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-rw-r--r--include/sway/config.h2
-rw-r--r--include/sway/input/keyboard.h5
-rw-r--r--sway/commands/bind.c25
-rw-r--r--sway/input/keyboard.c206
4 files changed, 130 insertions, 108 deletions
diff --git a/include/sway/config.h b/include/sway/config.h
index 81e9c382..e75b0664 100644
--- a/include/sway/config.h
+++ b/include/sway/config.h
@@ -30,7 +30,7 @@ struct sway_binding {
bool release;
bool locked;
bool bindcode;
- list_t *keys;
+ list_t *keys; // sorted in ascending order
uint32_t modifiers;
char *command;
};
diff --git a/include/sway/input/keyboard.h b/include/sway/input/keyboard.h
index e99a54b1..6713398e 100644
--- a/include/sway/input/keyboard.h
+++ b/include/sway/input/keyboard.h
@@ -21,7 +21,9 @@ struct sway_shortcut_state {
* including duplicates when a keycode generates multiple key ids.
*/
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
- int last_key_index;
+ uint32_t last_keycode;
+ uint32_t last_raw_modifiers;
+ size_t npressed;
};
struct sway_keyboard {
@@ -36,7 +38,6 @@ struct sway_keyboard {
struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes;
struct sway_binding *held_binding;
- uint32_t last_modifiers;
};
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
diff --git a/sway/commands/bind.c b/sway/commands/bind.c
index d0e3e22f..821f9cd1 100644
--- a/sway/commands/bind.c
+++ b/sway/commands/bind.c
@@ -32,7 +32,7 @@ void free_sway_binding(struct sway_binding *binding) {
* Note that keyboard layout is not considered, so the bindings might actually
* not be equivalent on some layouts.
*/
-bool binding_key_compare(struct sway_binding *binding_a,
+static bool binding_key_compare(struct sway_binding *binding_a,
struct sway_binding *binding_b) {
if (binding_a->release != binding_b->release) {
return false;
@@ -50,18 +50,12 @@ bool binding_key_compare(struct sway_binding *binding_a,
return false;
}
+ // Keys are sorted
int keys_len = binding_a->keys->length;
for (int i = 0; i < keys_len; ++i) {
- uint32_t key_a = *(uint32_t*)binding_a->keys->items[i];
- bool found = false;
- for (int j = 0; j < keys_len; ++j) {
- uint32_t key_b = *(uint32_t*)binding_b->keys->items[j];
- if (key_b == key_a) {
- found = true;
- break;
- }
- }
- if (!found) {
+ uint32_t key_a = *(uint32_t *)binding_a->keys->items[i];
+ uint32_t key_b = *(uint32_t *)binding_b->keys->items[i];
+ if (key_a != key_b) {
return false;
}
}
@@ -69,6 +63,12 @@ bool binding_key_compare(struct sway_binding *binding_a,
return true;
}
+static int key_qsort_cmp(const void *keyp_a, const void *keyp_b) {
+ uint32_t key_a = **(uint32_t **)keyp_a;
+ uint32_t key_b = **(uint32_t **)keyp_b;
+ return (key_a < key_b) ? -1 : ((key_a > key_b) ? 1 : 0);
+}
+
static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
bool bindcode) {
const char *bindtype = bindcode ? "bindcode" : "bindsym";
@@ -169,6 +169,9 @@ static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
free_flat_list(split);
binding->order = binding_order++;
+ // sort ascending
+ list_qsort(binding->keys, key_qsort_cmp);
+
list_t *mode_bindings;
if (bindcode) {
mode_bindings = config->current_mode->keycode_bindings;
diff --git a/sway/input/keyboard.c b/sway/input/keyboard.c
index d90655f2..9e093828 100644
--- a/sway/input/keyboard.c
+++ b/sway/input/keyboard.c
@@ -10,85 +10,111 @@
#include "log.h"
/**
+ * Remove all key ids associated to a keycode from the list of pressed keys
+ */
+static void state_erase_key(struct sway_shortcut_state *state,
+ uint32_t keycode) {
+ size_t j = 0;
+ for (size_t i = 0; i < state->npressed; ++i) {
+ if (i > j) {
+ state->pressed_keys[j] = state->pressed_keys[i];
+ state->pressed_keycodes[j] = state->pressed_keycodes[i];
+ }
+ if (state->pressed_keycodes[i] != keycode) {
+ ++j;
+ }
+ }
+ while(state->npressed > j) {
+ --state->npressed;
+ state->pressed_keys[state->npressed] = 0;
+ state->pressed_keycodes[state->npressed] = 0;
+ }
+}
+
+/**
+ * Add a key id (with associated keycode) to the list of pressed keys,
+ * if the list is not full.
+ */
+static void state_add_key(struct sway_shortcut_state *state,
+ uint32_t keycode, uint32_t key_id) {
+ if (state->npressed >= SWAY_KEYBOARD_PRESSED_KEYS_CAP) {
+ return;
+ }
+ size_t i = 0;
+ while (i < state->npressed && state->pressed_keys[i] < key_id) {
+ ++i;
+ }
+ size_t j = state->npressed;
+ while (j > i) {
+ state->pressed_keys[j] = state->pressed_keys[j - 1];
+ state->pressed_keycodes[j] = state->pressed_keycodes[j - 1];
+ --j;
+ }
+ state->pressed_keys[i] = key_id;
+ state->pressed_keycodes[i] = keycode;
+ state->npressed++;
+}
+
+/**
* Update the shortcut model state in response to new input
*/
static void update_shortcut_state(struct sway_shortcut_state *state,
struct wlr_event_keyboard_key *event, uint32_t new_key,
- bool last_key_was_a_modifier) {
+ uint32_t raw_modifiers) {
+ bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
+ state->last_raw_modifiers = raw_modifiers;
+
if (event->state == WLR_KEY_PRESSED) {
- if (last_key_was_a_modifier && state->last_key_index >= 0) {
+ if (last_key_was_a_modifier && state->last_keycode) {
// Last pressed key before this one was a modifier
- state->pressed_keycodes[state->last_key_index] = 0;
- state->pressed_keys[state->last_key_index] = 0;
- state->last_key_index = -1;
+ state_erase_key(state, state->last_keycode);
}
// Add current key to set; there may be duplicates
- for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
- if (!state->pressed_keys[i]) {
- state->pressed_keys[i] = new_key;
- state->pressed_keycodes[i] = event->keycode;
- state->last_key_index = i;
- break;
- }
- }
+ state_add_key(state, event->keycode, new_key);
+ state->last_keycode = event->keycode;
} else {
- for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
- // The same keycode may match multiple keysyms.
- if (state->pressed_keycodes[i] == event->keycode) {
- state->pressed_keys[i] = 0;
- state->pressed_keycodes[i] = 0;
- }
- }
+ state_erase_key(state, event->keycode);
}
}
/**
- *
- * Returns a binding which matches the shortcut model state (ignoring the
- * `release` flag).
+ * If one exists, finds a binding which matches the shortcut model state,
+ * current modifiers, release state, and locked state.
*/
-static struct sway_binding *get_active_binding(
- struct sway_shortcut_state *state, list_t *bindings,
- uint32_t modifiers, bool locked) {
- int npressed_keys = 0;
- for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
- if (state->pressed_keys[i]) {
- ++npressed_keys;
- }
- }
+static void get_active_binding(const struct sway_shortcut_state *state,
+ list_t *bindings, struct sway_binding **current_binding,
+ uint32_t modifiers, bool release, bool locked) {
for (int i = 0; i < bindings->length; ++i) {
struct sway_binding *binding = bindings->items[i];
if (modifiers ^ binding->modifiers ||
- npressed_keys != binding->keys->length ||
- locked > binding->locked) {
+ state->npressed != (size_t)binding->keys->length ||
+ locked > binding->locked ||
+ release != binding->release) {
continue;
}
bool match = true;
- for (int j = 0; j < binding->keys->length; ++j) {
+ for (size_t j = 0; j < state->npressed; j++) {
uint32_t key = *(uint32_t *)binding->keys->items[j];
-
- bool key_found = false;
- for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
- if (state->pressed_keys[k] == key) {
- key_found = true;
- break;
- }
- }
- if (!key_found) {
+ if (key != state->pressed_keys[j]) {
match = false;
break;
}
}
+ if (!match) {
+ continue;
+ }
- if (match) {
- return binding;
+ if (*current_binding && *current_binding != binding) {
+ wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
+ (*current_binding)->order, binding->order);
+ } else {
+ *current_binding = binding;
}
+ return;
}
-
- return NULL;
}
/**
@@ -204,69 +230,65 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
size_t raw_keysyms_len =
keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
- struct wlr_input_device *device =
- keyboard->seat_device->input_device->wlr_device;
- uint32_t code_modifiers = wlr_keyboard_get_modifiers(device->keyboard);
-
- bool last_key_was_a_modifier = code_modifiers != keyboard->last_modifiers;
- keyboard->last_modifiers = code_modifiers;
+ uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
// Update shortcut model state
update_shortcut_state(&keyboard->state_keycodes, event,
- (uint32_t)keycode, last_key_was_a_modifier);
+ (uint32_t)keycode, code_modifiers);
for (size_t i = 0; i < translated_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_translated,
event, (uint32_t)translated_keysyms[i],
- last_key_was_a_modifier && i == 0);
+ code_modifiers);
}
for (size_t i = 0; i < raw_keysyms_len; ++i) {
update_shortcut_state(&keyboard->state_keysyms_raw,
event, (uint32_t)raw_keysyms[i],
- last_key_was_a_modifier && i == 0);
+ code_modifiers);
}
- // identify which binding should be executed.
- struct sway_binding *binding = get_active_binding(
- &keyboard->state_keycodes,
- config->current_mode->keycode_bindings,
- code_modifiers, input_inhibited);
- struct sway_binding *translated_binding = get_active_binding(
- &keyboard->state_keysyms_translated,
- config->current_mode->keysym_bindings,
- translated_modifiers, input_inhibited);
- if (translated_binding && !binding) {
- binding = translated_binding;
- } else if (binding && translated_binding && binding != translated_binding) {
- wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
- binding->order, translated_binding->order);
- }
- struct sway_binding *raw_binding = get_active_binding(
- &keyboard->state_keysyms_raw,
- config->current_mode->keysym_bindings,
- raw_modifiers, input_inhibited);
- if (raw_binding && !binding) {
- binding = raw_binding;
- } else if (binding && raw_binding && binding != raw_binding) {
- wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
- binding->order, raw_binding->order);
- }
bool handled = false;
- // Execute the identified binding if need be.
- if (keyboard->held_binding && binding != keyboard->held_binding &&
+ // Identify active release binding
+ struct sway_binding *binding_released = NULL;
+ get_active_binding(&keyboard->state_keycodes,
+ config->current_mode->keycode_bindings, &binding_released,
+ code_modifiers, true, input_inhibited);
+ get_active_binding(&keyboard->state_keysyms_translated,
+ config->current_mode->keysym_bindings, &binding_released,
+ translated_modifiers, true, input_inhibited);
+ get_active_binding(&keyboard->state_keysyms_raw,
+ config->current_mode->keysym_bindings, &binding_released,
+ raw_modifiers, true, input_inhibited);
+
+ // Execute stored release binding once no longer active
+ if (keyboard->held_binding && binding_released != keyboard->held_binding &&
event->state == WLR_KEY_RELEASED) {
keyboard_execute_command(keyboard, keyboard->held_binding);
handled = true;
}
- if (binding != keyboard->held_binding) {
+ if (binding_released != keyboard->held_binding) {
keyboard->held_binding = NULL;
}
- if (binding && event->state == WLR_KEY_PRESSED) {
- if (binding->release) {
- keyboard->held_binding = binding;
- } else {
- keyboard_execute_command(keyboard, binding);
+ if (binding_released && event->state == WLR_KEY_PRESSED) {
+ keyboard->held_binding = binding_released;
+ }
+
+ // Identify and execute active pressed binding
+ if (event->state == WLR_KEY_PRESSED) {
+ struct sway_binding *binding_pressed = NULL;
+ get_active_binding(&keyboard->state_keycodes,
+ config->current_mode->keycode_bindings, &binding_pressed,
+ code_modifiers, false, input_inhibited);
+ get_active_binding(&keyboard->state_keysyms_translated,
+ config->current_mode->keysym_bindings, &binding_pressed,
+ translated_modifiers, false, input_inhibited);
+ get_active_binding(&keyboard->state_keysyms_raw,
+ config->current_mode->keysym_bindings, &binding_pressed,
+ raw_modifiers, false, input_inhibited);
+
+ if (binding_pressed) {
+ keyboard_execute_command(keyboard, binding_pressed);
handled = true;
}
}
@@ -315,10 +337,6 @@ struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
wl_list_init(&keyboard->keyboard_key.link);
wl_list_init(&keyboard->keyboard_modifiers.link);
- keyboard->state_keycodes.last_key_index = -1;
- keyboard->state_keysyms_raw.last_key_index = -1;
- keyboard->state_keysyms_translated.last_key_index = -1;
-
return keyboard;
}