diff options
-rw-r--r-- | include/sway/input/seat.h | 11 | ||||
-rw-r--r-- | include/sway/tree/container.h | 3 | ||||
-rw-r--r-- | sway/commands.c | 2 | ||||
-rw-r--r-- | sway/desktop/render.c | 61 | ||||
-rw-r--r-- | sway/desktop/transaction.c | 18 | ||||
-rw-r--r-- | sway/input/cursor.c | 3 | ||||
-rw-r--r-- | sway/input/keyboard.c | 2 | ||||
-rw-r--r-- | sway/input/seat.c | 24 | ||||
-rw-r--r-- | sway/ipc-server.c | 2 | ||||
-rw-r--r-- | sway/main.c | 2 |
10 files changed, 55 insertions, 73 deletions
diff --git a/include/sway/input/seat.h b/include/sway/input/seat.h index 0e440701..1f7792ba 100644 --- a/include/sway/input/seat.h +++ b/include/sway/input/seat.h @@ -119,17 +119,6 @@ struct sway_container *seat_get_active_child(struct sway_seat *seat, struct sway_container *container); /** - * Return the immediate child of container which was most recently focused, with - * fallback to selecting the child in the parent's `current` (rendered) children - * list. - * - * This is useful for when a tabbed container and its children are destroyed but - * still being rendered, and we have to render an appropriate child. - */ -struct sway_container *seat_get_active_current_child(struct sway_seat *seat, - struct sway_container *container); - -/** * Iterate over the focus-inactive children of the container calling the * function on each. */ diff --git a/include/sway/tree/container.h b/include/sway/tree/container.h index 11780916..04e50fc6 100644 --- a/include/sway/tree/container.h +++ b/include/sway/tree/container.h @@ -68,6 +68,9 @@ struct sway_container_state { struct sway_container *parent; list_t *children; + struct sway_container *focused_inactive_child; + bool focused; + // View properties double view_x, view_y; double view_width, view_height; diff --git a/sway/commands.c b/sway/commands.c index 50d949d4..addd64a6 100644 --- a/sway/commands.c +++ b/sway/commands.c @@ -9,7 +9,6 @@ #include "sway/commands.h" #include "sway/config.h" #include "sway/criteria.h" -#include "sway/desktop/transaction.h" #include "sway/security.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" @@ -323,7 +322,6 @@ struct cmd_results *execute_command(char *_exec, struct sway_seat *seat) { cleanup: free(exec); free(views); - transaction_commit_dirty(); if (!results) { results = cmd_results_new(CMD_SUCCESS, NULL, NULL); } diff --git a/sway/desktop/render.c b/sway/desktop/render.c index 4bfc573b..17fe823a 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -543,9 +543,6 @@ static void render_container(struct sway_output *output, static void render_container_simple(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused) { - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - for (int i = 0; i < con->current.children->length; ++i) { struct sway_container *child = con->current.children->items[i]; @@ -556,11 +553,11 @@ static void render_container_simple(struct sway_output *output, struct wlr_texture *marks_texture; struct sway_container_state *state = &child->current; - if (focus == child || parent_focused) { + if (state->focused || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view->marks_focused; - } else if (seat_get_focus_inactive(seat, con) == child) { + } else if (con->current.focused_inactive_child == child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view->marks_focused_inactive; @@ -580,7 +577,7 @@ static void render_container_simple(struct sway_output *output, render_view(output, damage, child, colors); } else { render_container(output, damage, child, - parent_focused || focus == child); + parent_focused || child->current.focused); } } } @@ -594,11 +591,9 @@ static void render_container_tabbed(struct sway_output *output, if (!con->current.children->length) { return; } - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - struct sway_container *current = seat_get_active_current_child(seat, con); - struct border_colors *current_colors = &config->border_colors.unfocused; struct sway_container_state *pstate = &con->current; + struct sway_container *current = pstate->focused_inactive_child; + struct border_colors *current_colors = &config->border_colors.unfocused; double width_gap_adjustment = 2 * pstate->current_gaps; int tab_width = @@ -613,11 +608,11 @@ static void render_container_tabbed(struct sway_output *output, struct wlr_texture *title_texture; struct wlr_texture *marks_texture; - if (focus == child || parent_focused) { + if (cstate->focused || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view ? view->marks_focused : NULL; - } else if (child == current) { + } else if (child == pstate->focused_inactive_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view ? view->marks_focused_inactive : NULL; @@ -644,13 +639,11 @@ static void render_container_tabbed(struct sway_output *output, } // Render surface and left/right/bottom borders - if (current) { - if (current->type == C_VIEW) { - render_view(output, damage, current, current_colors); - } else { - render_container(output, damage, current, - parent_focused || current == focus); - } + if (current->type == C_VIEW) { + render_view(output, damage, current, current_colors); + } else { + render_container(output, damage, current, + parent_focused || current->current.focused); } } @@ -663,11 +656,9 @@ static void render_container_stacked(struct sway_output *output, if (!con->current.children->length) { return; } - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - struct sway_container *current = seat_get_active_current_child(seat, con); - struct border_colors *current_colors = &config->border_colors.unfocused; struct sway_container_state *pstate = &con->current; + struct sway_container *current = pstate->focused_inactive_child; + struct border_colors *current_colors = &config->border_colors.unfocused; size_t titlebar_height = container_titlebar_height(); @@ -680,11 +671,11 @@ static void render_container_stacked(struct sway_output *output, struct wlr_texture *title_texture; struct wlr_texture *marks_texture; - if (focus == child || parent_focused) { + if (cstate->focused || parent_focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = view ? view->marks_focused : NULL; - } else if (child == current) { + } else if (child == pstate->focused_inactive_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = view ? view->marks_focused_inactive : NULL; @@ -704,13 +695,11 @@ static void render_container_stacked(struct sway_output *output, } // Render surface and left/right/bottom borders - if (current) { - if (current->type == C_VIEW) { - render_view(output, damage, current, current_colors); - } else { - render_container(output, damage, current, - parent_focused || current == focus); - } + if (current->type == C_VIEW) { + render_view(output, damage, current, current_colors); + } else { + render_container(output, damage, current, + parent_focused || current->current.focused); } } @@ -738,13 +727,11 @@ static void render_floating_container(struct sway_output *soutput, pixman_region32_t *damage, struct sway_container *con) { if (con->type == C_VIEW) { struct sway_view *view = con->sway_view; - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; - if (focus == con) { + if (con->current.focused) { colors = &config->border_colors.focused; title_texture = con->title_focused; marks_texture = view->marks_focused; @@ -871,9 +858,7 @@ void output_render(struct sway_output *output, struct timespec *when, render_layer(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focus(seat); - render_container(output, damage, workspace, focus == workspace); + render_container(output, damage, workspace, workspace->current.focused); render_floating(output, damage); render_unmanaged(output, damage, diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c index 0ae042db..fcfb0b51 100644 --- a/sway/desktop/transaction.c +++ b/sway/desktop/transaction.c @@ -139,6 +139,14 @@ static void copy_pending_state(struct sway_container *container, state->children = create_list(); list_cat(state->children, container->children); } + + struct sway_seat *seat = input_manager_current_seat(input_manager); + state->focused = seat_get_focus(seat) == container; + + if (container->type != C_VIEW) { + state->focused_inactive_child = + seat_get_active_child(seat, container); + } } static void transaction_add_container(struct sway_transaction *transaction, @@ -195,10 +203,12 @@ static void transaction_apply(struct sway_transaction *transaction) { .width = instruction->state.swayc_width, .height = instruction->state.swayc_height, }; - for (int j = 0; j < root_container.children->length; ++j) { - struct sway_container *output = root_container.children->items[j]; - output_damage_box(output->sway_output, &old_box); - output_damage_box(output->sway_output, &new_box); + for (int j = 0; j < root_container.current.children->length; ++j) { + struct sway_container *output = root_container.current.children->items[j]; + if (output->sway_output) { + output_damage_box(output->sway_output, &old_box); + output_damage_box(output->sway_output, &new_box); + } } // There are separate children lists for each instruction state, the diff --git a/sway/input/cursor.c b/sway/input/cursor.c index 307eedd4..7a9f3ed7 100644 --- a/sway/input/cursor.c +++ b/sway/input/cursor.c @@ -10,6 +10,7 @@ #include <wlr/types/wlr_idle.h> #include "list.h" #include "log.h" +#include "sway/desktop/transaction.h" #include "sway/input/cursor.h" #include "sway/layers.h" #include "sway/output.h" @@ -219,6 +220,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec, struct sway_drag_icon *drag_icon = wlr_drag_icon->data; drag_icon_update_position(drag_icon); } + transaction_commit_dirty(); } static void handle_cursor_motion(struct wl_listener *listener, void *data) { @@ -278,6 +280,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor, wlr_seat_pointer_notify_button(cursor->seat->wlr_seat, time_msec, button, state); + transaction_commit_dirty(); } static void handle_cursor_button(struct wl_listener *listener, void *data) { diff --git a/sway/input/keyboard.c b/sway/input/keyboard.c index 580c0d4b..ede38519 100644 --- a/sway/input/keyboard.c +++ b/sway/input/keyboard.c @@ -3,6 +3,7 @@ #include <wlr/backend/multi.h> #include <wlr/backend/session.h> #include <wlr/types/wlr_idle.h> +#include "sway/desktop/transaction.h" #include "sway/input/seat.h" #include "sway/input/keyboard.h" #include "sway/input/input-manager.h" @@ -126,6 +127,7 @@ static void keyboard_execute_command(struct sway_keyboard *keyboard, binding->command); config->handler_context.seat = keyboard->seat_device->sway_seat; struct cmd_results *results = execute_command(binding->command, NULL); + transaction_commit_dirty(); if (results->status != CMD_SUCCESS) { wlr_log(WLR_DEBUG, "could not run command for binding: %s (%s)", binding->command, results->error); diff --git a/sway/input/seat.c b/sway/input/seat.c index 5e65ca70..74f1375e 100644 --- a/sway/input/seat.c +++ b/sway/input/seat.c @@ -661,9 +661,13 @@ void seat_set_focus_warp(struct sway_seat *seat, if (last_focus) { seat_send_unfocus(last_focus, seat); } - seat_send_focus(container, seat); - container_damage_whole(container->parent); + + container_set_dirty(container); + container_set_dirty(container->parent); // for focused_inactive_child + if (last_focus) { + container_set_dirty(last_focus); + } } // If we've focused a floating container, bring it to the front. @@ -717,10 +721,6 @@ void seat_set_focus_warp(struct sway_seat *seat, } } - if (last_focus) { - container_damage_whole(last_focus); - } - if (last_workspace && last_workspace != new_workspace) { cursor_send_pointer_motion(seat->cursor, 0, true); } @@ -840,18 +840,6 @@ struct sway_container *seat_get_active_child(struct sway_seat *seat, return NULL; } -struct sway_container *seat_get_active_current_child(struct sway_seat *seat, - struct sway_container *container) { - struct sway_seat_container *current = NULL; - wl_list_for_each(current, &seat->focus_stack, link) { - if (current->container->current.parent == container && - current->container->current.layout != L_FLOATING) { - return current->container; - } - } - return NULL; -} - struct sway_container *seat_get_focus(struct sway_seat *seat) { if (!seat->has_focus) { return NULL; diff --git a/sway/ipc-server.c b/sway/ipc-server.c index c5161a6b..be703915 100644 --- a/sway/ipc-server.c +++ b/sway/ipc-server.c @@ -18,6 +18,7 @@ #include <wayland-server.h> #include "sway/commands.h" #include "sway/config.h" +#include "sway/desktop/transaction.h" #include "sway/ipc-json.h" #include "sway/ipc-server.h" #include "sway/output.h" @@ -484,6 +485,7 @@ void ipc_client_handle_command(struct ipc_client *client) { case IPC_COMMAND: { struct cmd_results *results = execute_command(buf, NULL); + transaction_commit_dirty(); char *json = cmd_results_to_json(results); int length = strlen(json); client_valid = ipc_send_reply(client, json, (uint32_t)length); diff --git a/sway/main.c b/sway/main.c index 1d772b48..1a55b519 100644 --- a/sway/main.c +++ b/sway/main.c @@ -20,6 +20,7 @@ #include "sway/commands.h" #include "sway/config.h" #include "sway/debug.h" +#include "sway/desktop/transaction.h" #include "sway/server.h" #include "sway/tree/layout.h" #include "sway/ipc-server.h" @@ -441,6 +442,7 @@ int main(int argc, char **argv) { free(line); list_del(config->cmd_queue, 0); } + transaction_commit_dirty(); if (!terminate_request) { server_run(&server); |