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-rw-r--r--include/sway/tree/arrange.h22
-rw-r--r--include/sway/tree/container.h21
-rw-r--r--include/sway/tree/view.h10
-rw-r--r--include/sway/tree/workspace.h4
4 files changed, 37 insertions, 20 deletions
diff --git a/include/sway/tree/arrange.h b/include/sway/tree/arrange.h
index 58235642..d6abcc81 100644
--- a/include/sway/tree/arrange.h
+++ b/include/sway/tree/arrange.h
@@ -11,26 +11,8 @@ void remove_gaps(struct sway_container *c);
void add_gaps(struct sway_container *c);
/**
- * Arrange layout for all the children of the given container, and add them to
- * the given transaction.
- *
- * Use this function if you need to arrange multiple sections of the tree in one
- * transaction.
- *
- * You must set the desired state of the container before calling
- * arrange_windows, then don't change any state-tracked properties in the
- * container until you've called transaction_commit.
+ * Arrange layout for all the children of the given container.
*/
-void arrange_windows(struct sway_container *container,
- struct sway_transaction *transaction);
-
-/**
- * Arrange layout for the given container and commit the transaction.
- *
- * This function is a wrapper around arrange_windows, and handles creating and
- * committing the transaction for you. Use this function if you're only doing
- * one arrange operation.
- */
-void arrange_and_commit(struct sway_container *container);
+void arrange_windows(struct sway_container *container);
#endif
diff --git a/include/sway/tree/container.h b/include/sway/tree/container.h
index 728daa84..ca7a3288 100644
--- a/include/sway/tree/container.h
+++ b/include/sway/tree/container.h
@@ -68,6 +68,9 @@ struct sway_container_state {
struct sway_container *parent;
list_t *children;
+ struct sway_container *focused_inactive_child;
+ bool focused;
+
// View properties
double view_x, view_y;
double view_width, view_height;
@@ -144,6 +147,10 @@ struct sway_container {
bool destroying;
+ // If true, indicates that the container has pending state that differs from
+ // the current.
+ bool dirty;
+
struct {
struct wl_signal destroy;
// Raised after the tree updates, but before arrange_windows
@@ -297,4 +304,18 @@ bool container_is_floating(struct sway_container *container);
*/
void container_get_box(struct sway_container *container, struct wlr_box *box);
+/**
+ * Move a floating container to a new layout-local position.
+ */
+void container_floating_move_to(struct sway_container *con,
+ double lx, double ly);
+
+/**
+ * Mark a container as dirty if it isn't already. Dirty containers will be
+ * included in the next transaction then unmarked as dirty.
+ */
+void container_set_dirty(struct sway_container *container);
+
+bool container_has_urgent_child(struct sway_container *container);
+
#endif
diff --git a/include/sway/tree/view.h b/include/sway/tree/view.h
index 7dc8ac46..e270f851 100644
--- a/include/sway/tree/view.h
+++ b/include/sway/tree/view.h
@@ -35,6 +35,7 @@ struct sway_view_impl {
void (*set_tiled)(struct sway_view *view, bool tiled);
void (*set_fullscreen)(struct sway_view *view, bool fullscreen);
bool (*wants_floating)(struct sway_view *view);
+ bool (*has_client_side_decorations)(struct sway_view *view);
void (*for_each_surface)(struct sway_view *view,
wlr_surface_iterator_func_t iterator, void *user_data);
void (*close)(struct sway_view *view);
@@ -68,6 +69,11 @@ struct sway_view {
bool border_bottom;
bool border_left;
bool border_right;
+ bool using_csd;
+
+ struct timespec urgent;
+ bool allow_request_urgent;
+ struct wl_event_source *urgent_timer;
bool destroying;
@@ -304,4 +310,8 @@ void view_update_marks_textures(struct sway_view *view);
*/
bool view_is_visible(struct sway_view *view);
+void view_set_urgent(struct sway_view *view, bool enable);
+
+bool view_is_urgent(struct sway_view *view);
+
#endif
diff --git a/include/sway/tree/workspace.h b/include/sway/tree/workspace.h
index c72a4ac0..bc95317a 100644
--- a/include/sway/tree/workspace.h
+++ b/include/sway/tree/workspace.h
@@ -10,6 +10,7 @@ struct sway_workspace {
struct sway_view *fullscreen;
struct sway_container *floating;
list_t *output_priority;
+ bool urgent;
};
extern char *prev_workspace_name;
@@ -42,4 +43,7 @@ void workspace_output_add_priority(struct sway_container *workspace,
struct sway_container *workspace_output_get_highest_available(
struct sway_container *ws, struct sway_container *exclude);
+
+void workspace_detect_urgent(struct sway_container *workspace);
+
#endif