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-## Code overview
-
-The following is a brief code overview / general introduction for those wanting
-to hack on sway.
-
-### wlc
-
-In Wayland the compositor is the display server. That's a design decision that
-brings several advantages, but the downside is that all compositors need to
-implement an entire display server as well.
-
-To aid the situation there are several *wayland display servers* being
-implemented as libraries so that compositors can stick to doing compositing and
-leave the low level details to one of those libraries. In sway that library is
-`wlc`, and it handles tty switching, logind sessions, input, everything that
-deals with the GPU, and just about everything concerning the Wayland protocol
-itself (as of writing there's not a single call to any wayland functions inside
-of sway). sway communicates with wlc via a callback api found in
-`sway/handlers` (`wlc_interface`). The code in that file deals with all the
-entry points from wlc to sway.
-
-### Commands
-
-Being a tiling window manager, controlling it via commands is an important part
-of its functionality, and `sway/commands` which deals with that is by far the
-biggest file in the codebase.
-
-There are multiple ways to trigger a command: via the keyboard, via the config
-file, or via the IPC interface.
-
-### IPC
-
-i3 has an IPC interface (it creates a socket that applications can connect to
-and issue commands or queries via its protocol), and sway replicates that
-protocol (so e.g. `i3-msg` can be used with sway by simply changing the socket,
-e.g. `i3-msg -s $(sway --get-socketpath)`). The code for that lies in
-`sway/ipc`.
-
-### Config
-
-The config state and loading the config file lies in `sway/config`. Since the
-config file is simply a list of commands, that code mostly just parses the text
-and then hands commands off to `commands` for execution.
-
-### Pointer handling
-
-The mouse has buttons, state (due to buttons pressed, e.g. "dragging",
-"resizing" etc.) and movement. Most code related to that lies in
-`sway/input_state`.
-
-### Containers
-
-In traditional *floating* window managers, all windows (or *views* as they're
-called in sway) are placed anywhere on the screen. In a tiling window manager
-like sway the views are *arranged* by the compositor, and the user mostly just
-manipulates the arrangement via commands (floating views are also supported).
-
-In sway, each *output* (a physical monitor) has one or more *workspaces* which
-has one or more *views* (the actual windows). In order to keep track of the
-arrangement of the views, sway organizes everything in a tree of *containers*.
-Each of the previously mentioned things is a type of container. In addition
-there's a type of container called *container* which is needed to arrange other
-containers as siblings (horizontal or vertical layout), and a *root container*
-which exists for practical reasons.
-
-`sway/containers` contains the code for this and understanding containers is
-essential in understanding sway.
-
-Also, the code that actually arranges the different views lays in
-`sway/layout`.
-
-### Focus
-
-When changing workspace, changing output, changing view or just moving the
-pointer you change which view has *focus*. The code for handling this and
-e.g. deciding what view receives input events is handled in `sway/focus`.
-
-### Notes
-
-As sway is a work in progress, as of writing it is still not versioned. Use the
-`master` branch of sway and wlc for now.