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-rw-r--r--sway/commands/focus.c5
-rw-r--r--sway/commands/scratchpad.c5
-rw-r--r--sway/commands/workspace.c6
3 files changed, 14 insertions, 2 deletions
diff --git a/sway/commands/focus.c b/sway/commands/focus.c
index 25df5130..6344a765 100644
--- a/sway/commands/focus.c
+++ b/sway/commands/focus.c
@@ -208,6 +208,11 @@ static struct cmd_results *focus_output(struct sway_seat *seat,
"There is no output with that name");
}
struct sway_workspace *ws = seat_get_focused_workspace(seat);
+ if (!ws) {
+ free(identifier);
+ return cmd_results_new(CMD_FAILURE,
+ "No focused workspace to base directions off of");
+ }
output = output_get_in_direction(ws->output, direction);
if (!output) {
diff --git a/sway/commands/scratchpad.c b/sway/commands/scratchpad.c
index 71afa306..34871bc6 100644
--- a/sway/commands/scratchpad.c
+++ b/sway/commands/scratchpad.c
@@ -12,6 +12,11 @@ static void scratchpad_toggle_auto(void) {
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
struct sway_workspace *ws = seat_get_focused_workspace(seat);
+ if (!ws) {
+ sway_log(SWAY_DEBUG,
+ "No focused workspace to toggle scratchpad windows on");
+ return;
+ }
// If the focus is in a floating split container,
// operate on the split container instead of the child.
diff --git a/sway/commands/workspace.c b/sway/commands/workspace.c
index 362dcd1b..b911b2f6 100644
--- a/sway/commands/workspace.c
+++ b/sway/commands/workspace.c
@@ -185,8 +185,7 @@ struct cmd_results *cmd_workspace(int argc, char **argv) {
struct sway_seat *seat = config->handler_context.seat;
struct sway_workspace *current = seat_get_focused_workspace(seat);
if (!current) {
- return cmd_results_new(CMD_FAILURE, "workspace",
- "No workspace to switch from");
+ return cmd_results_new(CMD_FAILURE, "No workspace to switch from");
}
struct sway_workspace *ws = NULL;
@@ -227,6 +226,9 @@ struct cmd_results *cmd_workspace(int argc, char **argv) {
}
free(name);
}
+ if (!ws) {
+ return cmd_results_new(CMD_FAILURE, "No workspace to switch to");
+ }
workspace_switch(ws, no_auto_back_and_forth);
seat_consider_warp_to_focus(seat);
}