_offset; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = width - left_offset - right_offset; + box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); + if (layout == L_TABBED) { + // Single pixel left edge + box.x = x; + box.y = y + TITLEBAR_BORDER_THICKNESS; + box.width = TITLEBAR_BORDER_THICKNESS; + box.height = + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); + + // Single pixel right edge + box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale; + render_rect(output->wlr_output, output_damage, &box, color); + } + + size_t inner_width = width - TITLEBAR_H_PADDING * 2; + // Marks size_t marks_width = 0; if (config->show_marks && marks_texture) { struct wlr_box texture_box; wlr_texture_get_size(marks_texture, &texture_box.width, &texture_box.height); - texture_box.x = (inner_x + inner_width) * output_scale - texture_box.width; - texture_box.y = (con->y + view->border_thickness) * output_scale; + texture_box.x = + (x + width - TITLEBAR_H_PADDING) * output_scale - texture_box.width; + texture_box.y = (y + TITLEBAR_V_PADDING) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); + if (inner_width * output_scale < texture_box.width) { + texture_box.width = inner_width * output_scale; + } render_texture(output->wlr_output, output_damage, marks_texture, &texture_box, matrix, con->alpha); marks_width = texture_box.width; @@ -430,8 +472,8 @@ static void render_container_simple_border_normal(struct sway_output *output, struct wlr_box texture_box; wlr_texture_get_size(title_texture, &texture_box.width, &texture_box.height); - texture_box.x = inner_x * output_scale; - texture_box.y = (con->y + view->border_thickness) * output_scale; + texture_box.x = (x + TITLEBAR_H_PADDING) * output_scale; + texture_box.y = (y + TITLEBAR_V_PADDING) * output_scale; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, @@ -446,104 +488,89 @@ static void render_container_simple_border_normal(struct sway_output *output, title_width = texture_box.width; } - // Title background - above the text + // Padding above title memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); - box.x = inner_x; - box.y = con->y + 1; - box.width = inner_width; - box.height = view->border_thickness - 1; + box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.y = y + TITLEBAR_BORDER_THICKNESS; + box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2; + box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); - // Title background - below the text - box.y = (con->y + view->border_thickness + config->font_height) - * output_scale; + // Padding below title + box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale; render_rect(output->wlr_output, output_damage, &box, color); - // Title background - filler between title and marks + // Filler between title and marks box.width = inner_width * output_scale - title_width - marks_width; if (box.width > 0) { - box.x = inner_x * output_scale + title_width; - box.y = (con->y + view->border_thickness) * output_scale; + box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_width; + box.y = (y + TITLEBAR_V_PADDING) * output_scale; box.height = config->font_height * output_scale; render_rect(output->wlr_output, output_damage, &box, color); } -} -/** - * Render decorations for a view with "border pixel". - * - * Care must be taken not to render over the same pixel multiple times, - * otherwise the colors will be incorrect when using opacity. - */ -static void render_container_simple_border_pixel(struct sway_output *output, - pixman_region32_t *output_damage, struct sway_container *con, - struct border_colors *colors) { - struct wlr_box box; - float color[4]; - struct sway_view *view = con->sway_view; - float output_scale = output->wlr_output->scale; + // Padding left of title + left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.x = x + left_offset; + box.y = y + TITLEBAR_V_PADDING; + box.width = TITLEBAR_H_PADDING - left_offset; + box.height = config->font_height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); - if (view->border_left) { - // Child border - left edge - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = con->y + view->border_thickness * view->border_top; - box.width = view->border_thickness; - box.height = con->height - view->border_thickness - * (view->border_top + view->border_bottom); - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); - } + // Padding right of marks + right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS; + box.x = x + width - TITLEBAR_H_PADDING; + box.y = y + TITLEBAR_V_PADDING; + box.width = TITLEBAR_H_PADDING - right_offset; + box.height = config->font_height; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); - if (view->border_right) { - // Child border - right edge - if (con->parent->children->length == 1 - && con->parent->layout == L_HORIZ) { - memcpy(&color, colors->indicator, sizeof(float) * 4); - } else { - memcpy(&color, colors->child_border, sizeof(float) * 4); - } - premultiply_alpha(color, con->alpha); - box.x = con->x + con->width - view->border_thickness; - box.y = con->y + view->border_thickness * view->border_top; - box.width = view->border_thickness; - box.height = con->height - view->border_thickness - * (view->border_top + view->border_bottom); + if (connects_sides) { + // Left pixel in line with bottom bar + box.x = x; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = view->border_thickness * view->border_left; + box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); - } - if (view->border_top) { - // Child border - top edge - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = con->y; - box.width = con->width; - box.height = view->border_thickness; + // Right pixel in line with bottom bar + box.x = x + width - view->border_thickness * view->border_right; + box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS; + box.width = view->border_thickness * view->border_right; + box.height = TITLEBAR_BORDER_THICKNESS; scale_box(&box, output_scale); render_rect(output->wlr_output, output_damage, &box, color); } +} - if (view->border_bottom) { - // Child border - bottom edge - if (con->parent->children->length == 1 - && con->parent->layout == L_VERT) { - memcpy(&color, colors->indicator, sizeof(float) * 4); - } else { - memcpy(&color, colors->child_border, sizeof(float) * 4); - } - premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = con->y + con->height - view->border_thickness; - box.width = con->width; - box.height = view->border_thickness; - scale_box(&box, output_scale); - render_rect(output->wlr_output, output_damage, &box, color); +/** + * Render the top border line for a view using "border pixel". + */ +static void render_top_border(struct sway_output *output, + pixman_region32_t *output_damage, struct sway_container *con, + struct border_colors *colors) { + struct sway_view *view = con->sway_view; + if (!view->border_top) { + return; } + struct wlr_box box; + float color[4]; + float output_scale = output->wlr_output->scale; + + // Child border - top edge + memcpy(&color, colors->child_border, sizeof(float) * 4); + premultiply_alpha(color, con->alpha); + box.x = con->x; + box.y = con->y; + box.width = con->width; + box.height = view->border_thickness; + scale_box(&box, output_scale); + render_rect(output->wlr_output, output_damage, &box, color); } static void render_container(struct sway_output *output, @@ -565,33 +592,30 @@ static void render_container_simple(struct sway_output *output, struct sway_container *child = con->children->items[i]; if (child->type == C_VIEW) { - if (child->sway_view->border != B_NONE) { - struct border_colors *colors; - struct wlr_texture *title_texture; - struct wlr_texture *marks_texture; - if (focus == child || parent_focused) { - colors = &config->border_colors.focused; - title_texture = child->title_focused; - marks_texture = child->sway_view->marks_focused; - } else if (seat_get_focus_inactive(seat, con) == child) { - colors = &config->border_colors.focused_inactive; - title_texture = child->title_focused_inactive; - marks_texture = child->sway_view->marks_focused_inactive; - } else { - colors = &config->border_colors.unfocused; - title_texture = child->title_unfocused; - marks_texture = child->sway_view->marks_unfocused; - } - - if (child->sway_view->border == B_NORMAL) { - render_container_simple_border_normal(output, damage, - child, colors, title_texture, marks_texture); - } else { - render_container_simple_border_pixel(output, damage, child, - colors); - } + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = child->sway_view->marks_focused; + } else if (seat_get_focus_inactive(seat, con) == child) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = child->sway_view->marks_focused_inactive; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = child->sway_view->marks_unfocused; + } + + if (child->sway_view->border == B_NORMAL) { + render_titlebar(output, damage, child, child->x, child->y, + child->width, colors, title_texture, marks_texture); + } else { + render_top_border(output, damage, child, colors); } - render_view(child->sway_view, output, damage); + render_view(output, damage, child, colors); } else { render_container(output, damage, child, parent_focused || focus == child); @@ -599,154 +623,71 @@ static void render_container_simple(struct sway_output *output, } } -static void render_tab(struct sway_output *output, pixman_region32_t *damage, - struct sway_container *parent, int child_index, - struct border_colors *colors, struct wlr_texture *title_texture) { - struct sway_container *con = parent->children->items[child_index]; - float output_scale = output->wlr_output->scale; - float color[4]; - struct wlr_box box; - - int tab_width = parent->width / parent->children->length; - int x = parent->x + tab_width * child_index; - // Make last tab use the remaining width of the parent - if (child_index == parent->children->length - 1) { - tab_width = parent->width - tab_width * child_index; +/** + * Render a container's children using the L_TABBED layout. + */ +static void render_container_tabbed(struct sway_output *output, + pixman_region32_t *damage, struct sway_container *con, + bool parent_focused) { + if (!con->children->length) { + return; } + struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_container *focus = seat_get_focus(seat); + struct sway_container *current = seat_get_active_child(seat, con); + struct border_colors *current_colors = NULL; - // Single pixel bar above title - memcpy(&color, colors->border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = x; - box.y = parent->y; - box.width = tab_width; - box.height = 1; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - - // Single pixel bar below title - box.y = (parent->y + config->border_thickness * 2 + config->font_height - 1) - * output_scale; - render_rect(output->wlr_output, damage, &box, color); - - // Single pixel bar on left - box.x = x; - box.y = parent->y + 1; - box.width = 1; - box.height = config->border_thickness * 2 + config->font_height - 2; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - - // Single pixel bar on right - box.x = (x + tab_width - 1) * output_scale; - render_rect(output->wlr_output, damage, &box, color); - - // Title text - size_t title_width = 0; - if (title_texture) { - struct wlr_box texture_box; - wlr_texture_get_size(title_texture, - &texture_box.width, &texture_box.height); - texture_box.x = (x + 1 + config->border_thickness) * output_scale; - texture_box.y = (parent->y + config->border_thickness) * output_scale; - - float matrix[9]; - wlr_matrix_project_box(matrix, &texture_box, - WL_OUTPUT_TRANSFORM_NORMAL, - 0.0, output->wlr_output->transform_matrix); + // Render tabs + for (int i = 0; i < con->children->length; ++i) { + struct sway_container *child = con->children->items[i]; + struct border_colors *colors; + struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + struct sway_view *view = + child->type == C_VIEW ? child->sway_view : NULL; - int available = (tab_width - config->border_thickness * 2 - 2) - * output_scale; - if (texture_box.width > available) { - texture_box.width = available; + if (focus == child || parent_focused) { + colors = &config->border_colors.focused; + title_texture = child->title_focused; + marks_texture = view ? view->marks_focused : NULL; + } else if (child == current) { + colors = &config->border_colors.focused_inactive; + title_texture = child->title_focused_inactive; + marks_texture = view ? view->marks_focused : NULL; + } else { + colors = &config->border_colors.unfocused; + title_texture = child->title_unfocused; + marks_texture = view ? view->marks_unfocused : NULL; } - render_texture(output->wlr_output, damage, title_texture, - &texture_box, matrix, 1.0); - title_width = texture_box.width; - } - - // Title background - above the text - memcpy(&color, colors->background, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = x + 1; - box.y = parent->y + 1; - box.width = tab_width - 2; - box.height = config->border_thickness - 1; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - // Title background - below the text - box.y = (parent->y + config->border_thickness + config->font_height) - * output_scale; - render_rect(output->wlr_output, damage, &box, color); - - // Title background - left of text - box.x = x + 1; - box.y = parent->y + config->border_thickness; - box.width = config->border_thickness; - box.height = config->font_height; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - - // Title background - right of text - box.x = (x + 1 + config->border_thickness) * output_scale + title_width; - box.y = (parent->y + config->border_thickness) * output_scale; - box.width = (tab_width - config->border_thickness - 2) * output_scale - - title_width; - box.height = config->font_height * output_scale; - render_rect(output->wlr_output, damage, &box, color); -} - -static void render_tab_content(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, - struct border_colors *colors) { - struct sway_view *view = con->sway_view; - render_view(view, output, damage); - - struct wlr_box box; - float output_scale = output->wlr_output->scale; - float color[4]; - - if (view->border != B_NONE) { - if (view->border_left) { - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = con->y + config->border_thickness * 2 + config->font_height; - box.width = view->border_thickness; - box.height = view->height; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); + int tab_width = con->width / con->children->length; + int x = con->x + tab_width * i; + // Make last tab use the remaining width of the parent + if (i == con->children->length - 1) { + tab_width = con->width - tab_width * i; } - if (view->border_right) { - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = view->x + view->width; - box.y = con->y + config->border_thickness * 2 + config->font_height; - box.width = view->border_thickness; - box.height = view->height; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); - } + render_titlebar(output, damage, child, x, child->y, tab_width, colors, + title_texture, marks_texture); - if (view->border_bottom) { - memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, con->alpha); - box.x = con->x; - box.y = view->y + view->height; - box.width = con->width; - box.height = view->border_thickness; - scale_box(&box, output_scale); - render_rect(output->wlr_output, damage, &box, color); + if (child == current) { + current_colors = colors; } } + + // Render surface and left/right/bottom borders + if (current->type == C_VIEW) { + render_view(output, damage, current, current_colors); + } else { + render_container(output, damage, current, + parent_focused || current == focus); + } } /** - * Render a container's children using the L_TABBED layout. + * Render a container's children using the L_STACKED layout. */ -static void render_container_tabbed(struct sway_output *output, +static void render_container_stacked(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { if (!con->children->length) { @@ -757,24 +698,32 @@ static void render_container_tabbed(struct sway_output *output, struct sway_container *current = seat_get_active_child(seat, con); struct border_colors *current_colors = NULL; - // Render tabs + // Render titles for (int i = 0; i < con->children->length; ++i) { struct sway_container *child = con->children->items[i]; struct border_colors *colors; struct wlr_texture *title_texture; + struct wlr_texture *marks_texture; + struct sway_view *view = + child->type == C_VIEW ? child->sway_view : NULL; if (focus == child || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; + marks_texture = view ? view->marks_focused : NULL; } else if (child == current) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; + marks_texture = view ? view->marks_focused_inactive : NULL; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; + marks_texture = view ? view->marks_unfocused : NULL; } - render_tab(output, damage, con, i, colors, title_texture); + int y = con->y + container_titlebar_height() * i; + render_titlebar(output, damage, child, child->x, y, child->width, + colors, title_texture, marks_texture); if (child == current) { current_colors = colors; @@ -783,21 +732,13 @@ static void render_container_tabbed(struct sway_output *output, // Render surface and left/right/bottom borders if (current->type == C_VIEW) { - render_tab_content(output, damage, current, current_colors); + render_view(output, damage, current, current_colors); } else { render_container(output, damage, current, parent_focused || current == focus); } } -/** - * Render a container's children using the L_STACKED layout. - */ -static void render_container_stacked(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con) { - // TODO -} - static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { @@ -808,7 +749,7 @@ static void render_container(struct sway_output *output, render_container_simple(output, damage, con, parent_focused); break; case L_STACKED: - render_container_stacked(output, damage, con); + render_container_stacked(output, damage, con, parent_focused); break; case L_TABBED: render_container_tabbed(output, damage, con, parent_focused); @@ -868,7 +809,8 @@ static void render_output(struct sway_output *output, struct timespec *when, } // TODO: handle views smaller than the output - render_view(workspace->sway_workspace->fullscreen, output, damage); + render_view_surfaces( + workspace->sway_workspace->fullscreen, output, damage); if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) { render_unmanaged(output, damage, |