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-rw-r--r--include/input_state.h3
-rw-r--r--include/layout.h2
-rw-r--r--sway/handlers.c109
-rw-r--r--sway/input_state.c3
-rw-r--r--sway/layout.c6
-rw-r--r--sway/type113
6 files changed, 221 insertions, 15 deletions
diff --git a/include/input_state.h b/include/input_state.h
index 782b4b19..711ad633 100644
--- a/include/input_state.h
+++ b/include/input_state.h
@@ -34,6 +34,9 @@ extern struct pointer_state {
bool drag;
bool resize;
} floating;
+ struct pointer_tiling {
+ bool resize;
+ } tiling;
struct pointer_lock {
bool left;
bool right;
diff --git a/include/layout.h b/include/layout.h
index 566e3246..20044b95 100644
--- a/include/layout.h
+++ b/include/layout.h
@@ -18,7 +18,7 @@ swayc_t *replace_child(swayc_t *child, swayc_t *new_child);
swayc_t *remove_child(swayc_t *child);
// Layout
-void arrange_windows(swayc_t *container, int width, int height);
+void arrange_windows(swayc_t *container, double width, double height);
// Focus
void unfocus_all(swayc_t *container);
diff --git a/sway/handlers.c b/sway/handlers.c
index 5993223d..a71328e3 100644
--- a/sway/handlers.c
+++ b/sway/handlers.c
@@ -1,6 +1,7 @@
#include <xkbcommon/xkbcommon.h>
#include <stdlib.h>
#include <stdbool.h>
+#include <math.h>
#include <wlc/wlc.h>
#include <ctype.h>
@@ -351,7 +352,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
return false;
}
// Do checks to determine if proper keys are being held
- swayc_t *view = get_focused_view(active_workspace);
+ swayc_t *view = container_under_pointer();
uint32_t edge = 0;
if (pointer_state.floating.drag && view) {
if (view->is_floating) {
@@ -426,6 +427,91 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
}
}
}
+ }
+ } else if (pointer_state.tiling.resize && view) {
+ if (!view->is_floating) {
+ // Handle layout resizes -- Find the biggest parent container then apply resizes to that
+ // and its bordering siblings
+ swayc_t *parent = view;
+ double dx = mouse_origin.x - prev_pos.x;
+ double dy = mouse_origin.y - prev_pos.y;
+ if (pointer_state.lock.top) {
+ while (parent->type != C_WORKSPACE) {
+ // TODO: Absolute value is a bad hack here to compensate for rounding. Find a better
+ // way of doing this.
+ if (fabs(parent->parent->y + parent->parent->height - (view->y + view->height)) <= 1) {
+ parent = parent->parent;
+ } else {
+ break;
+ }
+ }
+ if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
+ sway_log(L_DEBUG, "Top is locked, found biggest valid parent at: %p", parent);
+ swayc_t *sibling = get_swayc_in_direction(parent, MOVE_DOWN);
+ if (sibling) {
+ sway_log(L_DEBUG, "Found sibling at: %p", sibling);
+ recursive_resize(parent, dy, WLC_RESIZE_EDGE_BOTTOM);
+ recursive_resize(sibling, -1 * dy, WLC_RESIZE_EDGE_TOP);
+ }
+ }
+ } else {
+ while (parent->type != C_WORKSPACE) {
+ if (fabs(parent->parent->y - view->y) <= 1) {
+ parent = parent->parent;
+ } else {
+ break;
+ }
+ }
+ if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
+ sway_log(L_DEBUG, "Bot is locked, found biggest valid parent at: %p", parent);
+ swayc_t *sibling = get_swayc_in_direction(parent, MOVE_UP);
+ if (sibling) {
+ sway_log(L_DEBUG, "Found sibling at: %p", sibling);
+ recursive_resize(parent, -1 * dy, WLC_RESIZE_EDGE_TOP);
+ recursive_resize(sibling, dy, WLC_RESIZE_EDGE_BOTTOM);
+ }
+ }
+ }
+
+ parent = view;
+ if (pointer_state.lock.left) {
+ while (parent->type != C_WORKSPACE) {
+ if (fabs(parent->parent->x + parent->parent->width - (view->x + view->width)) <= 1) {
+ parent = parent->parent;
+ } else {
+ sway_log(L_DEBUG, "view: %f vs parent: %f", view->x + view->width, parent->parent->x + parent->parent->width);
+ break;
+ }
+ }
+ sway_log(L_DEBUG, "Left is locked, found biggest valid parent at: %p", parent);
+ if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
+ sway_log(L_DEBUG, "Left is locked, found biggest valid parent at: %p", parent);
+ swayc_t *sibling = get_swayc_in_direction(parent, MOVE_RIGHT);
+ if (sibling) {
+ sway_log(L_DEBUG, "Found sibling at: %p", sibling);
+ recursive_resize(parent, dx, WLC_RESIZE_EDGE_RIGHT);
+ recursive_resize(sibling, -1 * dx, WLC_RESIZE_EDGE_LEFT);
+ }
+ }
+ } else {
+ while (parent->type != C_WORKSPACE) {
+ if (fabs(parent->parent->x - view->x) <= 1 && parent->parent) {
+ parent = parent->parent;
+ } else {
+ break;
+ }
+ }
+ if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
+ sway_log(L_DEBUG, "Right is locked, found biggest valid parent at: %p", parent);
+ swayc_t *sibling = get_swayc_in_direction(parent, MOVE_LEFT);
+ if (sibling) {
+ sway_log(L_DEBUG, "Found sibling at: %p", sibling);
+ recursive_resize(parent, -1 * dx, WLC_RESIZE_EDGE_LEFT);
+ recursive_resize(sibling, dx, WLC_RESIZE_EDGE_RIGHT);
+ }
+ }
+ }
+ arrange_windows(active_workspace, -1, -1);
}
}
if (config->focus_follows_mouse && prev_handle != handle) {
@@ -472,7 +558,16 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
pointer_state.r_held = true;
}
swayc_t *pointer = container_under_pointer();
- set_focused_container(pointer);
+ if (pointer) {
+ set_focused_container(pointer);
+ int midway_x = pointer->x + pointer->width/2;
+ int midway_y = pointer->y + pointer->height/2;
+ pointer_state.lock.bottom = origin->y < midway_y;
+ pointer_state.lock.top = !pointer_state.lock.bottom;
+ pointer_state.lock.right = origin->x < midway_x;
+ pointer_state.lock.left = !pointer_state.lock.right;
+ }
+
if (pointer->is_floating) {
int i;
for (i = 0; i < pointer->parent->floating->length; i++) {
@@ -484,19 +579,14 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
}
arrange_windows(pointer->parent, -1, -1);
if (modifiers->mods & config->floating_mod) {
- int midway_x = pointer->x + pointer->width/2;
- int midway_y = pointer->y + pointer->height/2;
-
pointer_state.floating.drag = pointer_state.l_held;
pointer_state.floating.resize = pointer_state.r_held;
- pointer_state.lock.bottom = origin->y < midway_y;
- pointer_state.lock.top = !pointer_state.lock.bottom;
- pointer_state.lock.right = origin->x < midway_x;
- pointer_state.lock.left = !pointer_state.lock.right;
start_floating(pointer);
}
// Dont want pointer sent to window while dragging or resizing
return (pointer_state.floating.drag || pointer_state.floating.resize);
+ } else {
+ pointer_state.tiling.resize = pointer_state.r_held;
}
return (pointer && pointer != focused);
} else {
@@ -508,6 +598,7 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
if (button == M_RIGHT_CLICK) {
pointer_state.r_held = false;
pointer_state.floating.resize = false;
+ pointer_state.tiling.resize = false;
pointer_state.lock = (struct pointer_lock){false ,false ,false ,false};
}
}
diff --git a/sway/input_state.c b/sway/input_state.c
index a7f88d4a..e592cfc1 100644
--- a/sway/input_state.c
+++ b/sway/input_state.c
@@ -41,7 +41,7 @@ void release_key(keycode key) {
}
}
-struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0, 0, 0}};
+struct pointer_state pointer_state = {0, 0, {0, 0}, {0}, {0, 0, 0, 0}};
static struct wlc_geometry saved_floating;
@@ -65,4 +65,3 @@ void reset_floating(swayc_t *view) {
pointer_state.floating = (struct pointer_floating){0,0};
pointer_state.lock = (struct pointer_lock){0,0,0,0};
}
-
diff --git a/sway/layout.c b/sway/layout.c
index 50e7b592..12b27987 100644
--- a/sway/layout.c
+++ b/sway/layout.c
@@ -109,7 +109,7 @@ swayc_t *remove_child(swayc_t *child) {
}
-void arrange_windows(swayc_t *container, int width, int height) {
+void arrange_windows(swayc_t *container, double width, double height) {
int i;
if (width == -1 || height == -1) {
sway_log(L_DEBUG, "Arranging layout for %p", container);
@@ -209,7 +209,7 @@ void arrange_windows(swayc_t *container, int width, int height) {
sway_log(L_DEBUG, "Arranging %p horizontally", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
- sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %d by %f)", child, child->type, width, scale);
+ sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows(child, child->width * scale, height);
@@ -236,7 +236,7 @@ void arrange_windows(swayc_t *container, int width, int height) {
sway_log(L_DEBUG, "Arranging %p vertically", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
- sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %d by %f)", child, child->type, height, scale);
+ sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows(child, width, child->height * scale);
diff --git a/sway/type b/sway/type
new file mode 100644
index 00000000..c7bebe5e
--- /dev/null
+++ b/sway/type
@@ -0,0 +1,113 @@
+workspace.c:78:9: while (parent->type != C_OUTPUT) {
+workspace.c:79:12: parent = parent->parent;
+
+focus.c:16:6: if (parent->focused != c) {
+focus.c:30:8: if (parent->focused) {
+focus.c:31:19: swayc_t *ws = parent->focused;
+focus.c:38:25: wlc_output_set_mask(parent->handle, 2);
+focus.c:39:8: c->parent->focused = c;
+focus.c:53:5: c->parent->focused = c;
+focus.c:71:20: while (parent && !parent->is_focused) {
+focus.c:72:12: parent = parent->focused;
+focus.c:143:13: if (find->parent->focused != find) {
+focus.c:167:19: while (parent && parent->type != C_VIEW) {
+focus.c:168:7: if (parent->type == C_WORKSPACE && parent->focused == NULL) {
+focus.c:171:12: parent = parent->focused;
+
+handlers.c:24:9: while (parent->type != C_OUTPUT) {
+handlers.c:25:12: parent = parent->parent;
+handlers.c:436:18: while (parent->parent && parent->y + parent->height == view->y + view->height && parent->type != L_WORKSPACE) {
+handlers.c:437:30: parent = parent->parent;
+handlers.c:440:50: if (parent == &root_container || parent->children->length == 1) {
+handlers.c:444:18: while (parent->parent && parent->y == view->y) {
+handlers.c:445:30: parent = parent->parent;
+handlers.c:448:50: if (parent == &root_container || parent->children->length == 1) {
+handlers.c:454:18: while (parent->parent && parent->x + parent->width == view->x + view->width) {
+handlers.c:455:30: parent = parent->parent;
+handlers.c:458:50: if (parent == &root_container || parent->children->length == 1) {
+handlers.c:462:18: while (parent->parent && parent->x + parent->width == view->x) {
+handlers.c:463:30: parent = parent->parent;
+handlers.c:466:50: if (parent == &root_container || parent->children->length == 1) {
+handlers.c:528:29: for (i = 0; i < pointer->parent->floating->length; i++) {
+handlers.c:529:18: if (pointer->parent->floating->items[i] == pointer) {
+handlers.c:530:24: list_del(pointer->parent->floating, i);
+handlers.c:531:24: list_add(pointer->parent->floating, pointer);
+
+container.c:284:6: if (parent->type == C_CONTAINER) {
+
+layout.c:23:18: for (i = 0; i < parent->children->length; ++i) {
+layout.c:24:7: if (parent->children->items[i] == child) {
+layout.c:33:40: child->width, child->height, parent, parent->type, parent->width, parent->height);
+layout.c:34:11: list_add(parent->children, child);
+layout.c:37:6: if (parent->children->length == 1) {
+layout.c:56:11: if (i == parent->children->length) {
+layout.c:59:14: list_insert(parent->children, i+1, child);
+layout.c:70:2: parent->children->items[i] = new_child;
+layout.c:73:13: if (child->parent->focused == child) {
+layout.c:85:19: for (i = 0; i < parent->floating->length; ++i) {
+layout.c:86:8: if (parent->floating->items[i] == child) {
+layout.c:87:14: list_del(parent->floating, i);
+layout.c:93:19: for (i = 0; i < parent->children->length; ++i) {
+layout.c:94:8: if (parent->children->items[i] == child) {
+layout.c:95:14: list_del(parent->children, i);
+layout.c:101:6: if (parent->focused == child) {
+layout.c:102:7: if (parent->children->length > 0) {
+layout.c:103:38: set_focused_container_for(parent, parent->children->items[i?i-1:0]);
+layout.c:105:4: parent->focused = NULL;
+layout.c:165:12: while (parent->type != C_OUTPUT) {
+layout.c:166:15: parent = parent->parent;
+layout.c:170:23: geometry.size.w = parent->width;
+layout.c:171:23: geometry.size.h = parent->height;
+layout.c:267:13: while (parent->type != C_OUTPUT) {
+layout.c:268:16: parent = parent->parent;
+layout.c:272:24: geometry.size.w = parent->width;
+layout.c:273:24: geometry.size.h = parent->height;
+layout.c:294:6: if (parent->children == NULL) {
+layout.c:300:6: if (parent->type == C_WORKSPACE) {
+layout.c:301:19: for (i = 0; i < parent->floating->length; ++i) {
+layout.c:302:21: swayc_t *child = parent->floating->items[i];
+layout.c:309:18: for (i = 0; i < parent->children->length; ++i) {
+layout.c:310:20: swayc_t *child = parent->children->items[i];
+layout.c:327:7: if (parent->type == C_OUTPUT) {
+layout.c:338:8: if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
+layout.c:343:8: if (parent->layout == L_VERT) {
+layout.c:350:20: for (i = 0; i < parent->children->length; ++i) {
+layout.c:351:22: swayc_t *child = parent->children->items[i];
+layout.c:357:34: if (desired < 0 || desired >= parent->children->length) {
+layout.c:360:12: return parent->children->items[desired];
+layout.c:365:13: parent = parent->parent;
+
+commands.c:394:9: while (parent->type == C_VIEW) {
+commands.c:395:12: parent = parent->parent;
+commands.c:399:3: parent->layout = L_HORIZ;
+commands.c:401:3: parent->layout = L_VERT;
+commands.c:403:7: if (parent->layout == L_VERT) {
+commands.c:404:4: parent->layout = L_HORIZ;
+commands.c:406:4: parent->layout = L_VERT;
+commands.c:409:26: arrange_windows(parent, parent->width, parent->height);
+commands.c:454:10: while (parent->parent) {
+commands.c:455:8: if (parent->parent->layout == L_HORIZ) {
+commands.c:456:21: for (i = 0; i < parent->parent->children->length; i++) {
+commands.c:457:16: sibling = parent->parent->children->items[i];
+commands.c:459:24: if (sibling->x < parent->x) {
+commands.c:461:31: } else if (sibling->x > parent->x) {
+commands.c:470:13: parent = parent->parent;
+commands.c:475:87: sway_log(L_DEBUG, "Found the proper parent: %p. It has %d l conts, and %d r conts", parent->parent, lnumber, rnumber);
+commands.c:477:19: for (i = 0; i < parent->parent->children->length; i++) {
+commands.c:478:14: sibling = parent->parent->children->items[i];
+commands.c:480:22: if (sibling->x < parent->x) {
+commands.c:488:29: } else if (sibling->x > parent->x) {
+commands.c:517:10: while (parent->parent) {
+commands.c:518:8: if (parent->parent->layout == L_VERT) {
+commands.c:519:21: for (i = 0; i < parent->parent->children->length; i++) {
+commands.c:520:16: sibling = parent->parent->children->items[i];
+commands.c:522:24: if (sibling->y < parent->y) {
+commands.c:524:31: } else if (sibling->y > parent->y) {
+commands.c:533:13: parent = parent->parent;
+commands.c:538:87: sway_log(L_DEBUG, "Found the proper parent: %p. It has %d b conts, and %d t conts", parent->parent, bnumber, tnumber);
+commands.c:540:19: for (i = 0; i < parent->parent->children->length; i++) {
+commands.c:541:14: sibling = parent->parent->children->items[i];
+commands.c:543:22: if (sibling->y < parent->y) {
+commands.c:551:29: } else if (sibling->x > parent->x) {
+commands.c:603:54: } else if (focused->type != C_WORKSPACE && focused->parent->children->length == 1) {
+commands.c:606:12: focused->parent->layout = layout;