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-rw-r--r--include/sway/input/seat.h111
1 files changed, 111 insertions, 0 deletions
diff --git a/include/sway/input/seat.h b/include/sway/input/seat.h
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+++ b/include/sway/input/seat.h
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+#ifndef _SWAY_INPUT_SEAT_H
+#define _SWAY_INPUT_SEAT_H
+
+#include <wlr/types/wlr_layer_shell.h>
+#include <wlr/types/wlr_seat.h>
+#include "sway/input/input-manager.h"
+
+struct sway_seat_device {
+ struct sway_seat *sway_seat;
+ struct sway_input_device *input_device;
+ struct sway_keyboard *keyboard;
+ struct wl_list link; // sway_seat::devices
+};
+
+struct sway_seat_container {
+ struct sway_seat *seat;
+ struct sway_container *container;
+
+ struct wl_list link; // sway_seat::focus_stack
+
+ struct wl_listener destroy;
+};
+
+struct sway_seat {
+ struct wlr_seat *wlr_seat;
+ struct sway_cursor *cursor;
+ struct sway_input_manager *input;
+
+ bool has_focus;
+ struct wl_list focus_stack; // list of containers in focus order
+
+ // If the focused layer is set, views cannot receive keyboard focus
+ struct wlr_layer_surface *focused_layer;
+
+ // If exclusive_client is set, no other clients will receive input events
+ struct wl_client *exclusive_client;
+
+ struct wl_listener focus_destroy;
+ struct wl_listener new_container;
+
+ struct wl_list devices; // sway_seat_device::link
+
+ struct wl_list link; // input_manager::seats
+};
+
+struct sway_seat *seat_create(struct sway_input_manager *input,
+ const char *seat_name);
+
+void seat_destroy(struct sway_seat *seat);
+
+void seat_add_device(struct sway_seat *seat,
+ struct sway_input_device *device);
+
+void seat_configure_device(struct sway_seat *seat,
+ struct sway_input_device *device);
+
+void seat_remove_device(struct sway_seat *seat,
+ struct sway_input_device *device);
+
+void seat_configure_xcursor(struct sway_seat *seat);
+
+void seat_set_focus(struct sway_seat *seat, struct sway_container *container);
+
+void seat_set_focus_warp(struct sway_seat *seat,
+ struct sway_container *container, bool warp);
+
+void seat_set_focus_surface(struct sway_seat *seat,
+ struct wlr_surface *surface);
+
+void seat_set_focus_layer(struct sway_seat *seat,
+ struct wlr_layer_surface *layer);
+
+void seat_set_exclusive_client(struct sway_seat *seat,
+ struct wl_client *client);
+
+struct sway_container *seat_get_focus(struct sway_seat *seat);
+
+/**
+ * Return the last container to be focused for the seat (or the most recently
+ * opened if no container has received focused) that is a child of the given
+ * container. The focus-inactive container of the root window is the focused
+ * container for the seat (if the seat does have focus). This function can be
+ * used to determine what container gets focused next if the focused container
+ * is destroyed, or focus moves to a container with children and we need to
+ * descend into the next leaf in focus order.
+ */
+struct sway_container *seat_get_focus_inactive(struct sway_seat *seat,
+ struct sway_container *container);
+
+/**
+ * Descend into the focus stack to find the focus-inactive view. Useful for
+ * container placement when they change position in the tree.
+ */
+struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
+ struct sway_container *container);
+
+/**
+ * Iterate over the focus-inactive children of the container calling the
+ * function on each.
+ */
+void seat_focus_inactive_children_for_each(struct sway_seat *seat,
+ struct sway_container *container,
+ void (*f)(struct sway_container *container, void *data), void *data);
+
+void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
+
+struct seat_config *seat_get_config(struct sway_seat *seat);
+
+bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
+
+#endif